Pārlūkot izejas kodu

background verandert samen met het logo, test

Daniel 10 gadi atpakaļ
vecāks
revīzija
4e0a94adeb
4 mainītis faili ar 26 papildinājumiem un 13 dzēšanām
  1. 2 1
      image/Images.java
  2. BIN
      image/background.png
  3. BIN
      image/colorstrike.png
  4. 24 12
      model/gameState/TitleState.java

+ 2 - 1
image/Images.java

@@ -22,6 +22,7 @@ public class Images{
 		   images.add(ImageIO.read(Main.class.getResource("/image/player2.png"))); 
 		   images.add(ImageIO.read(Main.class.getResource("/image/pressstart.png"))); 
 		   images.add(ImageIO.read(Main.class.getResource("/image/colorstrike.png"))); 
+		   images.add(ImageIO.read(Main.class.getResource("/image/background.png")));
 		   
 		  }catch(IOException e){
 		   e.printStackTrace();
@@ -35,6 +36,6 @@ public class Images{
 
 	 public enum ImageType
 	 {
-	  player,player2, pressstart, colorstrike
+	  player,player2,pressstart,colorstrike,background
 	 }
 }

BIN
image/background.png


BIN
image/colorstrike.png


+ 24 - 12
model/gameState/TitleState.java

@@ -16,10 +16,11 @@ public class TitleState extends GameState {
 
     BufferedImage pressStart = Images.getImage(ImageType.pressstart);
     BufferedImage colorStrike = Images.getImage(ImageType.colorstrike);
+    BufferedImage background = Images.getImage(ImageType.background);
     
     int index = 0;
     int varx = 0;
-    int x,y,frame = 0,maxFrames = 5;
+    int x1,y1,x2,y2,x3,y3, frame = 0,maxFrames = 5;
 
 	public TitleState(GameStateManager gsm) {
 		super(gsm);
@@ -33,21 +34,30 @@ public class TitleState extends GameState {
 	@Override
 	public void update() {
 		if(frame == maxFrames-1){
-			 x = (index % 6)*49;
-	         y = 0;
+			
+			x1 = -100*index;
+			y1 = 0;
+			
+			x2 = (index % 6)*49;
+	        y2 = 0;
 	
-	         index++;
-	         index %= 6;
+	        x3 = (index %6)*92;
+	        y3 = 0;
+	        
+	        index++;
+	        index %= 6;
 		}
-         frame++;
-         frame %= (maxFrames);
+        frame++;
+        frame %= (maxFrames);
 	}
 
 	@Override
 	public void draw(Graphics2D g2) {
 		
-	    g2.setColor(Color.BLACK);    
-		g2.fillRect(0, 0, 1280, 1024);
+//	    g2.setColor(Color.BLACK);    
+//		g2.fillRect(0, 0, 1280, 1024);
+		
+		g2.drawImage(background, x1, y1, null);
 		
 		g2.setColor(Color.ORANGE);
 		g2.fillRect(1280/2 -120, 1024/2 - 80, 225, 90);
@@ -55,11 +65,13 @@ public class TitleState extends GameState {
 		
 		g2.translate(1280/2, 1024/2);               
 	        
-	    BufferedImage subImg = pressStart.getSubimage(x, y, 49, 26);
+	    BufferedImage subImg = pressStart.getSubimage(x2, y2, 49, 26);
 	    g2.drawImage(subImg, varx - 26*5, 0 - 20*5, 49*5, 26*5, null);
 	    
-	    BufferedImage subImg2 = colorStrike;
-	    g2.drawImage(subImg2,  0 -27*8 , 0 -300, 54*8, 18*8, null);
+	    BufferedImage subImg2 = colorStrike.getSubimage(x3, y3, 92, 29);
+//	    g2.drawImage(subImg2,  0 -27*8 , 0 -300, 54*8, 18*8, null);
+//	    g2.drawImage(subImg2,  0 -27*8 , 0 -300, 92*8, 24*8, null);
+	    g2.drawImage(subImg2,  0 -27*8 , 0 -300, 92*8, 29*8, null);
 	
 	    varx+=0;