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Afbeelding van knopdrukken toegevoegt

Dofensmirtsz il y a 10 ans
Parent
commit
ad81242081
3 fichiers modifiés avec 15 ajouts et 1 suppressions
  1. 2 1
      image/Images.java
  2. BIN
      image/kast.png
  3. 13 0
      model/gameState/TitleState.java

+ 2 - 1
image/Images.java

@@ -33,6 +33,7 @@ public class Images {
 		   	images.add(toCompatibleImage(ImageIO.read(Main.class.getResource("/image/aanwijzers4sho.png"))));
 		   	images.add(toCompatibleImage(ImageIO.read(Main.class.getResource("/image/MenuAchtergrond.png"))));
 		   	images.add(toCompatibleImage(ImageIO.read(Main.class.getResource("/image/SubmenuAchtergrond.png"))));
+		   	images.add(toCompatibleImage(ImageIO.read(Main.class.getResource("/image/kast.png"))));
 		} catch (IOException e) {
 			e.printStackTrace();
 		}
@@ -43,7 +44,7 @@ public class Images {
 	}
 
 	public enum ImageType {
-		pulse,cursor,pressstart,colorstrike,background,aanwijzers,menuachtergrond,subMenu
+		pulse,cursor,pressstart,colorstrike,background,aanwijzers,menuachtergrond,subMenu,kast
 	}
 
 	public static BufferedImage readImage(File f) {

BIN
image/kast.png


+ 13 - 0
model/gameState/TitleState.java

@@ -25,6 +25,7 @@ public class TitleState extends GameState {
 
     BufferedImage pressStart = Images.getImage(ImageType.pressstart);
     BufferedImage colorStrike = Images.getImage(ImageType.colorstrike);
+    BufferedImage kast = Images.getImage(ImageType.kast);
     VolatileImage background;
 	Font textFont = new Font("OCR A Extended", Font.BOLD, 15);
 	Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130);
@@ -34,6 +35,10 @@ public class TitleState extends GameState {
     int varx = 0;
     int frame;
 
+    
+    int indexKast = 0;
+    int xKast=0;
+    
 	public TitleState(GameStateManager gsm, SongHandler sh){
 		super(gsm, sh);
 		createBackground();
@@ -47,6 +52,7 @@ public class TitleState extends GameState {
 	public void update(float factor) {
 
         frame++;
+        indexKast++;
 	}
 
 	@Override
@@ -54,6 +60,13 @@ public class TitleState extends GameState {
 		g2.drawImage(background, 0, 0, 1280, 1024, null);
 		int image_x = ((frame / 6) % 6) * 49;
 		g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26),  640-122, 512, 245, 130, null);
+		
+		
+		
+		xKast = indexKast/10;
+		xKast%=4;
+		//g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 640-122,650,300,400,null);
+		g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 100,300,300,400,null);
 	}
 	
 	@Override