Block.java 1.0 KB

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  1. package spaceinvaders.objects;
  2. import java.awt.Graphics2D;
  3. import java.awt.Rectangle;
  4. import java.util.ArrayList;
  5. import java.util.Iterator;
  6. public class Block {
  7. private ArrayList<Rectangle> blocks;
  8. private Rectangle border;
  9. public Block(int x, int y){
  10. blocks = new ArrayList<Rectangle>();
  11. for(int i = 0; i < 13; i++){
  12. for(int j = 0; j < 17; j++){
  13. if(!(j > 3 + (((i-13)*-1)/2) && j < 13 - (((i-13)*-1)/2) && i > 6)){
  14. if(!(i >=0 && i < 4 && (j >= 0 && j < 3-(i/2) || j > 13+(i/2) && j <= 16))){
  15. blocks.add(new Rectangle(x+j*5,y+i*5,5,5));
  16. }
  17. }
  18. }
  19. }
  20. border = new Rectangle(x,y,85,65);
  21. }
  22. public boolean missileCollision(Missile m){
  23. if(border.intersects(m.getRect())){
  24. Iterator<Rectangle> i = blocks.iterator();
  25. while(i.hasNext()){
  26. Rectangle r = i.next();
  27. if(r.intersectsLine(m.getRect().getX(), m.getRect().getY(), 5, 5)){
  28. i.remove();
  29. return true;
  30. }
  31. }
  32. }
  33. return false;
  34. }
  35. public void draw(Graphics2D g2){
  36. for(Rectangle r:blocks){
  37. g2.fill(r);
  38. }
  39. }
  40. }