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@@ -35,8 +35,6 @@ public class PreGameState extends GameState {
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@Override
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@Override
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public void update(float factor) {
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public void update(float factor) {
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-// timer = timer +factor/1000;
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-// index -= timer;
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index2 -= factor/1000;
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index2 -= factor/1000;
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index = (double) Math.round(index2*1000)/1000;
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index = (double) Math.round(index2*1000)/1000;
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if(index <= 0){
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if(index <= 0){
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@@ -60,18 +58,12 @@ public class PreGameState extends GameState {
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g2.drawString(text, 325, 400);
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g2.drawString(text, 325, 400);
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if(index < 1){
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if(index < 1){
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text = "GO!!!";
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text = "GO!!!";
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-// width = g2.getFontMetrics().stringWidth("GO!!!");
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-// g2.drawString("GO!!!",325,600);
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}
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}
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else if (index < 2){
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else if (index < 2){
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text = "SET";
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text = "SET";
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-// width = g2.getFontMetrics().stringWidth("SET");
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-// g2.drawString("SET", 450,600);
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}
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}
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else{
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else{
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text = "READY";
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text = "READY";
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-// width = g2.getFontMetrics().stringWidth("READY");
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-// g2.drawString("READY", 325, 600);
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}
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}
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width = g2.getFontMetrics().stringWidth(text);
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width = g2.getFontMetrics().stringWidth(text);
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g2.drawString(text, (256+1024/2)-width/2, 600);
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g2.drawString(text, (256+1024/2)-width/2, 600);
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