Remco 10 лет назад
Родитель
Сommit
6a356982a6

+ 2 - 2
main/Window.java

@@ -58,7 +58,7 @@ public class Window extends JFrame {
 		JoystickHandler jsh = new JoystickHandler();
 		
 		//Create Instances
-		SongHandler sh = new SongHandler();
+		SongHandler sh =  null; //new SongHandler();
 		GameStateManager gsm = new GameStateManager(sh);
 		GameView view = new GameView(led,gsm);
 		GameModel model = new GameModel(sh, gsm);
@@ -69,7 +69,7 @@ public class Window extends JFrame {
 		setDefaultCloseOperation(DO_NOTHING_ON_CLOSE);
 		addWindowListener(new WindowAdapter(){
 			public void windowClosing(WindowEvent e) {
-				sh.close();
+//				sh.close();
 				System.exit(0);
 			}
 		});

+ 1 - 1
model/drawObjects/enemy/Enemy.java

@@ -10,7 +10,7 @@ import model.drawObjects.DrawObject;
 public class Enemy extends DrawObject {
 
 	
-	private int length,timeToClick = 5,currentTimeToClick;	
+	private int length,timeToClick = 10,currentTimeToClick;	
 	private double speedX,speedY,lengthOf1Side;//lengthOf1Side wordt alleen gebruikt als de lijn een schuine lijn is.
 	public Line2D enemy;
 	private Color c;	

+ 29 - 38
model/gameState/PlayState.java

@@ -6,19 +6,15 @@ import java.awt.BasicStroke;
 import java.awt.Color;
 import java.awt.Graphics2D;
 import java.awt.Stroke;
-import java.awt.geom.Area;
-import java.awt.geom.Line2D;
-import java.awt.geom.Point2D;
 import java.awt.geom.Rectangle2D;
-import java.util.ArrayList;
 import java.util.Iterator;
-import java.util.List;
 
 import model.GameModel;
 import model.SongHandler;
 import model.drawObjects.Player;
 import model.drawObjects.enemy.Enemy;
 import model.objects.InfoPanel;
+import model.objects.Path;
 import model.objects.PlayArea;
 import control.GameStateManager;
 import control.button.ButtonEvent;
@@ -29,10 +25,8 @@ public class PlayState extends GameState{
 	public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
 	private PlayArea area;
 	private InfoPanel infoPanel;
-	private Player player;
-	private List<Enemy> enemys;		
-	private Stroke stroke;
-	private Iterator<Enemy> enemyIterator;	
+	private Player player;			
+	private Stroke stroke;	 	
 	
 	public static int sizeOfEnemy = 40;
 	public static int currentScore = 0; 
@@ -40,12 +34,10 @@ public class PlayState extends GameState{
 	
 	public PlayState(GameStateManager gsm, SongHandler sh) {
 		super(gsm,sh);
-		infoPanel = new InfoPanel(0, 0);
-		enemys = new ArrayList<Enemy>();		
+		infoPanel = new InfoPanel(0, 0);			
 		area = new PlayArea(256, 1024, 1024, 100);
-		for(int index = 0; index < 2; index++){
-			Line2D path = area.paths.get(index);			
-			addEnemy(index, GameModel.colors[index % 6], path.getP1(),path.getP2());
+		for(int index = 0; index < 8; index++){						
+			addEnemy(index, GameModel.colors[index % 6]);
 		}
 		
 		player = new Player(1280-1024+1024/2, 1024/2);		
@@ -61,6 +53,7 @@ public class PlayState extends GameState{
 	@Override
 	public void update() {		
 		player.update();		
+		for(Path path : area.paths){						
 		enemyIterator = enemys.iterator();
 		while(enemyIterator.hasNext()){			
 			Enemy e = enemyIterator.next();
@@ -71,13 +64,10 @@ public class PlayState extends GameState{
 			if(hitArea.intersectsLine(e.enemy) && !e.isClickable()){
 				e.clickable();
 			}
-			if(e.isClickable()){
-				
+				e.update();				
 			}
-//			System.out.println(e.enemy.getP1().distance(hitArea.getCenterX(), hitArea.getCenterY()));
-			e.update();				
-		}
-			infoPanel.updateIPanel();
+		}		
+			infoPanel.updateIPanel();			
 	}
 	
 
@@ -89,11 +79,13 @@ public class PlayState extends GameState{
 			area.draw(g2);
 			
 			g2.setStroke(stroke);
-			if(enemys != null){
-				for(Enemy enemy : enemys){
-					enemy.draw(g2);
-				}
-			}			
+			for(Path p : area.paths){
+				if(p.getEnemysInPath() != null){
+					for(Enemy enemy : p.getEnemysInPath()){
+						enemy.draw(g2);
+					}
+				}	
+			}
 
 			if(player != null)
 				player.draw(g2);
@@ -105,18 +97,15 @@ public class PlayState extends GameState{
 
