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@@ -7,10 +7,8 @@ import java.awt.Graphics2D;
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import java.awt.Polygon;
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import java.awt.RenderingHints;
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import java.awt.Transparency;
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+import java.awt.geom.GeneralPath;
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import java.awt.geom.Line2D;
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-import java.awt.geom.Point2D;
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-import java.awt.geom.Rectangle2D;
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-import java.awt.image.BufferedImage;
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import java.awt.image.VolatileImage;
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import java.util.ArrayList;
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import java.util.List;
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@@ -21,82 +19,63 @@ import model.gameState.PlayState;
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public class PlayArea {
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public List<Path> paths;
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- private Polygon octagon,hitArea;
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- public Rectangle2D[] hitAreas; //de area voor elk path die de enemy moet raken
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+ private Polygon innerHitAreaBorder,outsideHitAreaBorder;
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+ private GeneralPath hitArea;
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+ private Color hitAreaColor;
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private VolatileImage background;
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+ private boolean hit = false;
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+ private int count = 0,maxCount = 100;
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public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
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super();
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paths = new ArrayList<Path>();
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-
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+ setHitAreaColor(Color.RED);
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+ //make the polygons
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int amountOfAngles = 8;
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double middlePointX = widthOfGameScreen/2+xToRight;
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double middlePointY = heightOfGameScreen/2;
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- octagon = new Polygon();
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+ //the inner octagon
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+ innerHitAreaBorder = new Polygon();
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for(int i = 0; i < amountOfAngles; i++){
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- octagon.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
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+ innerHitAreaBorder.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
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(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
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}
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- hitArea = new Polygon();
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+ //the outside octagon
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+ outsideHitAreaBorder = new Polygon();
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sizeOctagon += PlayState.sizeOfEnemy;
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for(int i = 0; i < amountOfAngles; i++){
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- hitArea.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
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+ outsideHitAreaBorder.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
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(int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
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}
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- hitAreas = new Rectangle2D[amountOfAngles];
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- int newIndex;
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- Point2D beginPoint,endPoint;
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- for(int index = 0; index < hitAreas.length; index++){
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- //in het polygon staat de cooridinaten van de top niet als eerste in de array, maar op index 6.n
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- newIndex = (index+6+8)%8;
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- hitAreas[index] = new Rectangle2D.Double();
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- beginPoint = new Point2D.Double(octagon.xpoints[newIndex], octagon.ypoints[newIndex]);
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- endPoint = new Point2D.Double(hitArea.xpoints[newIndex], hitArea.ypoints[newIndex]);
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- hitAreas[index].setFrameFromDiagonal(beginPoint,endPoint);
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- }
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-
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-
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- Rectangle2D cr = null;//cr --> current rectangle
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- double size = (hitAreas[1].getWidth() - 10)/2;//dit is de grootte van een zijde als die van de oorspronklijke 0 was.
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-
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- cr = hitAreas[0];
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- hitAreas[0].setFrame(cr.getX()-size/2, cr.getY()+1, size, cr.getHeight());
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+ //hitArea the area where you must click the enemy
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+ hitArea = new GeneralPath(GeneralPath.WIND_EVEN_ODD);
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- cr = hitAreas[2];
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- hitAreas[2].setFrame(cr.getX()-1, cr.getY()-size/2, cr.getWidth(), size);
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-
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- cr = hitAreas[4];
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- hitAreas[4].setFrame(cr.getX()-size/2, cr.getY()-1, size, cr.getHeight());
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-
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- cr = hitAreas[6];
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- hitAreas[6].setFrame(cr.getX()+1, cr.getY()-size/2, cr.getWidth(), size);
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-
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- widthOfGameScreen += xToRight;
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+ hitArea.moveTo(innerHitAreaBorder.xpoints[0], innerHitAreaBorder.ypoints[0]);
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+ for(int i = 1; i < innerHitAreaBorder.npoints;i++){
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+ hitArea.lineTo(innerHitAreaBorder.xpoints[i], innerHitAreaBorder.ypoints[i]);
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+ }
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-// paths.add(new Path(middlePointX,0 ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
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-// paths.add(new Path(widthOfGameScreen,0 ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
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-// paths.add(new Path(widthOfGameScreen,middlePointY ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
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-// paths.add(new Path(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
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-// paths.add(new Path(middlePointX,heightOfGameScreen ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
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-// paths.add(new Path(xToRight,heightOfGameScreen ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
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-// paths.add(new Path(xToRight,middlePointY ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
