package model.gameState; import java.awt.BasicStroke; import java.awt.Color; import java.awt.Graphics2D; import java.awt.Stroke; import java.awt.geom.Rectangle2D; import java.util.Iterator; import model.SongHandler; import model.drawObjects.Enemy; import model.drawObjects.Player; import model.objects.InfoPanel; import model.objects.Path; import model.objects.PlayArea; import audio.ButtonInstance; import audio.ObjectInstance; import control.GameStateManager; import control.GameStateManager.State; import control.button.Button; import control.button.ButtonEvent; import control.button.ButtonHandler; import control.joystick.JoystickEvent; public class PlayState extends GameState { public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024); private PlayArea area; private InfoPanel infoPanel; private Player player; private Stroke stroke; public static int sizeOfEnemy = 40; public static int currentScore = 0; public static int comboScore = 0; public static double lifePoints = 100; private long oldProgress = 0; public PlayState(GameStateManager gsm, SongHandler sh) { super(gsm, sh); infoPanel = new InfoPanel(0, 0); area = new PlayArea(256, 1024, 1024, 125); player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2); stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND); } @Override public void init() { lifePoints = 100; currentScore = 0; comboScore = 0; oldProgress = 0 ; for(Path p : area.paths) { p.getEnemysInPath().clear(); } try { Thread.sleep(2000); } catch (InterruptedException e) { e.printStackTrace(); } sh.play(); for (int i = 1; i < ButtonHandler.getButtons().size(); i++) { Button b = ButtonHandler.getButton(i); b.setColor(Color.BLACK); } ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor()); } @Override public void update(float factor) { long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000)); for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) { Button b = ButtonHandler.getButton(bu.getButtonID()); b.setColor(bu.getColor()); } for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) { Path p = area.paths.get(ob.getDirection()); p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength()); } oldProgress = progress; player.update(factor); for (Path path : area.paths) { Iterator enemyIterator = path.getEnemysInPath().iterator(); while (enemyIterator.hasNext()) { Enemy e = enemyIterator.next(); if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) { enemyIterator.remove(); lifePoints -= 5; comboScore /= 2; } e.update(factor); } } lifePoints -= 0.002 * factor; if(lifePoints <= 0) gsm.setState(State.MENU_STATE); if(comboScore >= 100) { comboScore = 0; currentScore += 500; } infoPanel.updateIPanel(); } @Override public void draw(Graphics2D g2) { try { infoPanel.draw(g2); g2.setClip(borderRect); area.draw(g2); g2.setStroke(stroke); for (Path p : area.paths) { if (p.getEnemysInPath() != null) { for (Enemy enemy : p.getEnemysInPath()) { enemy.draw(g2); } } } if (player != null) player.draw(g2); } catch (Exception e) { } } @Override public void buttonPressed(ButtonEvent e) { boolean notHit = true; Iterator enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator(); while (enemysInPath.hasNext()) { Enemy enemy = enemysInPath.next(); if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) { if (e.getButton().getColor().equals(enemy.getColor())) { currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon; comboScore += 5; lifePoints = Math.min(lifePoints+10, 100); enemysInPath.remove(); notHit = false; break; } } } player.setBeat(); if(notHit) { if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0) { lifePoints -= 1.5; } } if(e.getButton().getButtonID() == 0) { gsm.setState(State.MENU_STATE); } } @Override public void buttonReleased(ButtonEvent e) { } @Override public void onJoystickMoved(JoystickEvent e) { switch (e.getJoystick().getPos()) { case CENTER: break; case DOWN: player.setIndex(4); break; case DOWN_LEFT: player.setIndex(5); break; case DOWN_RIGHT: player.setIndex(3); break; case LEFT: player.setIndex(6); break; case RIGHT: player.setIndex(2); break; case UP: player.setIndex(0); break; case UP_LEFT: player.setIndex(7); break; case UP_RIGHT: player.setIndex(1); break; default: break; } } public void addEnemy(int pathID, Color color) { Path path = area.paths.get(pathID); Enemy e = new Enemy(pathID, 1, color, path); path.getEnemysInPath().addLast(e); } }