package model.gameState; import java.awt.BasicStroke; import java.awt.Color; import java.awt.Graphics2D; import java.awt.geom.Line2D; import java.awt.geom.Rectangle2D; import java.util.ArrayList; import java.util.Collections; import java.util.Iterator; import java.util.List; import model.GameModel; import model.drawObjects.Bullet; import model.drawObjects.Enemy; import model.drawObjects.Player; import model.objects.InfoPanel; import model.objects.PlayArea; import control.GameStateManager; import control.button.ButtonEvent; import control.joystick.JoystickEvent; public class PlayState extends GameState{ public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024); private PlayArea area; private InfoPanel infoPanel; private Player player; private List enemys; private List bullets; private Iterator enemyIterator; private Iterator bulletIterator; public static int currentScore = 0; public static int lifePoints = 100; public PlayState(GameStateManager gsm) { super(gsm); area = new PlayArea((int) borderRect.getX(),1024,1024,100); infoPanel = new InfoPanel(0, 0); enemys = new ArrayList(); bullets =new ArrayList(); player = new Player(1280-1024+1024/2, 1024/2); for(int i = 0; i < 8; i++){ Line2D line = area.getLine(i); addEnemy(line, Color.BLUE, 200); } } @Override public void init() { } @Override public void update() { player.update(); bulletIterator = bullets.iterator(); while(bulletIterator.hasNext()){ Bullet b = bulletIterator.next(); //als de bullet de border raakt verwijder hem, anders update je hem if(!borderRect.intersectsLine(b.getBullet())){ bulletIterator.remove(); break; }else{ b.update(); } } enemyIterator = enemys.iterator(); while(enemyIterator.hasNext()){ Enemy e = enemyIterator.next(); e.update(); //als de enemy de octagon raakt verwijder hem if(area.octagon.intersects(e.getCircle().getBounds2D())){ lifePoints -= 5; if(lifePoints < 10){ lifePoints += 10; //Dit is voor te testen. } enemyIterator.remove(); } //nu kijken of je de enemy raakt met een bullet else{ bulletIterator = bullets.iterator(); while(bulletIterator.hasNext()){ Bullet b = bulletIterator.next(); //kijkt of de enemy een bullet tegen komt, zoja verwijder de bullet, zoniet update de enemy. if(e.bulletHitMe(b)){ bulletIterator.remove(); //kijkt of de bullet die de enemy heeft gehit, ook dezelfde kleur heeft als de enemy, zoja verwijder de enemy if(e.ColorHitMe(b)){ currentScore += 100; if(lifePoints < 100) { lifePoints += 5; } enemyIterator.remove(); break; } } } } infoPanel.updateIPanel(); } while(enemys.size() < 8){ int index = (int)(Math.random()*8); int color = (int)(Math.random()*GameModel.colors.length); Line2D line = area.getLine(index); addEnemy(line,GameModel.colors[color],200); } } @Override public void draw(Graphics2D g2) { try{ infoPanel.draw(g2); g2.setClip(borderRect); area.draw(g2); if(enemys != null){ for(Enemy enemy : enemys){ enemy.draw(g2); } } g2.setStroke(new BasicStroke(5)); for(Bullet b : bullets){ b.draw(g2); } if(player != null) player.draw(g2); }catch(Exception e){}; } @Override public void buttonPressed(ButtonEvent e) { if(e.getButton().getButtonID() != 0){ addBullet(GameModel.colors[e.getButton().getButtonID()-1],player.getIndex()); } } @Override public void buttonReleased(ButtonEvent e) { } @Override public void onJoystickMoved(JoystickEvent e) { switch(e.getJoystick().getPos()){ case CENTER: break; case DOWN: player.setIndex(4); break; case DOWN_LEFT: player.setIndex(5); break; case DOWN_RIGHT: player.setIndex(3); break; case LEFT: player.setIndex(6); break; case RIGHT: player.setIndex(2); break; case UP: player.setIndex(0); break; case UP_LEFT: player.setIndex(7); break; case UP_RIGHT: player.setIndex(1); break; default: break; } } public void addEnemy(Line2D path,Color c,double speed){ enemys.add(new Enemy(path,c,20,speed)); } public void addBullet(Color c,int index){ ; bullets.add(new Bullet(10, c, 10, index,area.paths.get(index))); } public void removeBullet(Bullet bullet){ bullets.remove(bullet); } }