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-// paths.add(new Path(xToRight,0 ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
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+ hitArea.moveTo(outsideHitAreaBorder.xpoints[0], outsideHitAreaBorder.ypoints[0]);
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+ for(int i = 1; i < innerHitAreaBorder.npoints;i++){
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+ hitArea.lineTo(outsideHitAreaBorder.xpoints[i], outsideHitAreaBorder.ypoints[i]);
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+ }
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+ //make the paths
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double angleX,angleY;
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angleX = (Math.cos(Math.toRadians(45)))*Enemy.distanceToOctagon;
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angleY = (Math.sin(Math.toRadians(45)))*Enemy.distanceToOctagon;
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- paths.add(new Path(hitArea.xpoints[6],hitArea.ypoints[6]-Enemy.distanceToOctagon ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
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- paths.add(new Path(hitArea.xpoints[7] + angleX,hitArea.ypoints[7] - angleY ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
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- paths.add(new Path(hitArea.xpoints[0]+Enemy.distanceToOctagon,hitArea.ypoints[0] ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
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- paths.add(new Path(hitArea.xpoints[1]+angleX,hitArea.ypoints[1]+angleY ,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
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- paths.add(new Path(hitArea.xpoints[2],hitArea.ypoints[2]+Enemy.distanceToOctagon ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
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- paths.add(new Path(hitArea.xpoints[3] - angleX,hitArea.ypoints[3] + angleY ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
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- paths.add(new Path(hitArea.xpoints[4] - Enemy.distanceToOctagon,hitArea.ypoints[4] ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
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- paths.add(new Path(hitArea.xpoints[5] - angleX,hitArea.ypoints[5] - angleY ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
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+ paths.add(new Path(outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]-Enemy.distanceToOctagon ,outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]));//top
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+ paths.add(new Path(outsideHitAreaBorder.xpoints[7] + angleX,outsideHitAreaBorder.ypoints[7] - angleY ,outsideHitAreaBorder.xpoints[7],outsideHitAreaBorder.ypoints[7]));//right -top
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+ paths.add(new Path(outsideHitAreaBorder.xpoints[0]+Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[0] ,outsideHitAreaBorder.xpoints[0],outsideHitAreaBorder.ypoints[0]));//right
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+ paths.add(new Path(outsideHitAreaBorder.xpoints[1]+angleX,outsideHitAreaBorder.ypoints[1]+angleY ,outsideHitAreaBorder.xpoints[1],outsideHitAreaBorder.ypoints[1]));//right -down
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+ paths.add(new Path(outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]+Enemy.distanceToOctagon ,outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]));//down
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+ paths.add(new Path(outsideHitAreaBorder.xpoints[3] - angleX,outsideHitAreaBorder.ypoints[3] + angleY ,outsideHitAreaBorder.xpoints[3],outsideHitAreaBorder.ypoints[3]));//left -down
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+ paths.add(new Path(outsideHitAreaBorder.xpoints[4] - Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[4] ,outsideHitAreaBorder.xpoints[4],outsideHitAreaBorder.ypoints[4]));//left
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+ paths.add(new Path(outsideHitAreaBorder.xpoints[5] - angleX,outsideHitAreaBorder.ypoints[5] - angleY ,outsideHitAreaBorder.xpoints[5],outsideHitAreaBorder.ypoints[5]));//left -top
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//drawing into buffer
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@@ -104,22 +83,28 @@ public class PlayArea {
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Graphics2D g2 = background.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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- Line2D current;
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- int index;
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+ Line2D current;
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g2.setColor(Color.BLACK);
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for(int i = 0; i < paths.size(); i++){
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- current = paths.get(i);
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- index = (i+14)%8;
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- g2.drawLine((int)current.getX1(), (int)current.getY1(), octagon.xpoints[index],octagon.ypoints[index]);
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+ current = paths.get(i);
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+ g2.draw(current);
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}
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- g2.draw(octagon);
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- g2.draw(hitArea);
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+ g2.draw(innerHitAreaBorder);
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+ g2.draw(outsideHitAreaBorder);
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g2.dispose();
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background.createGraphics();
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}
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- public void draw(Graphics2D g2){
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+ public void draw(Graphics2D g2){
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g2.drawImage(background, 0, 0, 1280, 1024, null);
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+ if(hit){
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+ g2.setColor(hitAreaColor);
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+ g2.fill(hitArea);
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+ }
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+
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+ if(count == maxCount){
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+ hit = false;
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+ }
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}
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public Line2D getLine(int index){
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@@ -131,4 +116,24 @@ public class PlayArea {
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}
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return paths.get(index);
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}
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+
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+
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+ public void setHitAreaColor(Color color) {
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+ hitAreaColor = color;
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+ count = 0;
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+ }
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+
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+ public void hit(){
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+ hit = true;
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+ }
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+
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+ public void count(){
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+ if(hit){
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+ count += 3;
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+ if(count > maxCount){
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+ count = maxCount;
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+ }
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+ hitAreaColor = new Color(hitAreaColor.getRed(),hitAreaColor.getGreen(),hitAreaColor.getBlue(),255-(255*count)/maxCount);
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+ }
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+ }
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}
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