|
|
@@ -1,54 +1,207 @@
|
|
|
package model.gameState;
|
|
|
|
|
|
+import java.awt.BasicStroke;
|
|
|
+import java.awt.Color;
|
|
|
import java.awt.Graphics2D;
|
|
|
-import java.awt.event.KeyEvent;
|
|
|
+import java.awt.geom.Line2D;
|
|
|
import java.awt.geom.Rectangle2D;
|
|
|
+import java.util.ArrayList;
|
|
|
+import java.util.Collections;
|
|
|
+import java.util.Iterator;
|
|
|
+import java.util.List;
|
|
|
|
|
|
+import model.GameModel;
|
|
|
+import model.drawObjects.Bullet;
|
|
|
+import model.drawObjects.Enemy;
|
|
|
+import model.drawObjects.Player;
|
|
|
import model.objects.InfoPanel;
|
|
|
-import model.objects.Lines;
|
|
|
+import model.objects.PlayArea;
|
|
|
import control.GameStateManager;
|
|
|
+import control.button.ButtonEvent;
|
|
|
+import control.joystick.JoystickEvent;
|
|
|
|
|
|
public class PlayState extends GameState{
|
|
|
|
|
|
public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
|
|
|
- private Lines lines;
|
|
|
- private InfoPanel hsb;
|
|
|
+ private PlayArea area;
|
|
|
+ private InfoPanel infoPanel;
|
|
|
+ private Player player;
|
|
|
+ private List<Enemy> enemys;
|
|
|
+ private List<Bullet> bullets;
|
|
|
+ private Iterator<Enemy> enemyIterator;
|
|
|
+ private Iterator<Bullet> bulletIterator;
|
|
|
+
|
|
|
public PlayState(GameStateManager gsm) {
|
|
|
super(gsm);
|
|
|
- lines = new Lines((int) borderRect.getX(),100);
|
|
|
- hsb = new InfoPanel(0, 0);
|
|
|
+ area = new PlayArea((int) borderRect.getX(),1024,1024,100);
|
|
|
+ infoPanel = new InfoPanel(0, 0);
|
|
|
+ enemys = Collections.synchronizedList(new ArrayList<Enemy>());
|
|
|
+ bullets = Collections.synchronizedList(new ArrayList<Bullet>());
|
|
|
+ player = new Player(1280-1024+1024/2, 1024/2);
|
|
|
+ for(int i = 0; i < 8; i++){
|
|
|
+ Line2D line = area.getLine(i);
|
|
|
+ addEnemy(line, Color.BLUE, 200);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
@Override
|
|
|
public void init() {
|
|
|
- // TODO Auto-generated method stub
|
|
|
+
|
|
|
|
|
|
}
|
|
|
|
|
|
@Override
|
|
|
- public void update() {
|
|
|
- // TODO Auto-generated method stub
|
|
|
+ public void update() {
|
|
|
+ player.update();
|
|
|
+
|
|
|
+ bulletIterator = bullets.iterator();
|
|
|
+ while(bulletIterator.hasNext()){
|
|
|
+ Bullet b = bulletIterator.next();
|
|
|
+
|
|
|
+ //als de bullet de border raakt verwijder hem, anders update je hem
|
|
|
+ if(!borderRect.intersectsLine(b.bullet)){
|
|
|
+ bulletIterator.remove();
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ else{
|
|
|
+ b.update();
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
+ enemyIterator = enemys.iterator();
|
|
|
+ while(enemyIterator.hasNext()){
|
|
|
+
|
|
|
+ Enemy e = enemyIterator.next();
|
|
|
+ e.update();
|
|
|
+ //als de enemy de octagon raakt verwijder hem
|
|
|
+ if(area.octagon.intersects(e.getCircle().getBounds2D())){
|
|
|
+ enemyIterator.remove();
|
|
|
+ }
|
|
|
+
|
|
|
+ //nu kijken of je de enemy raakt met een bullet
|
|
|
+ else{
|
|
|
+ bulletIterator = bullets.iterator();
|
|
|
+
|
|
|
+ while(bulletIterator.hasNext()){
|
|
|
+ Bullet b = bulletIterator.next();
|
|
|
+
|
|
|
+ //kijkt of de enemy een bullet tegen komt, zoja verwijder de bullet, zoniet update de enemy.
