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Changed timing slightly

Kenneth van Ewijk %!s(int64=10) %!d(string=hai) anos
pai
achega
d322e0ca3f
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      model/gameState/PlayState.java

+ 2 - 2
model/gameState/PlayState.java

@@ -50,7 +50,7 @@ public class PlayState extends GameState {
 
 	public PlayState(GameStateManager gsm, SongHandler sh, SQLConnector sql) {
 		super(gsm, sh, sql);
-		infoPanel = new InfoPanel(0, 0, sh);
+		infoPanel = new InfoPanel(sh);
 		area = new PlayArea(256, 1024, 1024, 125);
 		player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
 		stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
@@ -103,7 +103,7 @@ public class PlayState extends GameState {
 		}
 		
 
-		if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*3){
+		if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*2500){
 			won = true;
 			endGame();			
 		}