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@@ -5,6 +5,7 @@ import image.Images.ImageType;
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import java.awt.Color;
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import java.awt.Font;
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+import java.awt.GradientPaint;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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@@ -20,8 +21,7 @@ public class TitleState extends GameState {
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int index = 0;
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int varx = 0;
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- int frame = 0;
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- int maxFrames = 2560;
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+ int frame;
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public TitleState(GameStateManager gsm) {
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super(gsm);
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@@ -41,30 +41,49 @@ public class TitleState extends GameState {
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@Override
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public void draw(Graphics2D g2) {
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- g2.setColor(Color.WHITE);
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+
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+ g2.setColor(new Color(1,1,1, 0.3f));
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g2.fillRect(0,0,1280,1024);
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+ g2.setColor(new Color(0,1,0, 0.7f));
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+ g2.fillRect(0,0,100,1024);
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+
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+ g2.setColor(new Color(1,1,0, 0.7f));
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+ g2.fillRect(100,0,100,1024);
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+
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+ g2.setColor(new Color(1,0,0, 0.7f));
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+ g2.fillRect(200,0,100,1024);
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+
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+ g2.setColor(new Color(0,1,0, 0.7f));
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+ g2.fillRect(1180,0,100,1024);
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+
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+ g2.setColor(new Color(1,1,0, 0.7f));
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+ g2.fillRect(1080,0,100,1024);
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+
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+ g2.setColor(new Color(1,0,0, 0.7f));
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+ g2.fillRect(980,0,100,1024);
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+
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+ GradientPaint gp = new GradientPaint(300, 0, new Color(0,0,1, 0.6f),980,1024 ,new Color(0,0,1, 0.2f));
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+ g2.setPaint(gp);
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+ g2.fillRect(300, 0, 680, 1024);
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+
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g2.translate(640, 512);
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-
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- BufferedImage subImg2 = background.getSubimage(0, 0, 5120, 1024);
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- g2.drawImage(subImg2, -640 -((frame * 4) % maxFrames), -512, 5120, 1024, null);
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-//
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-// g2.setColor(Color.ORANGE);
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-// g2.fillRect( -25*5 -1, - 18*5 -1, 49*5 + 1, 26*5 + 1);
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-// g2.drawRect( -25*5 -3, - 18*5 -3, 49*5 + 4, 26*5 + 4);
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-
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+
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int image_x = ((frame / 6) % 6) * 49;
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BufferedImage subImg = pressStart.getSubimage(image_x, 0, 49, 26);
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- g2.drawImage(subImg, - 25*5, - 18*5, 49*5, 26*5, null);
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-
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- g2.drawImage(colorStrike, -27*8 , -300, 54*8, 18*8, null);
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-
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+ g2.drawImage(subImg, - 25*5, 200, 49*5, 26*5, null);
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Font textFont = new Font("OCR A Extended", Font.BOLD, 15);
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g2.setFont(textFont);
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g2.setColor(Color.WHITE);
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g2.drawString("©2015 Team Hamtaro", - 18*5, 500);
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+ g2.setColor(Color.RED);
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+ Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130);
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+ g2.setFont(textFont2);
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+ g2.drawString("Color", -215, -300);
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+ g2.drawString("Strike", -250, -170);
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+
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}
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@Override
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