package view; import java.awt.Color; import java.awt.Dimension; import java.awt.Font; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.RenderingHints; import java.awt.Toolkit; import javax.swing.JPanel; import control.GameStateManager; import control.LedHandler; public class GameView extends JPanel{ /** * */ private static final long serialVersionUID = 1939480784205689618L; LedHandler led; GameStateManager gsm; Font fpsfont = new Font("OCR A Extended", Font.BOLD, 60); public GameView(LedHandler led,GameStateManager gsm) { this.led=led; this.gsm = gsm; this. setPreferredSize(new Dimension(1280,1024)); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; RenderingHints rh = new RenderingHints( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2d.setRenderingHints(rh); gsm.currentState.draw(g2d); g2d.setColor(Color.RED); g2d.setFont(fpsfont); g2d.drawString(gsm.fps + "fps", 1000, 40); Toolkit.getDefaultToolkit().sync(); } }