 	@Override
 	public void buttonPressed(ButtonEvent e) {			
-		enemyIterator = enemys.iterator();
-		while(enemyIterator.hasNext()){			
-			Enemy enemy = enemyIterator.next();
-			if(enemy.isClickable()){
-				if(enemy.getIndex() == player.getIndex()){
-					if(enemy.getColor().equals(e.getButton().getColor())){
-						enemyIterator.remove();
-						currentScore += enemy.getTimeLeftToClick();
-					}
-				}
+//		int index = player.getIndex();
+		Path currentPath = area.paths.get(player.getIndex());
+		Enemy ce = currentPath.getEnemysInPath().getFirst();
+		if(ce.isClickable()){
+			if(ce.getColor().equals(e.getButton().getColor())){
+				currentScore += ce.getTimeLeftToClick();
+				currentPath.getEnemysInPath().remove(ce);
 			}
-		}	
+		}
 	}
 
 	@Override
@@ -157,7 +146,9 @@ public class PlayState extends GameState{
 		}
 	}
 
-	public void addEnemy(int pathID,Color color,Point2D beginPoint,Point2D endPoint){		
-		enemys.add(new Enemy(pathID,1,color,100,beginPoint, endPoint));	
+	public void addEnemy(int pathID,Color color){	
+		Path path = area.paths.get(pathID);
+		Enemy e = new Enemy(pathID,1,color,100,path.getP1(),path.getP2());		
+		path.getEnemysInPath().addLast(e);			
 	}		
 }

+ 28 - 0
model/objects/Path.java

@@ -0,0 +1,28 @@
+package model.objects;
+
+import java.awt.geom.Line2D;
+import java.util.ArrayDeque;
+
+import model.drawObjects.enemy.Enemy;
+
+public class Path extends Line2D.Double {
+
+	/**
+	 * 
+	 */
+	private static final long serialVersionUID = -4209367336660836698L;
+	private ArrayDeque<Enemy> enemysInPath;
+	
+	public Path(double x1, double y1, double x2, double y2) {
+		super(x1,y1,x2,y2);
+		enemysInPath = new ArrayDeque<Enemy>();
+	}
+
+	public ArrayDeque<Enemy> getEnemysInPath() {
+		return enemysInPath;
+	}
+
+	public void setEnemysInPath(ArrayDeque<Enemy> enemysInPath) {
+		this.enemysInPath = enemysInPath;
+	}	
+}

+ 11 - 11
model/objects/PlayArea.java

@@ -12,13 +12,13 @@ import model.gameState.PlayState;
 
 public class PlayArea {
 
-	public List<Line2D> paths;
+	public List<Path> paths;
 	private Polygon octagon,hitArea;	
 	public Rectangle2D[] hitAreas; //de area voor elk path die de enemy moet raken
 	
 	public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
 		super();
-		paths = new ArrayList<Line2D>();		
+		paths = new ArrayList<Path>();		
 		
 		int amountOfAngles = 8;
 		double middlePointX = widthOfGameScreen/2+xToRight;
@@ -51,7 +51,7 @@ public class PlayArea {
 		
 		
 		Rectangle2D cr = null;//cr --> current rectangle
-		double size = hitAreas[1].getWidth();//dit is de grootte van een zijde als die van de oorspronklijke 0 was.
+		double size = (hitAreas[1].getWidth() - 10)/2;//dit is de grootte van een zijde als die van de oorspronklijke 0 was.
 		
 		cr = hitAreas[0];
 		hitAreas[0].setFrame(cr.getX()-size/2, cr.getY()+1, size, cr.getHeight());
@@ -67,14 +67,14 @@ public class PlayArea {
 		
 		widthOfGameScreen += xToRight;			
 		
-		paths.add(new Line2D.Double(middlePointX,0						,hitArea.xpoints[6],hitArea.ypoints[6]));//top
-		paths.add(new Line2D.Double(widthOfGameScreen,0					,hitArea.xpoints[7],hitArea.ypoints[7]));//right 	-top
-		paths.add(new Line2D.Double(widthOfGameScreen,middlePointY		,hitArea.xpoints[0],hitArea.ypoints[0]));//right
-		paths.add(new Line2D.Double(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right	-down
-		paths.add(new Line2D.Double(middlePointX,heightOfGameScreen		,hitArea.xpoints[2],hitArea.ypoints[2]));//down
-		paths.add(new Line2D.Double(xToRight,heightOfGameScreen			,hitArea.xpoints[3],hitArea.ypoints[3]));//left		-down
-		paths.add(new Line2D.Double(xToRight,middlePointY				,hitArea.xpoints[4],hitArea.ypoints[4]));//left
-		paths.add(new Line2D.Double(xToRight,0							,hitArea.xpoints[5],hitArea.ypoints[5]));//left	 	-top
+		paths.add(new Path(middlePointX,0						,hitArea.xpoints[6],hitArea.ypoints[6]));//top
+		paths.add(new Path(widthOfGameScreen,0					,hitArea.xpoints[7],hitArea.ypoints[7]));//right 	-top
+		paths.add(new Path(widthOfGameScreen,middlePointY		,hitArea.xpoints[0],hitArea.ypoints[0]));//right
+		paths.add(new Path(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right	-down
+		paths.add(new Path(middlePointX,heightOfGameScreen		,hitArea.xpoints[2],hitArea.ypoints[2]));//down
+		paths.add(new Path(xToRight,heightOfGameScreen			,hitArea.xpoints[3],hitArea.ypoints[3]));//left		-down
+		paths.add(new Path(xToRight,middlePointY				,hitArea.xpoints[4],hitArea.ypoints[4]));//left
+		paths.add(new Path(xToRight,0							,hitArea.xpoints[5],hitArea.ypoints[5]));//left	 	-top
 		
 		
 	}