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game logic fixed by tips of johan

Remco 10 gadi atpakaļ
vecāks
revīzija
1bf525c6b7

+ 18 - 1
control/GameControl.java

@@ -1,5 +1,10 @@
 package control;
 
+import java.awt.event.ActionEvent;
+import java.awt.event.ActionListener;
+
+import javax.swing.Timer;
+
 import model.GameModel;
 import view.GameView;
 import control.button.ButtonEvent;
@@ -7,17 +12,21 @@ import control.button.ButtonListener;
 import control.joystick.JoystickEvent;
 import control.joystick.JoystickListener;
 
-public class GameControl implements JoystickListener, ButtonListener {
+public class GameControl implements JoystickListener, ButtonListener,ActionListener {
 	
+	private long lastTime = System.currentTimeMillis();
 	GameModel model;
 	GameView view;
 	GameStateManager gsm;
+	Timer update;
 	
 	public GameControl(GameModel model, GameView view,GameStateManager gsm)
 	{
 		this.model = model;
 		this.view = view;
 		this.gsm = gsm;
+		update = new Timer(0, this);
+		update.start();
 	}
 
 	@Override
@@ -36,4 +45,12 @@ public class GameControl implements JoystickListener, ButtonListener {
 	public void onJoystickMoved(JoystickEvent e) {
 		gsm.currentState.onJoystickMoved(e);
 	}
+
+	@Override
+	public void actionPerformed(ActionEvent e) {
+		long currentTime = System.currentTimeMillis();
+		model.update(currentTime - lastTime);
+		lastTime = currentTime;
+		view.repaint();		
+	}
 }

+ 2 - 2
control/GameStateManager.java

@@ -45,7 +45,7 @@ public class GameStateManager {
 		currentState.init();
 	}
 	
-	public void update(){		
-		currentState.update();
+	public void update(float factor){		
+		currentState.update(factor);
 	}
 }

+ 5 - 15
model/GameModel.java

@@ -1,38 +1,28 @@
 package model;
 
 import java.awt.Color;
-import java.awt.event.ActionEvent;
-import java.awt.event.ActionListener;
-
-import javax.swing.Timer;
 
 import control.GameStateManager;
 import control.button.ButtonHandler;
 
-public class GameModel implements ActionListener{
-	
+public class GameModel{
 	
-	private Timer update;
 	public static Color[] colors = {Color.MAGENTA,Color.RED,Color.GREEN,Color.YELLOW,Color.CYAN,Color.WHITE};
 	private GameStateManager gsm;
-	SongHandler sh;
+	private SongHandler sh;	
 	
 	public GameModel(SongHandler sh, GameStateManager gsm)
 	{
 		this.gsm = gsm;
 		
-		this.sh = sh;
-		
-		update = new Timer(1000/30, this);
-		update.start();
+		this.sh = sh;		
 		
 		for(int i = 1; i < ButtonHandler.getButtons().size(); i++){
 			ButtonHandler.getButtons().get(i).setColor(colors[i-1]);;
 		}
 	}
 	
-	@Override
-	public void actionPerformed(ActionEvent e) {
-		gsm.update();	
+	public void update(float factor){	
+		gsm.update(factor);
 	}
 }

+ 1 - 1
model/SongHandler.java

@@ -28,7 +28,7 @@ public class SongHandler {
 		
 		currentSong = null;
 		currentSongInstance = null;
-		currentIndex = 0;
+		currentIndex = 1;
 		
 		p = new AudioPlayer();
 		

+ 1 - 1
model/drawObjects/DrawObject.java

@@ -23,5 +23,5 @@ public abstract class DrawObject {
 	
 	
 	public abstract void draw(Graphics2D g2);
-	public abstract void update();
+	public abstract void update(float factor);
 }

