package model.objects; import java.awt.Graphics2D; import java.awt.Polygon; import java.awt.geom.Line2D; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import java.util.ArrayList; import java.util.List; import model.drawObjects.Enemy; import model.gameState.PlayState; public class PlayArea { public List paths; private Polygon octagon,hitArea; public Rectangle2D[] hitAreas; //de area voor elk path die de enemy moet raken public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) { super(); paths = new ArrayList(); int amountOfAngles = 8; double middlePointX = widthOfGameScreen/2+xToRight; double middlePointY = heightOfGameScreen/2; octagon = new Polygon(); for(int i = 0; i < amountOfAngles; i++){ octagon.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))), (int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2)))); } hitArea = new Polygon(); sizeOctagon += PlayState.sizeOfEnemy; for(int i = 0; i < amountOfAngles; i++){ hitArea.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))), (int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2)))); } hitAreas = new Rectangle2D[amountOfAngles]; int newIndex; Point2D beginPoint,endPoint; for(int index = 0; index < hitAreas.length; index++){ //in het polygon staat de cooridinaten van de top niet als eerste in de array, maar op index 6.n newIndex = (index+6+8)%8; hitAreas[index] = new Rectangle2D.Double(); beginPoint = new Point2D.Double(octagon.xpoints[newIndex], octagon.ypoints[newIndex]); endPoint = new Point2D.Double(hitArea.xpoints[newIndex], hitArea.ypoints[newIndex]); hitAreas[index].setFrameFromDiagonal(beginPoint,endPoint); } Rectangle2D cr = null;//cr --> current rectangle double size = (hitAreas[1].getWidth() - 10)/2;//dit is de grootte van een zijde als die van de oorspronklijke 0 was. cr = hitAreas[0]; hitAreas[0].setFrame(cr.getX()-size/2, cr.getY()+1, size, cr.getHeight()); cr = hitAreas[2]; hitAreas[2].setFrame(cr.getX()-1, cr.getY()-size/2, cr.getWidth(), size); cr = hitAreas[4]; hitAreas[4].setFrame(cr.getX()-size/2, cr.getY()-1, size, cr.getHeight()); cr = hitAreas[6]; hitAreas[6].setFrame(cr.getX()+1, cr.getY()-size/2, cr.getWidth(), size); widthOfGameScreen += xToRight; // paths.add(new Path(middlePointX,0 ,hitArea.xpoints[6],hitArea.ypoints[6]));//top // paths.add(new Path(widthOfGameScreen,0 ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top // paths.add(new Path(widthOfGameScreen,middlePointY ,hitArea.xpoints[0],hitArea.ypoints[0]));//right // paths.add(new Path(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down // paths.add(new Path(middlePointX,heightOfGameScreen ,hitArea.xpoints[2],hitArea.ypoints[2]));//down // paths.add(new Path(xToRight,heightOfGameScreen ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down // paths.add(new Path(xToRight,middlePointY ,hitArea.xpoints[4],hitArea.ypoints[4]));//left // paths.add(new Path(xToRight,0 ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top double angleX,angleY; angleX = (Math.cos(Math.toRadians(45)))*Enemy.distanceToOctagon; angleY = (Math.sin(Math.toRadians(45)))*Enemy.distanceToOctagon; paths.add(new Path(hitArea.xpoints[6],hitArea.ypoints[6]-Enemy.distanceToOctagon ,hitArea.xpoints[6],hitArea.ypoints[6]));//top paths.add(new Path(hitArea.xpoints[7] + angleX,hitArea.ypoints[7] - angleY ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top paths.add(new Path(hitArea.xpoints[0]+Enemy.distanceToOctagon,hitArea.ypoints[0] ,hitArea.xpoints[0],hitArea.ypoints[0]));//right paths.add(new Path(hitArea.xpoints[1]+angleX,hitArea.ypoints[1]+angleY ,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down paths.add(new Path(hitArea.xpoints[2],hitArea.ypoints[2]+Enemy.distanceToOctagon ,hitArea.xpoints[2],hitArea.ypoints[2]));//down paths.add(new Path(hitArea.xpoints[3] - angleX,hitArea.ypoints[3] + angleY ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down paths.add(new Path(hitArea.xpoints[4] - Enemy.distanceToOctagon,hitArea.ypoints[4] ,hitArea.xpoints[4],hitArea.ypoints[4]));//left paths.add(new Path(hitArea.xpoints[5] - angleX,hitArea.ypoints[5] - angleY ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top } public void draw(Graphics2D g2){ Line2D current; int index; for(int i = 0; i < paths.size(); i++){ current = paths.get(i); index = (i+14)%8; g2.drawLine((int)current.getX1(), (int)current.getY1(), octagon.xpoints[index],octagon.ypoints[index]); } g2.draw(octagon); g2.draw(hitArea); // for(Rectangle2D hit : hitAreas){ // g2.fill(hit); // } } public Line2D getLine(int index){ if(index < 0){ index = 0; } if(index >= 8 ){ index = 7; } return paths.get(index); } }