package model.gameState; import java.awt.Color; import java.awt.Graphics2D; import java.awt.geom.Line2D; import java.awt.geom.Rectangle2D; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import model.drawObjects.Bullet; import model.drawObjects.Enemy; import model.drawObjects.Player; import model.objects.InfoPanel; import model.objects.PlayArea; import control.GameStateManager; import control.button.ButtonEvent; import control.joystick.JoystickEvent; public class PlayState extends GameState{ public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024); private PlayArea area; private InfoPanel infoPanel; private Player player; private List enemys; private Color[] colors = {Color.MAGENTA,Color.RED,Color.GREEN,Color.YELLOW,Color.CYAN}; public PlayState(GameStateManager gsm) { super(gsm); area = new PlayArea((int) borderRect.getX(),1024,1024,100); infoPanel = new InfoPanel(0, 0); enemys = new ArrayList(); player = new Player(1280-1024+1024/2, 1024/2,area); for(int i = 0; i < 8; i++){ Line2D line = area.getLine(i); addEnemy(line, Color.BLUE, 100); } } @Override public void init() { } @Override public void update() { player.update(); Iterator enemyIterator = enemys.iterator(); while(enemyIterator.hasNext()){ Enemy e = enemyIterator.next(); Iterator bulletIterator = player.bullets.iterator(); while(bulletIterator.hasNext()){ if(e.hit(bulletIterator.next())){ enemyIterator.remove(); bulletIterator.remove(); } } if(area.octagon.intersects(e.getCircle().getBounds2D())){ enemyIterator.remove(); }else{ e.update(); } } while(enemys.size() < 8){ int index = (int)(Math.random()*8); int speed = (int)(Math.random()*1000); int color = (int)(Math.random()*colors.length); Line2D line = area.getLine(index); addEnemy(line,colors[color],speed); } } @Override public void draw(Graphics2D g2) { infoPanel.draw(g2); g2.setClip(borderRect); area.draw(g2); if(enemys != null){ if(!enemys.isEmpty()){ for(Enemy enemy : enemys){ enemy.draw(g2); } } } if(player != null) player.draw(g2); } public void addEnemy(Line2D path,Color c,double speed){ enemys.add(new Enemy(path,c,20,speed)); } @Override public void buttonPressed(ButtonEvent e) { System.out.println("Playstate button pressed: "+e.getButton().getButtonID()); switch(e.getButton().getButtonID()){ case 1: player.addBullet(Color.RED); break; case 2: player.addBullet(Color.BLUE); break; case 3: player.addBullet(Color.GREEN); break; case 4: player.addBullet(Color.YELLOW); break; case 5: player.addBullet(Color.MAGENTA); break; case 6: player.addBullet(Color.CYAN); break; } } @Override public void buttonReleased(ButtonEvent e) { // System.out.println("Playstate button released: "+e.getButton().getButtonID()); } @Override public void onJoystickMoved(JoystickEvent e) { switch(e.getJoystick().getPos()){ case CENTER: break; case DOWN: player.setIndex(4); break; case DOWN_LEFT: player.setIndex(5); break; case DOWN_RIGHT: player.setIndex(3); break; case LEFT: player.setIndex(6); break; case RIGHT: player.setIndex(2); break; case UP: player.setIndex(0); break; case UP_LEFT: player.setIndex(7); break; case UP_RIGHT: player.setIndex(1); break; default: break; } } }