+ 189 - 0
model/drawObjects/Enemy.java

@@ -0,0 +1,189 @@
+package model.drawObjects;
+
+import java.awt.Color;
+import java.awt.Graphics2D;
+import java.awt.geom.Line2D;
+
+import model.objects.Path;
+
+public class Enemy extends DrawObject {
+
+	public static final int distanceToOctagon = 1000;
+	private final double secondsToEnd = 3;
+	private int length,timeToClick = 10,currentTimeToClick;	
+	private double lengthOf1Side,distanceFromStart;//lengthOf1Side wordt alleen gebruikt als de lijn een schuine lijn is.	
+	public Line2D enemy;
+	private Color c;	
+	private boolean clickable = false;
+	private Path path;
+	
+	public Enemy(int pathID,int lengthOfEnemy,Color c,Path path){
+		super();		
+		this.length = lengthOfEnemy;			
+//		System.out.println(this.length*this.length/2);
+//		System.out.println(Math.sqrt(Math.pow(this.length,2)/2));
+		lengthOf1Side = Math.sqrt(Math.pow(lengthOfEnemy,2)/2);		
+		this.c = c;		
+		this.index = pathID;
+		this.path = path;
+		double beginX, beginY,endX = 0,endY = 0;	
+		
+		beginX = path.getX1();
+		beginY = path.getY1();					
+		
+		//the 8 richtingen van de octagon
+		switch(index){
+		case 0:				
+			endY -= this.length;			
+			break;
+		case 1:			
+			endY -= lengthOf1Side;
+			endX += lengthOf1Side;			
+			break;
+		case 2:				
+			endX -= this.length;			
+			break;
+		case 3:				
+			endY += lengthOf1Side;
+			endX += lengthOf1Side;			
+			break;		
+		case 4:			
+			endY += this.length;			
+			break;
+		case 5:			
+			endY += lengthOf1Side;
+			endX -= lengthOf1Side;			
+			break;
+		case 6:			
+			endX -= this.length;			
+			break;
+		case 7:						
+			endY -= lengthOf1Side;
+			endX -= lengthOf1Side;			
+			break;				
+		}
+		
+		endX += beginX;
+		endY += beginY;
+		
+		enemy = new Line2D.Double(beginX, beginY, endX, endY);			
+	}
+
+	@Override
+	public void draw(Graphics2D g2) {
+		g2.setPaint(c);
+		g2.draw(enemy);		
+	}
+
+	@Override
+	public void update(float factor) {	
+		if(clickable){
+			currentTimeToClick++;
+		}		
+		
+		distanceFromStart += (distanceToOctagon/(secondsToEnd*1000))*factor;
+		
+		double x1,x2,y1,y2;
+		x1 = enemy.getX1();
+		x2 = enemy.getX2();
+		y1 = enemy.getY1();
+		y2 = enemy.getY2();		
+		
+		double angleX,angleY;
+		angleX = Math.cos(Math.toRadians(45))*distanceFromStart;
+		angleY = Math.sin(Math.toRadians(45))*distanceFromStart;
+		
+		System.out.println(Math.toRadians(45)*distanceFromStart);
+		System.out.println(angleX+" - "+angleY);
+		
+		switch(index){
+		case 0:
+			y1 = path.getY1() +  distanceFromStart;
+			y2 = y1 - length;				
+			break;
+		case 1:
+//			x1 -= speedX;
+			x1 = path.getX1() - angleX;
+			x2 = x1 + lengthOf1Side;	
+			
+			y1 = path.getY1() + angleY;
+			y2 = y1 - lengthOf1Side;							
+			break;
+		case 2:			
+			x1 = path.getX1()-distanceFromStart;
+			x2 = x1 + length;				
+			break;
+		case 3:			
+			x1 = path.getX1() - angleX;
+			x2 = x1 + lengthOf1Side;
+			
+			y1 = path.getY1() - angleY;
+			y2 = y1 + lengthOf1Side;
+			break;		
+		case 4:
+			y1 = path.getY1() - distanceFromStart;
+			y2 = y1 + length;		
+			break;
+		case 5:
+			x1 = path.getX1() + angleX;
+			x2 = x1 - lengthOf1Side;
+			
+			y1 = path.getY1() - angleY;
+			y2 = y1 + lengthOf1Side;
+			break;
+		case 6:
+			x1 = path.getX1() + distanceFromStart;
+			x2 = x1 - length;				
+			break;
+		case 7:
+			x1 = path.getX1() + angleX;
+			x2 = x1 - lengthOf1Side;
+			
+			y1 = path.getY1() + angleY;
+			y2 = y1 - lengthOf1Side;
+			break;					
+		}		
+		enemy.setLine(x1, y1, x2, y2);				
+	}
+	
+
+	public Color getColor() {
+		return c;
+	}
+
+	public void setColor(Color c) {
+		this.c = c;
+	}
+
+	public Line2D getEnemy() {
+		return enemy;
+	}
+
+	public void setBullet(Line2D bullet) {
+		this.enemy = bullet;
+	}	
+	
+	public void clickable(){
+		clickable = true;
+	}
+	
+	/**
+	 * deze methode kijkt hoeveel frame je nog hebt om te klikken op het moment dat je bolletje in de hitzone zit
+	 * @return
+	 */
+	public boolean finised(){
+		if(currentTimeToClick >= timeToClick){
+			return true;
+		}
+		return false;
+	}
+	
+	public boolean isClickable(){
+		return clickable;
+	}
+	
+	public int getTimeLeftToClick() {
+		return currentTimeToClick;
+	}
+
+}

