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Timer changed from control to model

Remco 10 年之前
父节点
当前提交
0af599077e

+ 4 - 12
control/GameControl.java

@@ -1,7 +1,5 @@
 package control;
 
-import java.awt.event.ActionEvent;
-import java.awt.event.ActionListener;
 import java.awt.event.KeyEvent;
 import java.awt.event.KeyListener;
 import java.awt.event.MouseEvent;
@@ -9,23 +7,20 @@ import java.awt.event.MouseListener;
 import java.awt.event.WindowEvent;
 import java.awt.event.WindowFocusListener;
 
-import javax.swing.Timer;
-
 import model.GameModel;
 import view.GameView;
 
-public class GameControl implements MouseListener, KeyListener, WindowFocusListener, ActionListener{
+public class GameControl implements MouseListener, KeyListener, WindowFocusListener{
 	
 	GameModel model;
 	GameView view;
-	Timer update;
+	
 	
 	public GameControl(GameModel model, GameView view)
 	{
 		this.model = model;
 		this.view = view;
-		update = new Timer(1000/10, this);
-		update.start();
+		
 	}
 
 	public void keyPressed(KeyEvent e) {}
@@ -53,8 +48,5 @@ public class GameControl implements MouseListener, KeyListener, WindowFocusListe
 
 	public void windowLostFocus(WindowEvent e) {}
 
-	@Override
-	public void actionPerformed(ActionEvent e) {
-		model.update();		
-	}
+	
 }

+ 32 - 0
control/GameStateManager.java

@@ -0,0 +1,32 @@
+package control;
+
+import java.util.ArrayList;
+import java.util.List;
+
+import model.gameState.GameState;
+import model.gameState.MenuState;
+import model.gameState.PlayState;
+
+public class GameStateManager {
+
+	private List<GameState> gamestates;
+	public GameState currentState;
+	private int index = 0;
+	
+	public GameStateManager(){
+		gamestates = new ArrayList<GameState>();
+		gamestates.add(new MenuState(this));
+		gamestates.add(new PlayState(this));
+		currentState = gamestates.get(0);
+	}
+
+	public void next() {
+		index++;
+		index %= gamestates.size();
+	}
+	
+	public void update(){
+		currentState = gamestates.get(index);
+		currentState.update();
+	}
+}

+ 5 - 0
main/Window.java

@@ -10,6 +10,11 @@ import view.GameView;
 import control.GameControl;
 
 public class Window extends JFrame {
+	/**
+	 * 
+	 */
+	private static final long serialVersionUID = 1L;
+
 	public Window()
 	{
 		//Create window

+ 14 - 2
model/GameModel.java

@@ -1,10 +1,16 @@
 package model;
 
+import java.awt.event.ActionEvent;
+import java.awt.event.ActionListener;
+
+import javax.swing.Timer;
+
 import view.GameView;
 
-public class GameModel{
+public class GameModel implements ActionListener{
 	
 	GameView view;
+	Timer update;
 	Player player;
 	
 	
@@ -12,11 +18,17 @@ public class GameModel{
 	{
 		this.view = view;
 		player = new Player(1920/2, 1080/2);
-		
+		update = new Timer(1000/10, this);
+		update.start();
 	}
 	
 	public void update(){
 		player.update();
 		view.setPlayer(player);
 	}
+	
+	@Override
+	public void actionPerformed(ActionEvent e) {
+		update();		
+	}
 }

+ 1 - 2
model/Player.java

@@ -6,7 +6,6 @@ import java.awt.Color;
 import java.awt.Graphics2D;
 import java.awt.geom.AffineTransform;
 import java.awt.geom.Point2D;
-import java.awt.geom.Rectangle2D;
 import java.awt.image.BufferedImage;
 
 public class Player {
@@ -32,6 +31,6 @@ public class Player {
 	public void update(){
 		transform = new AffineTransform();
 		transform.rotate(Math.toRadians(index*45),middlePoint.getX(),middlePoint.getY());
-		transform.translate(middlePoint.getX() - width/2, middlePoint.getY() - height*2);		
+		transform.translate(middlePoint.getX() - width/2, middlePoint.getY() - height*2);			
 	}
 }

