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@@ -42,7 +42,8 @@ public class MenuState extends GameState {
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int yPosDiffButton = 900;
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private int difSelect=0;
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- Font textFont2 = new Font("OCR A Extended", Font.BOLD, 50);
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+ Font textFont = new Font("OCR A Extended", Font.BOLD, 50);
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+ Font textFontSmall = new Font("OCR A Extended", Font.BOLD, 15);
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BufferedImage aanwijzers = Images.getImage(ImageType.aanwijzers);
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int index = 0;
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@@ -188,7 +189,7 @@ public class MenuState extends GameState {
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Graphics2D g2 = mainScreenBackground.createGraphics();
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RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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g2.setRenderingHints(rh);
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- g2.setFont(textFont2);
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+ g2.setFont(textFont);
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g2.setPaint(new GradientPaint(0, 0, new Color(0,0,1, 0.6f),1280,1024 ,new Color(0,0,1, 0.2f)));
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g2.fillRect(0, 0, 1280, 1024);
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g2.setPaint(new GradientPaint(0, 0, new Color(1,1,0, 0.6f),1280,1024 ,new Color(0,0,1, 0.2f)));
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@@ -209,8 +210,28 @@ public class MenuState extends GameState {
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g2.setColor(Color.BLACK);
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g2.drawString("Main Menu", 32, 60);
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+
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+ g2.setFont(textFontSmall);
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+
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+ //select
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+ g2.setColor(GameModel.colors[0]);
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+ g2.fillOval(20, 900, 30, 30);
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+ g2.drawString("Play", 55, 920);
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+
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+ //letters
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+ g2.setColor(GameModel.colors[1]);
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+ g2.fillOval(20, 940, 30, 30);
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+ g2.drawString("A-Z", 55, 960);
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+
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+ //most played
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+ g2.setColor(GameModel.colors[4]);
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+ g2.fillOval(20, 980, 30, 30);
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+ g2.drawString("Most Played", 55, 1000);
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g2.dispose();
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+
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mainScreenBackground.createGraphics();
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+
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+
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}
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public void generateSubScreenBackground(){
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@@ -241,7 +262,7 @@ public class MenuState extends GameState {
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g2.setComposite(AlphaComposite.SrcOver);
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g2.setRenderingHints(rh);
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g2.setColor(Color.BLACK);
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- g2.setFont(textFont2);
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+ g2.setFont(textFont);
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g2.drawString(selectedToSong(selected).getTitle(), 30, 60);
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@@ -253,6 +274,39 @@ public class MenuState extends GameState {
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for(DifficultyButton b : buttons2){
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b.draw(g2);
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}
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+
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+ g2.setFont(textFontSmall);
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+
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+ //play song
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+ g2.setColor(GameModel.colors[0]);
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+ g2.fillOval(20, 860, 30, 30);
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+ g2.drawString("Play", 55, 880);
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+
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+ //back
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+ g2.setColor(GameModel.colors[2]);
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+ g2.fillOval(20, 900, 30, 30);
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+ g2.drawString("Back", 55, 920);
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+
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+ //up
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+ g2.setColor(Color.BLACK);
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+ Polygon p = new Polygon();
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+ p.addPoint(35, 940);
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+ p.addPoint(20, 960);
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+ p.addPoint(50, 960);
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+ g2.fillPolygon(p);
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+ g2.drawString("Up", 55, 960);
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+
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+ //down
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+ Polygon p2 = new Polygon();
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+ p2.addPoint(35, 1000);
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+ p2.addPoint(20, 980);
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+ p2.addPoint(50, 980);
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+ g2.fillPolygon(p2);
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+
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+ g2.drawString("Down", 55, 1000);
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+
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+
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+
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g2.dispose();
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subScreenForeground.createGraphics();
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}
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