+ 1 - 1
model/drawObjects/Player.java

@@ -27,7 +27,7 @@ public class Player extends DrawObject {
 		
 	}
 	
-	public void update(){
+	public void update(float update){
 		if(lastindex != index){
 			transform = new AffineTransform();
 			transform.rotate(Math.toRadians(index*45),middlePoint.getX(),middlePoint.getY());

+ 0 - 199
model/drawObjects/enemy/Enemy.java

@@ -1,199 +0,0 @@
-package model.drawObjects.enemy;
-
-import java.awt.Color;
-import java.awt.Graphics2D;
-import java.awt.geom.Line2D;
-import java.awt.geom.Point2D;
-
-import model.drawObjects.DrawObject;
-
-public class Enemy extends DrawObject {
-
-	
-	private int length,timeToClick = 10,currentTimeToClick;	
-	private double speedX,speedY,lengthOf1Side;//lengthOf1Side wordt alleen gebruikt als de lijn een schuine lijn is.
-	public Line2D enemy;
-	private Color c;	
-	private boolean clickable = false;
-	/**
-	 * 
-	 * @param pathID
-	 * @param lengthOfEnemy
-	 * @param c
-	 * @param beginPoint
-	 * @param endPoint
-	 * @param steptsToEndPoint
-	 */
-	public Enemy(int pathID,int lengthOfEnemy,Color c,double steptsToEndPoint,Point2D beginPoint,Point2D endPoint){
-		super();		
-		this.length = lengthOfEnemy;			
-//		System.out.println(this.length*this.length/2);
-//		System.out.println(Math.sqrt(Math.pow(this.length,2)/2));
-		lengthOf1Side = Math.sqrt(Math.pow(lengthOfEnemy,2)/2);		
-		this.c = c;		
-		this.index = pathID;				
-		double beginX, beginY,endX = 0,endY = 0;
-		beginX =  beginPoint.getX();
-		beginY = beginPoint.getY();
-		endX = beginX;
-		endY = beginY;		
-		
-		//the 8 richtingen van de octagon
-		switch(index){
-		case 0:			
-			endY -= this.length;			
-			break;
-		case 1:			
-			endY -= lengthOf1Side;
-			endX += lengthOf1Side;			
-			break;
-		case 2:			
-			endX -= this.length;			
-			break;
-		case 3:			
-			endY += lengthOf1Side;
-			endX += lengthOf1Side;			
-			break;		
-		case 4:
-			endY += this.length;			
-			break;
-		case 5:
-			endY += lengthOf1Side;
-			endX -= lengthOf1Side;			
-			break;
-		case 6:
-			endX += this.length;			
-			break;
-		case 7:
-			endY -= lengthOf1Side;
-			endX -= lengthOf1Side;			
-			break;				
-		}
-			
-		
-		enemy = new Line2D.Double(beginX, beginY, endX, endY);	
-		//bereken de lengte van de enemy tot het einde van de lijn
-		double distanceX,distanceY;
-		distanceX = (enemy.getX1() - endPoint.getX());