|
|
|
+ if(e.bulletHitMe(b)){
|
|
|
+ bulletIterator.remove();
|
|
|
+
|
|
|
+ //kijkt of de bullet die de enemy heeft gehit, ook dezelfde kleur heeft als de enemy, zoja verwijder de enemy
|
|
|
+ if(e.ColorHitMe(b)){
|
|
|
+ enemyIterator.remove();
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ while(enemys.size() < 8){
|
|
|
+ int index = (int)(Math.random()*8);
|
|
|
+ int color = (int)(Math.random()*GameModel.colors.length);
|
|
|
+ Line2D line = area.getLine(index);
|
|
|
+ addEnemy(line,GameModel.colors[color],200);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
@Override
|
|
|
public void draw(Graphics2D g2) {
|
|
|
- hsb.draw(g2);
|
|
|
+ infoPanel.draw(g2);
|
|
|
g2.setClip(borderRect);
|
|
|
- lines.draw(g2);
|
|
|
+ area.draw(g2);
|
|
|
+
|
|
|
+ if(enemys != null){
|
|
|
+ if(!enemys.isEmpty()){
|
|
|
+ for(Enemy enemy : enemys){
|
|
|
+ enemy.draw(g2);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ g2.setStroke(new BasicStroke(5));
|
|
|
+ for(Bullet b : bullets){
|
|
|
+ b.draw(g2);
|
|
|
+ }
|
|
|
+ if(player != null)
|
|
|
+ player.draw(g2);
|
|
|
|
|
|
}
|
|
|
+
|
|
|
+ public void addEnemy(Line2D path,Color c,double speed){
|
|
|
+ enemys.add(new Enemy(path,c,20,speed));
|
|
|
+ }
|
|
|
|
|
|
@Override
|
|
|
- public void keyPressed(KeyEvent e) {
|
|
|
- // TODO Auto-generated method stub
|
|
|
-
|
|
|
+ public void buttonPressed(ButtonEvent e) {
|
|
|
+// System.out.println("Playstate button pressed: "+e.getButton().getButtonID());
|
|
|
+ switch(e.getButton().getButtonID()){
|
|
|
+ case 1:
|
|
|
+ addBullet(GameModel.colors[0],player.getIndex());
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ addBullet(GameModel.colors[1],player.getIndex());
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ addBullet(GameModel.colors[2],player.getIndex());
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ addBullet(GameModel.colors[3],player.getIndex());
|
|
|
+ break;
|
|
|
+ case 5:
|
|
|
+ addBullet(GameModel.colors[4],player.getIndex());
|
|
|
+ break;
|
|
|
+ case 6:
|
|
|
+ addBullet(GameModel.colors[5],player.getIndex());
|
|
|
+ break;
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
@Override
|
|
|
- public void keyReleased(KeyEvent e) {
|
|
|
- // TODO Auto-generated method stub
|
|
|
-
|
|
|
+ public void buttonReleased(ButtonEvent e) {
|
|
|
+// System.out.println("Playstate button released: "+e.getButton().getButtonID());
|
|
|
}
|
|
|
|
|
|
+ @Override
|
|
|
+ public void onJoystickMoved(JoystickEvent e) {
|
|
|
+ switch(e.getJoystick().getPos()){
|
|
|
+ case CENTER:
|
|
|
+ break;
|
|
|
+ case DOWN:
|
|
|
+ player.setIndex(4);
|
|
|
+ break;
|
|
|
+ case DOWN_LEFT:
|
|
|
+ player.setIndex(5);
|
|
|
+ break;
|
|
|
+ case DOWN_RIGHT:
|
|
|
+ player.setIndex(3);
|
|
|
+ break;
|
|
|
+ case LEFT:
|
|
|
+ player.setIndex(6);
|
|
|
+ break;
|
|
|
+ case RIGHT:
|
|
|
+ player.setIndex(2);
|
|
|
+ break;
|
|
|
+ case UP:
|
|
|
+ player.setIndex(0);
|
|
|
+ break;
|
|
|
+ case UP_LEFT:
|
|
|
+ player.setIndex(7);
|
|
|
+ break;
|
|
|
+ case UP_RIGHT:
|
|
|
+ player.setIndex(1);
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ public void addBullet(Color c,int index){ ;
|
|
|
+ bullets.add(new Bullet(10, c, 10, index,area.paths.get(index)));
|
|
|
+ }
|
|
|
+
|
|
|
+ public void removeBullet(Bullet bullet){
|
|
|
+ bullets.remove(bullet);
|
|
|
+ }
|
|
|
}
|