package model.objects; import java.awt.Color; import java.awt.Font; import java.awt.Graphics2D; import model.gameState.PlayState; public class InfoPanel { private String totalHighscore = "XXXXXX"; private int lifePercent; private int upgradeScore = 0; private int x, y; public InfoPanel(int x, int y){ this.x = x; this.y = y; updateIPanel(); } public void updateIPanel() { totalHighscore = "Score: " + PlayState.currentScore; lifePercent =+ PlayState.lifePoints; if(0 <= PlayState.currentScore && PlayState.currentScore <=100) { upgradeScore = PlayState.currentScore; } if(PlayState.currentScore == 100) { } } public void draw(Graphics2D g2){ g2.fillRect(x, y, 256, 1024); Font scoreFont = new Font("OCR A Extended", Font.BOLD, 30); g2.setFont(scoreFont); g2.setColor(Color.ORANGE); g2.drawString(totalHighscore, 25, 75); g2.drawRect(25, 100, 200, 30); g2.drawRect(25, 300, 200, 700); g2.setColor(Color.GREEN); g2.fillRect(25, 100, 2 * lifePercent, 30); g2.setColor(Color.YELLOW); g2.fillRect(25, 1000 - 7 * upgradeScore, 200, 0 + 7 * upgradeScore); g2.setColor(Color.BLACK); } }