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@@ -1,54 +1,165 @@
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package model.gameState;
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+import java.awt.Color;
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import java.awt.Graphics2D;
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-import java.awt.event.KeyEvent;
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+import java.awt.geom.Line2D;
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import java.awt.geom.Rectangle2D;
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+import java.util.ArrayList;
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+import java.util.Collections;
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+import java.util.Iterator;
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+import java.util.List;
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+import model.GameModel;
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+import model.drawObjects.Bullet;
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+import model.drawObjects.Enemy;
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+import model.drawObjects.Player;
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import model.objects.InfoPanel;
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-import model.objects.Lines;
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+import model.objects.PlayArea;
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import control.GameStateManager;
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+import control.button.ButtonEvent;
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+import control.joystick.JoystickEvent;
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public class PlayState extends GameState{
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public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
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- private Lines lines;
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- private InfoPanel hsb;
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+ private PlayArea area;
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+ private InfoPanel infoPanel;
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+ private Player player;
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+ private List<Enemy> enemys;
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+
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+
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public PlayState(GameStateManager gsm) {
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super(gsm);
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- lines = new Lines((int) borderRect.getX(),100);
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- hsb = new InfoPanel(0, 0);
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+ area = new PlayArea((int) borderRect.getX(),1024,1024,100);
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+ infoPanel = new InfoPanel(0, 0);
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+ enemys = Collections.synchronizedList(new ArrayList<Enemy>());
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+ player = new Player(1280-1024+1024/2, 1024/2,area);
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+ for(int i = 0; i < 8; i++){
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+ Line2D line = area.getLine(i);
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+ addEnemy(line, Color.BLUE, 200);
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+ }
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}
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@Override
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public void init() {
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- // TODO Auto-generated method stub
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+
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}
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@Override
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- public void update() {
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- // TODO Auto-generated method stub
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-
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+ public void update() {
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+ player.update();
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+ Iterator<Enemy> enemyIterator = enemys.iterator();
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+ while(enemyIterator.hasNext()){
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+ Enemy e = enemyIterator.next();
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+ Iterator<Bullet> bulletIterator = player.bullets.iterator();
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+ while(bulletIterator.hasNext()){
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+ Bullet b = bulletIterator.next();
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+ if(e.bulletHitMe(b)){ //kijkt of de enemy een bullet tegen komt, zoja verwijder de bullet.
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+ bulletIterator.remove();
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+ if(e.ColorHitMe(b)){ //kijkt of de bullet die de enemy heeft gehit, ook dezelfde kleur heeft als de enemy, zoja verwijder de enemy
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+ enemyIterator.remove();
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+ }
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+ }
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+ }
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+ if(area.octagon.intersects(e.getCircle().getBounds2D())){
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+ enemyIterator.remove();
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+ }else{
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+ e.update();
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+ }
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+ }
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+ while(enemys.size() < 8){
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+ int index = (int)(Math.random()*8);
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+ int color = (int)(Math.random()*GameModel.colors.length);
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+ Line2D line = area.getLine(index);
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+ addEnemy(line,GameModel.colors[color],200);
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+ }
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}
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@Override
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public void draw(Graphics2D g2) {
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- hsb.draw(g2);
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+ infoPanel.draw(g2);
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g2.setClip(borderRect);
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- lines.draw(g2);
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+ area.draw(g2);
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+
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+ if(enemys != null){
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+ if(!enemys.isEmpty()){
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+ for(Enemy enemy : enemys){
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+ enemy.draw(g2);
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+ }
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+ }
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+ }
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+
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+ if(player != null)
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+ player.draw(g2);
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}
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+
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+ public void addEnemy(Line2D path,Color c,double speed){
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+ enemys.add(new Enemy(path,c,20,speed));
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+ }
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@Override
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- public void keyPressed(KeyEvent e) {
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- // TODO Auto-generated method stub
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-
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+ public void buttonPressed(ButtonEvent e) {
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+// System.out.println("Playstate button pressed: "+e.getButton().getButtonID());
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+ switch(e.getButton().getButtonID()){
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+ case 1:
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+ player.addBullet(GameModel.colors[0]);
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+ break;
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+ case 2:
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+ player.addBullet(GameModel.colors[1]);
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+ break;
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+ case 3:
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+ player.addBullet(GameModel.colors[2]);
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+ break;
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+ case 4:
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+ player.addBullet(GameModel.colors[3]);
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+ break;
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+ case 5:
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+ player.addBullet(GameModel.colors[4]);
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+ break;
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+ case 6:
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+ player.addBullet(GameModel.colors[5]);
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+ break;
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+ }
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}
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@Override
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- public void keyReleased(KeyEvent e) {
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- // TODO Auto-generated method stub
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-
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+ public void buttonReleased(ButtonEvent e) {
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+// System.out.println("Playstate button released: "+e.getButton().getButtonID());
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}
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+ @Override
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+ public void onJoystickMoved(JoystickEvent e) {
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+ switch(e.getJoystick().getPos()){
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+ case CENTER:
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+ break;
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+ case DOWN:
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+ player.setIndex(4);
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+ break;
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+ case DOWN_LEFT:
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+ player.setIndex(5);
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+ break;
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+ case DOWN_RIGHT:
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+ player.setIndex(3);
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+ break;
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+ case LEFT:
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+ player.setIndex(6);
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+ break;
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+ case RIGHT:
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+ player.setIndex(2);
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+ break;
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+ case UP:
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+ player.setIndex(0);
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+ break;
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+ case UP_LEFT:
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+ player.setIndex(7);
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+ break;
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+ case UP_RIGHT:
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+ player.setIndex(1);
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+ break;
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+ default:
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+ break;
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+ }
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+ }
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}
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