Browse Source

Highscore + highscore bar added + life bar

Remco 10 years ago
parent
commit
7263442ea3
3 changed files with 30 additions and 12 deletions
  1. 4 4
      model/GameModel.java
  2. 2 3
      model/gameState/PlayState.java
  3. 24 5
      model/objects/InfoPanel.java

+ 4 - 4
model/GameModel.java

@@ -12,14 +12,14 @@ import control.button.ButtonHandler;
 
 public class GameModel implements ActionListener{
 	
-	private GameView view;
+	
 	private Timer update;
-	public static Color[] colors = {Color.MAGENTA,Color.RED,Color.GREEN,Color.YELLOW,Color.CYAN,Color.BLUE};
+	public static Color[] colors = {Color.MAGENTA,Color.RED,Color.GREEN,Color.YELLOW,Color.CYAN,Color.WHITE};
 	private GameStateManager gsm;
 	
-	public GameModel(GameView view,GameStateManager gsm)
+	public GameModel(GameStateManager gsm)
 	{
-		this.view = view;	
+			
 		this.gsm = gsm;
 		update = new Timer(1000/30, this);
 		update.start();

+ 2 - 3
model/gameState/PlayState.java

@@ -7,7 +7,6 @@ import java.awt.Graphics2D;
 import java.awt.geom.Line2D;
 import java.awt.geom.Rectangle2D;
 import java.util.ArrayList;
-import java.util.Collections;
 import java.util.Iterator;
 import java.util.List;
 
@@ -44,7 +43,7 @@ public class PlayState extends GameState{
 		player = new Player(1280-1024+1024/2, 1024/2);
 		for(int i = 0; i < 8; i++){
 			Line2D line = area.getLine(i);
-			addEnemy(line, Color.BLUE, 200);
+			addEnemy(line, Color.RED, 200);
 		}
 		
 	}
@@ -100,7 +99,7 @@ public class PlayState extends GameState{
 						//kijkt of de bullet die de enemy heeft gehit, ook dezelfde kleur heeft als de enemy, zoja verwijder de enemy
 						if(e.ColorHitMe(b)){
 							
-						currentScore += 100;
+						currentScore += 1;
 						if(lifePoints < 100) {
 							lifePoints += 5;
 						}							

+ 24 - 5
model/objects/InfoPanel.java

@@ -8,8 +8,9 @@ import model.gameState.PlayState;
 
 public class InfoPanel {
 	
-	public String totalHighscore = "XXXXXX";
-	private String totalLifePoints = "";
+	private String totalHighscore = "XXXXXX";
+	private int lifePercent;
+	private int upgradeScore = 0;
 	private int x, y;
 	
 	public InfoPanel(int x, int y){
@@ -20,7 +21,16 @@ public class InfoPanel {
 	
 	public void updateIPanel() {		
 		totalHighscore  = "Score: " + PlayState.currentScore;
-		totalLifePoints = "Hp:    " + PlayState.lifePoints;
+		
+		
+		lifePercent =+ PlayState.lifePoints;
+		
+		if(0 <= PlayState.currentScore && PlayState.currentScore <=100) {			
+			upgradeScore = PlayState.currentScore;
+		}
+		
+		if(PlayState.currentScore == 100) {
+		}
 	}
 	
 	public void draw(Graphics2D g2){
@@ -28,9 +38,18 @@ public class InfoPanel {
 		Font scoreFont = new Font("OCR A Extended", Font.BOLD, 30);
 		g2.setFont(scoreFont);
 		g2.setColor(Color.ORANGE);
-		g2.drawString(totalHighscore, 25, 150);
-		g2.drawString(totalLifePoints, 25, 190);
+		g2.drawString(totalHighscore, 25, 75);
+		g2.drawRect(25, 100, 200, 30);
+		g2.drawRect(25, 300, 200, 700);
+		g2.setColor(Color.GREEN);
+		g2.fillRect(25, 100, 2 * lifePercent, 30);
+		
+		g2.setColor(Color.YELLOW);		
+		g2.fillRect(25, 1000 - 7 * upgradeScore, 200, 0 + 7 * upgradeScore);
+		
 		g2.setColor(Color.BLACK);
+	
+		
 		
 		
 	}