|
|
@@ -1,99 +0,0 @@
|
|
|
-package model.drawObjects;
|
|
|
-
|
|
|
-import java.awt.Color;
|
|
|
-import java.awt.Dimension;
|
|
|
-import java.awt.Graphics2D;
|
|
|
-import java.awt.geom.Ellipse2D;
|
|
|
-import java.awt.geom.Line2D;
|
|
|
-import java.awt.geom.Point2D;
|
|
|
-
|
|
|
-public class Enemy extends Person{
|
|
|
-
|
|
|
- private Color color;
|
|
|
- private Ellipse2D.Double circle;
|
|
|
- private Point2D beginPoint;
|
|
|
- private Dimension size;
|
|
|
- private double xSpeed,ySpeed;
|
|
|
-
|
|
|
- /**
|
|
|
- *
|
|
|
- * @param path, the path the player is walking on.
|
|
|
- * @param c, the color of the enemy
|
|
|
- * @param size, the size of the enemy
|
|
|
- * @param stepsToFinishTheMiddle, the speed to finish the middle octagon
|
|
|
- */
|
|
|
- public Enemy(Line2D path,Color c,int size,double stepsToFinishTheMiddle) {
|
|
|
-
|
|
|
- super(path.getX1()-size/2,path.getY1()-size/2);
|
|
|
- beginPoint = new Point2D.Double(middlePoint.getX(),middlePoint.getY());
|
|
|
- this.size = new Dimension(size,size);
|
|
|
- color = c;
|
|
|
- circle = new Ellipse2D.Double(middlePoint.getX(),middlePoint.getY(),this.size.width,this.size.height);
|
|
|
- index = 0;
|
|
|
- xSpeed = (path.getX2() - circle.getCenterX())/stepsToFinishTheMiddle;
|
|
|
- ySpeed = (path.getY2() - circle.getCenterY())/stepsToFinishTheMiddle;
|
|
|
- }
|
|
|
-
|
|
|
- @Override
|
|
|
- public void draw(Graphics2D g2) {
|
|
|
- g2.setPaint(color);
|
|
|
- g2.fill(circle);
|
|
|
- }
|
|
|
-
|
|
|
- private void moveTowardsPlayer()
|
|
|
- {
|
|
|
-
|
|
|
- double newX, newY;
|
|
|
- newX = index*xSpeed+beginPoint.getX();
|
|
|
- newY = index*ySpeed+beginPoint.getY();
|
|
|
- index++;
|
|
|
- middlePoint.setLocation(newX, newY);
|
|
|
- circle.setFrame(middlePoint, size);
|
|
|
- }
|
|
|
-
|
|
|
- @Override
|
|
|
- public void update() {
|
|
|
- moveTowardsPlayer();
|
|
|
- }
|
|
|
-
|
|
|
- public Color getColor() {
|
|
|
- return color;
|
|
|
- }
|
|
|
-
|
|
|
- public void setColor(Color color) {
|
|
|
- this.color = color;
|
|
|
- }
|
|
|
-
|
|
|
- public Ellipse2D.Double getCircle() {
|
|
|
- return circle;
|
|
|
- }
|
|
|
-
|
|
|
- public void setCircle(Ellipse2D.Double circle) {
|
|
|
- this.circle = circle;
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Deze methode kijkt of de enemy is geraakt door een bullet
|
|
|
- * @param bullet, een kogel om te kijken of hij deze enemy heeft geraakt
|
|
|
- * @return, true = raakt, false = mis
|
|
|
- */
|
|
|
- public boolean bulletHitMe(Bullet bullet){
|
|
|
- if(circle.getBounds2D().intersectsLine(bullet.getBullet())){
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * Hier kijk je of de bullet de juiste kleur heeft, om de enemy te vermoorden
|
|
|
- * @param bullet, de kogel om te kije of hij de zelfde kleur heeft als deze enemy
|
|
|
- * @return,true = zelfde kleur, false = andere kleur
|
|
|
- */
|
|
|
- public boolean ColorHitMe(Bullet bullet){
|
|
|
- if(this.color.equals(bullet.getColor())){
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
-}
|