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@@ -2,48 +2,96 @@ package model.objects;
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import java.awt.Graphics2D;
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import java.awt.Graphics2D;
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import java.awt.Polygon;
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import java.awt.Polygon;
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-import java.awt.Shape;
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import java.awt.geom.Line2D;
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import java.awt.geom.Line2D;
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+import java.awt.geom.Point2D;
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+import java.awt.geom.Rectangle2D;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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+import model.gameState.PlayState;
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+
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public class PlayArea {
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public class PlayArea {
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public List<Line2D> paths;
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public List<Line2D> paths;
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- public Polygon octagon;
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-
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+ private Polygon octagon,hitArea;
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+ public Rectangle2D[] hitAreas; //de area voor elk path die de enemy moet raken
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- public PlayArea(int xToRight,int heightOfGameScreen,int widthOfGameScreen, int sizeOctagon) {
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+ public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
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super();
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super();
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- paths = new ArrayList<Line2D>();
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- int middlePointX = widthOfGameScreen/2+xToRight;
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- int middlePointY = heightOfGameScreen/2;
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+ paths = new ArrayList<Line2D>();
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+
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int amountOfAngles = 8;
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int amountOfAngles = 8;
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+ double middlePointX = widthOfGameScreen/2+xToRight;
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+ double middlePointY = heightOfGameScreen/2;
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octagon = new Polygon();
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octagon = new Polygon();
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for(int i = 0; i < amountOfAngles; i++){
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for(int i = 0; i < amountOfAngles; i++){
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octagon.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
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octagon.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
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+ (int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
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+ }
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+
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+ hitArea = new Polygon();
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+ sizeOctagon += PlayState.sizeOfEnemy;
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+ for(int i = 0; i < amountOfAngles; i++){
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+ hitArea.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
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(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
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(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
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}
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}
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- widthOfGameScreen += xToRight;
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+ hitAreas = new Rectangle2D[amountOfAngles];
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+ int newIndex;
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+ Point2D beginPoint,endPoint;
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+ for(int index = 0; index < hitAreas.length; index++){
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+ //in het polygon staat de cooridinaten van de top niet als eerste in de array, maar op index 6.n
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+ newIndex = (index+6+8)%8;
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+ hitAreas[index] = new Rectangle2D.Double();
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+ beginPoint = new Point2D.Double(octagon.xpoints[newIndex], octagon.ypoints[newIndex]);
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+ endPoint = new Point2D.Double(hitArea.xpoints[newIndex], hitArea.ypoints[newIndex]);
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+ hitAreas[index].setFrameFromDiagonal(beginPoint,endPoint);
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+ }
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+
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+
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+ Rectangle2D cr = null;//cr --> current rectangle
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+ double size = hitAreas[1].getWidth();//dit is de grootte van een zijde als die van de oorspronklijke 0 was.
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+
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+ cr = hitAreas[0];
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+ hitAreas[0].setFrame(cr.getX()-size/2, cr.getY()+1, size, cr.getHeight());
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+
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+ cr = hitAreas[2];
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+ hitAreas[2].setFrame(cr.getX()-1, cr.getY()-size/2, cr.getWidth(), size);
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+
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+ cr = hitAreas[4];
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+ hitAreas[4].setFrame(cr.getX()-size/2, cr.getY()-1, size, cr.getHeight());
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+
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+ cr = hitAreas[6];
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+ hitAreas[6].setFrame(cr.getX()+1, cr.getY()-size/2, cr.getWidth(), size);
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+
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+ widthOfGameScreen += xToRight;
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+
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+ paths.add(new Line2D.Double(middlePointX,0 ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
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+ paths.add(new Line2D.Double(widthOfGameScreen,0 ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
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+ paths.add(new Line2D.Double(widthOfGameScreen,middlePointY ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
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+ paths.add(new Line2D.Double(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
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+ paths.add(new Line2D.Double(middlePointX,heightOfGameScreen ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
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+ paths.add(new Line2D.Double(xToRight,heightOfGameScreen ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
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+ paths.add(new Line2D.Double(xToRight,middlePointY ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
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+ paths.add(new Line2D.Double(xToRight,0 ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
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- paths.add(new Line2D.Double(middlePointX,0 ,octagon.xpoints[6],octagon.ypoints[6]));//top
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- paths.add(new Line2D.Double(widthOfGameScreen,0 ,octagon.xpoints[7],octagon.ypoints[7]));//right -top
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- paths.add(new Line2D.Double(widthOfGameScreen,middlePointY ,octagon.xpoints[0],octagon.ypoints[0]));//right
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- paths.add(new Line2D.Double(widthOfGameScreen,heightOfGameScreen,octagon.xpoints[1],octagon.ypoints[1]));//right -down
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- paths.add(new Line2D.Double(middlePointX,heightOfGameScreen ,octagon.xpoints[2],octagon.ypoints[2]));//down
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- paths.add(new Line2D.Double(xToRight,heightOfGameScreen ,octagon.xpoints[3],octagon.ypoints[3]));//left -down
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- paths.add(new Line2D.Double(xToRight,middlePointY ,octagon.xpoints[4],octagon.ypoints[4]));//left
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- paths.add(new Line2D.Double(xToRight,0 ,octagon.xpoints[5],octagon.ypoints[5]));//left -top
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}
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}
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public void draw(Graphics2D g2){
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public void draw(Graphics2D g2){
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- for(Shape s : paths){
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- g2.draw(s);
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+ Line2D current;
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+ int index;
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+ for(int i = 0; i < paths.size(); i++){
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+ current = paths.get(i);
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+ index = (i+14)%8;
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+ g2.drawLine((int)current.getX1(), (int)current.getY1(), octagon.xpoints[index],octagon.ypoints[index]);
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}
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}
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g2.draw(octagon);
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g2.draw(octagon);
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+ g2.draw(hitArea);
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+// for(Rectangle2D hit : hitAreas){
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+// g2.fill(hit);
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+// }
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}
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}
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public Line2D getLine(int index){
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public Line2D getLine(int index){
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