+ 22 - 0
model/gameState/GameState.java

@@ -0,0 +1,22 @@
+package model.gameState;
+
+import java.awt.Graphics2D;
+import java.awt.event.KeyEvent;
+
+import control.GameStateManager;
+
+public abstract class GameState {
+
+	protected GameStateManager gsm;
+
+	public GameState(GameStateManager gsm) {
+		super();
+		this.gsm = gsm;
+	}
+	
+	public abstract void init();
+	public abstract void update();
+	public abstract void draw(Graphics2D g2);
+	public abstract void keyPressed(KeyEvent e);
+	public abstract void keyReleased(KeyEvent e);
+}

+ 45 - 0
model/gameState/MenuState.java

@@ -0,0 +1,45 @@
+package model.gameState;
+
+import java.awt.Graphics2D;
+import java.awt.event.KeyEvent;
+
+import control.GameStateManager;
+
+public class MenuState extends GameState {
+
+	public MenuState(GameStateManager gsm) {
+		super(gsm);
+	}
+	@Override
+	public void init() {
+		// TODO Auto-generated method stub
+
+	}
+
+	@Override
+	public void update() {
+		// TODO Auto-generated method stub
+
+	}
+
+	@Override
+	public void draw(Graphics2D g2) {
+		g2.fillRect(10, 10, 100, 10);
+
+	}
+
+	@Override
+	public void keyPressed(KeyEvent e) {
+		if(e.getKeyCode() == KeyEvent.VK_Q){
+			gsm.next();
+		}
+
+	}
+
+	@Override
+	public void keyReleased(KeyEvent e) {
+		// TODO Auto-generated method stub
+
+	}
+
+}

+ 54 - 0
model/gameState/PlayState.java

@@ -0,0 +1,54 @@
+package model.gameState;
+
+import java.awt.Graphics2D;
+import java.awt.event.KeyEvent;
+import java.awt.geom.Rectangle2D;
+
+import model.objects.InfoPanel;
+import model.objects.Lines;
+import control.GameStateManager;
+
+public class PlayState extends GameState{
+
+	public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
+	private Lines lines;
+	private InfoPanel hsb;
+	public PlayState(GameStateManager gsm) {
+		super(gsm);
+		lines = new Lines((int) borderRect.getX(),100);
+		hsb = new InfoPanel(0, 0);
+	}
+
+	@Override
+	public void init() {
+		// TODO Auto-generated method stub
+		
+	}
+
+	@Override
+	public void update() {
+		// TODO Auto-generated method stub
+		
+	}
+
+	@Override
+	public void draw(Graphics2D g2) {	
+		hsb.draw(g2);
+		g2.setClip(borderRect);	
+		lines.draw(g2);
+		
+	}
+
+	@Override
+	public void keyPressed(KeyEvent e) {
+		// TODO Auto-generated method stub
+		
+	}
+
+	@Override
+	public void keyReleased(KeyEvent e) {
+		// TODO Auto-generated method stub
+		
+	}
+
+}

+ 17 - 0
model/objects/InfoPanel.java

@@ -0,0 +1,17 @@
+package model.objects;
+
+import java.awt.Graphics2D;
+
+public class InfoPanel {
+
+	private int x, y;
+	
+	public InfoPanel(int x, int y){
+		this.x = x;
+		this.y = y;
+	}
+	
+	public void draw(Graphics2D g2){
+		g2.drawRect(x, y, 256, 1024);
+	}
+}

+ 42 - 0
model/objects/Lines.java

@@ -0,0 +1,42 @@
+package model.objects;
+
+import java.awt.Graphics2D;
+import java.awt.Polygon;
+import java.awt.Shape;
+import java.awt.geom.AffineTransform;
+import java.awt.geom.Line2D;
+import java.util.ArrayList;
+import java.util.List;
+
+public class Lines {
+
+	private List<Shape> lines;
+	private Polygon octagon;
+	
+	
+	public Lines(int xToRight, int sizeOctagon) {
+		super();
+		lines = new ArrayList<Shape>();
+		int middlePointX = 512+xToRight;
+		int middlePointY = 512;
+		int amountOfAngles = 8;
+		octagon = new Polygon();		
+		for(int i = 0; i < amountOfAngles; i++){
+			octagon.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))), 
+							 (int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
+		}
+		AffineTransform t = new AffineTransform();
+		for(int i = 0; i < 8; i++){
+			t.rotate(Math.toRadians(45), middlePointX, 512);
+			lines.add(t.createTransformedShape(new Line2D.Double(middlePointX, -213, middlePointX, 512)));
+			
+		}
+	}	
+	
+	public void draw(Graphics2D g2){
+		for(Shape s : lines){
+			g2.draw(s);
+		}
+		g2.draw(octagon);
+	}
+}