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@@ -55,7 +55,6 @@ public class GameStateManager {
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public void update(float factor){
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public void update(float factor){
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timeOfNoAction += factor;
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timeOfNoAction += factor;
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- System.out.println(timeOfNoAction);
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if(timeOfNoAction > maxTimeToHaveNoAction){
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if(timeOfNoAction > maxTimeToHaveNoAction){
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setState(State.TITLE_STATE);
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setState(State.TITLE_STATE);
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timeOfNoAction = 0;
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timeOfNoAction = 0;
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