-		distanceY = (enemy.getY1() - endPoint.getY());		
-		//de afstand mag niet negatief zijn
-		if(distanceX < 0){
-			distanceX *= -1;
-		}
-		if(distanceY < 0){
-			distanceY *= -1;
-		}
-//		System.out.println("Index: "+index+"\tX afstand: "+distanceX+"\tY afstand: "+distanceY);
-		//snelheid 	= afstand 	/tijd		
-		speedX 		= (distanceX	/steptsToEndPoint);
-		speedY 		= (distanceY	/steptsToEndPoint);
-//		System.out.println("Index: "+index+"\tX speed: "+speedX+"\tY speed: "+speedY);
-	}
-
-	@Override
-	public void draw(Graphics2D g2) {
-		g2.setPaint(c);
-		g2.draw(enemy);		
-	}
-
-	@Override
-	public void update() {	
-		if(clickable){
-			currentTimeToClick++;
-		}
-			double x1,x2,y1,y2;
-			x1 = enemy.getX1();
-			x2 = enemy.getX2();
-			y1 = enemy.getY1();
-			y2 = enemy.getY2();		
-			
-			switch(index){
-			case 0:
-				y1 += speedY;
-				y2 = y1 - length;				
-				break;
-			case 1:
-				x1 -= speedX;
-				x2 = x1 + lengthOf1Side;	
-				
-				y1 += speedY;
-				y2 = y1 - lengthOf1Side;							
-				break;
-			case 2:			
-				x1 -= speedX;
-				x2 = x1 + length;				
-				break;
-			case 3:			
-				x1 -= speedX;
-				x2 = x1 + lengthOf1Side;
-				
-				y1 -= speedY;
-				y2 = y1 + lengthOf1Side;
-				break;		
-			case 4:
-				y1 -= speedY;
-				y2 = y1 + length;		
-				break;
-			case 5:
-				x1 += speedX;
-				x2 = x1 - lengthOf1Side;
-				
-				y1 -= speedY;
-				y2 = y1 + lengthOf1Side;
-				break;
-			case 6:
-				x1 += speedX;
-				x2 = x1 - length;				
-				break;
-			case 7:
-				x1 += speedX;
-				x2 = x1 - lengthOf1Side;
-				
-				y1 += speedY;
-				y2 = y1 - lengthOf1Side;
-				break;					
-			}		
-			enemy.setLine(x1, y1, x2, y2);				
-	}
-	
-
-	public Color getColor() {
-		return c;
-	}
-
-	public void setColor(Color c) {
-		this.c = c;
-	}
-
-	public Line2D getEnemy() {
-		return enemy;
-	}
-
-	public void setBullet(Line2D bullet) {
-		this.enemy = bullet;
-	}	
-	
-	public void clickable(){
-		clickable = true;
-	}
-	
-	/**
-	 * deze methode kijkt hoeveel frame je nog hebt om te klikken op het moment dat je bolletje in de hitzone zit
-	 * @return
-	 */
-	public boolean finised(){
-		if(currentTimeToClick >= timeToClick){
-			return true;
-		}
-		return false;
-	}
-	
-	public boolean isClickable(){
-		return clickable;
-	}
-	
-	public int getTimeLeftToClick() {
-		return currentTimeToClick;
-	}
-
-}

