package model.gameState; import java.awt.BasicStroke; import java.awt.Color; import java.awt.Graphics2D; import java.awt.Stroke; import java.awt.geom.Ellipse2D; import java.awt.geom.Rectangle2D; import java.util.Iterator; import main.Window; import model.SongHandler; import model.drawObjects.Enemy; import model.drawObjects.Player; import model.objects.InfoPanel; import model.objects.Path; import model.objects.PlayArea; import audio.ButtonInstance; import audio.ObjectInstance; import control.GameStateManager; import control.GameStateManager.State; import control.button.Button; import control.button.ButtonEvent; import control.button.ButtonHandler; import control.joystick.JoystickEvent; import data.io.SQLConnector; public class PlayState extends GameState { public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024); private PlayArea area; private InfoPanel infoPanel; private Player player; private Stroke stroke; private Stroke borderStroke; public static int sizeOfEnemy = 40; public static int currentScore = 0; public static int comboScore = 0; public static double lifePoints = 100; private int enemies_hit = 0; private int enemies_missed = 0; private int buttons_pressed = 0; private int joystick_moved = 0; private boolean init = false; private long oldProgress = 0; public PlayState(GameStateManager gsm, SongHandler sh, SQLConnector sql) { super(gsm, sh, sql); infoPanel = new InfoPanel(0, 0, sh); area = new PlayArea(256, 1024, 1024, 125); player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2); stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND); borderStroke = new BasicStroke(sizeOfEnemy+2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND); } @Override public void init() { init = true; lifePoints = 100; currentScore = 0; comboScore = 0; oldProgress = 0; enemies_hit = 0; enemies_missed = 0; buttons_pressed = 0; joystick_moved = 0; for(Path p : area.paths) { p.getEnemysInPath().clear(); } for (int i = 1; i < ButtonHandler.getButtons().size(); i++) { Button b = ButtonHandler.getButton(i); b.setColor(Color.BLACK); } ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor()); sh.play(); init = false; } @Override public void update(float factor) { if(init) return; long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000)); for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) { Button b = ButtonHandler.getButton(bu.getButtonID()); b.setColor(bu.getColor()); } for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) { Path p = area.paths.get(ob.getDirection()); p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength()); } if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2) endGame(); // System.out.println(progress - oldProgress + " / " + area.paths.get(player.getIndex()).getEnemysInPath().size()); oldProgress = progress; Enemy closedEnemy = null; player.update(factor); for (Path path : area.paths) { Iterator enemyIterator = path.getEnemysInPath().iterator(); while (enemyIterator.hasNext()) { Enemy e = enemyIterator.next(); // System.out.println("Path: "+e.getIndex()+"\tDistance: "+(Enemy.distanceToOctagon-e.getDistanceFromStart())); if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) { enemyIterator.remove(); lifePoints -= 5; comboScore /= 2; enemies_missed++; } if(closedEnemy == null){ closedEnemy = e; } if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){ closedEnemy = e; } e.update(factor); } } lifePoints -= 0.002 * factor; infoPanel.updateIPanel(); if(lifePoints <= 0) { endGame(); } if(comboScore >= 100) { comboScore = 0; currentScore += 500; } area.count(); if(closedEnemy == null){ area.pathPainted(-1, null); }else{ area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor()); } } private void endGame() { gsm.setState(State.GAMEOVER_STATE); sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved); } @Override public void draw(Graphics2D g2) { try { infoPanel.draw(g2); g2.setClip(borderRect); area.draw(g2); for (Path p : area.paths) { if (p.getEnemysInPath() != null) { for (Enemy enemy : p.getEnemysInPath()) { g2.setStroke(borderStroke); enemy.draw(g2, true); g2.setStroke(stroke); enemy.draw(g2); } } } if (player != null) player.draw(g2); } catch (Exception e) { } if(!Window.ON_RASP){ int width,height; width = g2.getFontMetrics().stringWidth(""); height = g2.getFontMetrics().getHeight(); for (int i = 1; i < ButtonHandler.getButtons().size(); i++) { Ellipse2D oval = new Ellipse2D.Double(880+(50*i), 0, 50, 50); g2.setColor(ButtonHandler.getButton(i).getColor()); g2.fill(oval); g2.setColor(Color.BLACK); width = g2.getFontMetrics().stringWidth(""+i); g2.drawString(""+i, (int)oval.getCenterX()-width/2,(int)oval.getMaxY()+height); } } } @Override public void buttonPressed(ButtonEvent e) { boolean notHit = true; Iterator enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator(); while (enemysInPath.hasNext()) { Enemy enemy = enemysInPath.next(); if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) { if (e.getButton().getColor().equals(enemy.getColor())) { currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon; comboScore += 5; lifePoints = Math.min(lifePoints+10, 100); area.setHitAreaColor(enemy.getColor()); area.hit(); enemies_hit++; enemysInPath.remove(); notHit = false; break; } } } player.setBeat(); if(notHit) { if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0) { lifePoints -= 1.5; } } if(e.getButton().getButtonID() == 0) { endGame(); } else buttons_pressed++; } @Override public void buttonReleased(ButtonEvent e) { } @Override public void onJoystickMoved(JoystickEvent e) { switch (e.getJoystick().getPos()) { case CENTER: break; case DOWN: player.setIndex(4); break; case DOWN_LEFT: player.setIndex(5); break; case DOWN_RIGHT: player.setIndex(3); break; case LEFT: player.setIndex(6); break; case RIGHT: player.setIndex(2); break; case UP: player.setIndex(0); break; case UP_LEFT: player.setIndex(7); break; case UP_RIGHT: player.setIndex(1); break; default: break; } joystick_moved++; } public void addEnemy(int pathID, Color color) { Path path = area.paths.get(pathID); Enemy e = new Enemy(pathID, 1, color, path); path.getEnemysInPath().addLast(e); } }