package model; import java.awt.Color; import main.Window; import control.GameStateManager; import control.LedHandler; import control.button.ButtonHandler; public class GameModel { public static Color[] colors = { Color.GREEN, Color.YELLOW, Color.RED, Color.MAGENTA, Color.CYAN, Color.WHITE }; private GameStateManager gsm; private LedHandler led; private int count = 0; public GameModel(SongHandler sh, GameStateManager gsm, LedHandler led) { this.gsm = gsm; this.led = led; for (int i = 1; i < ButtonHandler.getButtons().size(); i++) { ButtonHandler.getButtons().get(i).setColor(colors[i - 1]); ; } } public void update(float factor) { gsm.update(factor); Color c = colors[(int) (Math.random() * (colors.length - 1) + 1)]; if (Window.ON_RASP) { count++; if(count>15) { for (int i = 7; i < 54; i++) { led.setLed(i, c.getRed(), c.getGreen(), c.getBlue()); } led.show(); count = 0; } } } }