+ 1 - 1
model/gameState/GameState.java

@@ -18,7 +18,7 @@ public abstract class GameState  {
 	}
 	
 	public abstract void init();
-	public abstract void update();
+	public abstract void update(float factor);
 	public abstract void draw(Graphics2D g2);	
 	public abstract void buttonPressed(ButtonEvent e);	
 	public abstract void buttonReleased(ButtonEvent e);	

+ 1 - 1
model/gameState/MenuState.java

@@ -39,7 +39,7 @@ public class MenuState extends GameState {
 	}
 
 	@Override
-	public void update() {
+	public void update(float factor) {
 		buttonInAnimation(animationcounter);
 	     for(MenuButton b:buttons){
 	    	 b.update();

+ 1 - 4
model/gameState/PickSongState.java

@@ -1,9 +1,6 @@
 package model.gameState;
 
-import java.awt.Color;
 import java.awt.Graphics2D;
-import java.awt.Window;
-import java.awt.image.BufferedImage;
 
 import model.SongHandler;
 import control.GameStateManager;
@@ -23,7 +20,7 @@ public class PickSongState extends GameState {
 	}
 
 	@Override
-	public void update() {
+	public void update(float factor) {
 		// TODO Auto-generated method stub
 
 	}

+ 18 - 18
model/gameState/PlayState.java

@@ -11,8 +11,8 @@ import java.util.Iterator;
 
 import model.GameModel;
 import model.SongHandler;
+import model.drawObjects.Enemy;
 import model.drawObjects.Player;
-import model.drawObjects.enemy.Enemy;
 import model.objects.InfoPanel;
 import model.objects.Path;
 import model.objects.PlayArea;
@@ -39,9 +39,9 @@ public class PlayState extends GameState{
 		super(gsm,sh);
 		infoPanel = new InfoPanel(0, 0);			
 		area = new PlayArea(256, 1024, 1024, 100);
-//		for(int index = 0; index < 8; index++){						
-//			addEnemy(index, GameModel.colors[index % 6]);
-//		}
+		for(int index = 0; index < 8; index++){						
+			addEnemy(index, GameModel.colors[index % 6]);
+		}
 		
 		player = new Player(1280-1024+1024/2, 1024/2);		
 		stroke = new BasicStroke(sizeOfEnemy,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
@@ -52,12 +52,12 @@ public class PlayState extends GameState{
 		sh.stop();
 		sh.play();
 		
-		System.out.println("Diff" + sh.getCurrentSongInstance().getDifficulty());
+//		System.out.println("Diff" + sh.getCurrentSongInstance().getDifficulty());
 	}
 
 	@Override
-	public void update() {		
-		player.update();		
+	public void update(float factor) {		
+		player.update(factor);		
 		for(Path path : area.paths){						
 		Iterator<Enemy>enemyIterator = path.getEnemysInPath().iterator();
 		while(enemyIterator.hasNext()){			
@@ -69,21 +69,21 @@ public class PlayState extends GameState{
 			if(hitArea.intersectsLine(e.enemy) && !e.isClickable()){
 				e.clickable();
 			}
-				e.update();				
+				e.update(factor);				
 			}
 		}		
 		
 		infoPanel.updateIPanel();		
 		
-		long progress = sh.getProgress() / 1000;
-
-		for(ObjectInstance ob : sh.getCurrentSongInstance().getBetween(oldProgress, progress))
-		{
-			Path p = area.paths.get(ob.getDirection());
-			p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
-		}
-			
-		oldProgress = progress;
+//		long progress = sh.getProgress() / 1000;
+//
+//		for(ObjectInstance ob : sh.getCurrentSongInstance().getBetween(oldProgress, progress))
+//		{
+//			Path p = area.paths.get(ob.getDirection());
+//			p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
+//		}
+//			
+//		oldProgress = progress;
 	}
 	
 
@@ -166,7 +166,7 @@ public class PlayState extends GameState{
 
 	public void addEnemy(int pathID,Color color){	
 		Path path = area.paths.get(pathID);
-		Enemy e = new Enemy(pathID,1,color,100,path.getP1(),path.getP2());		
+		Enemy e = new Enemy(pathID,1,color,path);		
 		path.getEnemysInPath().addLast(e);			
 	}		
 }

+ 1 - 1
model/gameState/TitleState.java

@@ -34,7 +34,7 @@ public class TitleState extends GameState {
 	}
 
 	@Override
-	public void update() {
+	public void update(float factor) {
 
         frame++;
 	}

+ 2 - 2
model/objects/Path.java

@@ -4,7 +4,7 @@ import java.awt.Color;
 import java.awt.geom.Line2D;
 import java.util.ArrayDeque;
 
-import model.drawObjects.enemy.Enemy;
+import model.drawObjects.Enemy;
 
 public class Path extends Line2D.Double {
 
@@ -29,6 +29,6 @@ public class Path extends Line2D.Double {
 	
 	public void addEnemy(Color c, int pathID, int length)
 	{
-		enemysInPath.addLast(new Enemy(pathID, length, c, 100, getP1(), getP2()));
+		enemysInPath.addLast(new Enemy(pathID, length, c,this));
 	}
 }

+ 22 - 8
model/objects/PlayArea.java

@@ -8,6 +8,7 @@ import java.awt.geom.Rectangle2D;
 import java.util.ArrayList;
 import java.util.List;
 
+import model.drawObjects.Enemy;
 import model.gameState.PlayState;
 
 public class PlayArea {
@@ -67,14 +68,27 @@ public class PlayArea {
 		
 		widthOfGameScreen += xToRight;			
 		
-		paths.add(new Path(middlePointX,0						,hitArea.xpoints[6],hitArea.ypoints[6]));//top
-		paths.add(new Path(widthOfGameScreen,0					,hitArea.xpoints[7],hitArea.ypoints[7]));//right 	-top
-		paths.add(new Path(widthOfGameScreen,middlePointY		,hitArea.xpoints[0],hitArea.ypoints[0]));//right
-		paths.add(new Path(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right	-down
-		paths.add(new Path(middlePointX,heightOfGameScreen		,hitArea.xpoints[2],hitArea.ypoints[2]));//down
-		paths.add(new Path(xToRight,heightOfGameScreen			,hitArea.xpoints[3],hitArea.ypoints[3]));//left		-down
-		paths.add(new Path(xToRight,middlePointY				,hitArea.xpoints[4],hitArea.ypoints[4]));//left
-		paths.add(new Path(xToRight,0							,hitArea.xpoints[5],hitArea.ypoints[5]));//left	 	-top
+//		paths.add(new Path(middlePointX,0						,hitArea.xpoints[6],hitArea.ypoints[6]));//top
+//		paths.add(new Path(widthOfGameScreen,0					,hitArea.xpoints[7],hitArea.ypoints[7]));//right 	-top
+//		paths.add(new Path(widthOfGameScreen,middlePointY		,hitArea.xpoints[0],hitArea.ypoints[0]));//right
+//		paths.add(new Path(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right	-down
+//		paths.add(new Path(middlePointX,heightOfGameScreen		,hitArea.xpoints[2],hitArea.ypoints[2]));//down
+//		paths.add(new Path(xToRight,heightOfGameScreen			,hitArea.xpoints[3],hitArea.ypoints[3]));//left		-down
+//		paths.add(new Path(xToRight,middlePointY				,hitArea.xpoints[4],hitArea.ypoints[4]));//left
+//		paths.add(new Path(xToRight,0							,hitArea.xpoints[5],hitArea.ypoints[5]));//left	 	-top
+		
+		double angleX,angleY;
+		angleX = (Math.cos(Math.toRadians(45)))*Enemy.distanceToOctagon;
+		angleY = (Math.sin(Math.toRadians(45)))*Enemy.distanceToOctagon;
+		
+		paths.add(new Path(hitArea.xpoints[6],hitArea.ypoints[6]-Enemy.distanceToOctagon		,hitArea.xpoints[6],hitArea.ypoints[6]));//top
+		paths.add(new Path(hitArea.xpoints[7] + angleX,hitArea.ypoints[7] - angleY				,hitArea.xpoints[7],hitArea.ypoints[7]));//right 	-top
+		paths.add(new Path(hitArea.xpoints[0]+Enemy.distanceToOctagon,hitArea.ypoints[0]		,hitArea.xpoints[0],hitArea.ypoints[0]));//right
+		paths.add(new Path(hitArea.xpoints[1]+angleX,hitArea.ypoints[1]+angleY					,hitArea.xpoints[1],hitArea.ypoints[1]));//right	-down
+		paths.add(new Path(hitArea.xpoints[2],hitArea.ypoints[2]+Enemy.distanceToOctagon		,hitArea.xpoints[2],hitArea.ypoints[2]));//down
+		paths.add(new Path(hitArea.xpoints[3] - angleX,hitArea.ypoints[3] + angleY				,hitArea.xpoints[3],hitArea.ypoints[3]));//left		-down
+		paths.add(new Path(hitArea.xpoints[4] - Enemy.distanceToOctagon,hitArea.ypoints[4]		,hitArea.xpoints[4],hitArea.ypoints[4]));//left
+		paths.add(new Path(hitArea.xpoints[5] - angleX,hitArea.ypoints[5] - angleY				,hitArea.xpoints[5],hitArea.ypoints[5]));//left	 	-top
 		
 		
 	}	

+ 3 - 8
view/GameView.java

@@ -13,14 +13,14 @@ import javax.swing.Timer;
 import control.GameStateManager;
 import control.LedHandler;
 
-public class GameView extends JPanel implements ActionListener{
+public class GameView extends JPanel{
 	
 	/**
 	 * 
 	 */
 	private static final long serialVersionUID = 1939480784205689618L;
 	
-	Timer t;	
+		
 	LedHandler led;
 	GameStateManager gsm;
 	
@@ -28,15 +28,10 @@ public class GameView extends JPanel implements ActionListener{
 	{
 		this.led=led;
 		this.gsm = gsm;		
-		t = new Timer(1000/60, this);
-		t.start();
+		
 		setPreferredSize(new Dimension(1280,1024));
 	}
 
-	public void actionPerformed(ActionEvent arg0) {
-		repaint();
-	}
-	
 	@Override
 	public void paintComponent(Graphics g)
 	{