package model.gameState; import image.Images; import image.Images.ImageType; import java.awt.Color; import java.awt.Font; import java.awt.GradientPaint; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.RenderingHints; import java.awt.Transparency; import java.awt.image.BufferedImage; import java.awt.image.VolatileImage; import model.SongHandler; import control.GameStateManager; import control.GameStateManager.State; import control.button.ButtonEvent; import control.joystick.JoystickEvent; public class TitleState extends GameState { BufferedImage pressStart = Images.getImage(ImageType.pressstart); BufferedImage colorStrike = Images.getImage(ImageType.colorstrike); BufferedImage kast = Images.getImage(ImageType.kast); VolatileImage background; Font textFont = new Font("OCR A Extended", Font.BOLD, 15); Font textFont2 = new Font("OCR A Extended", Font.BOLD, 130); GradientPaint gp = new GradientPaint(300, 0, new Color(0,0,1, 0.6f),980,1024 ,new Color(0,0,1, 0.2f)); int index = 0; int varx = 0; int frame; int indexKast = 0; int xKast=0; public TitleState(GameStateManager gsm, SongHandler sh){ super(gsm, sh); createBackground(); } @Override public void init() { } @Override public void update(float factor) { frame++; indexKast++; } @Override public void draw(Graphics2D g2) { g2.drawImage(background, 0, 0, 1280, 1024, null); int image_x = ((frame / 6) % 6) * 49; g2.drawImage(pressStart.getSubimage(image_x, 0, 49, 26), 640-122, 512, 245, 130, null); xKast = indexKast/10; xKast%=4; //g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 640-122,650,300,400,null); g2.drawImage(kast.getSubimage(xKast*300,0,300,400), 100,300,300,400,null); } @Override public void buttonPressed(ButtonEvent e) { switch(e.getButton().getButtonID()){ case 0: gsm.setState(State.MENU_STATE); break; } } @Override public void buttonReleased(ButtonEvent e) { } @Override public void onJoystickMoved(JoystickEvent e) { } public void createBackground(){ background = Images.initVolatileImage(1280, 1024, Transparency.OPAQUE); Graphics2D g2 = background.createGraphics(); RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2.setRenderingHints(rh); g2.setColor(new Color(1,1,1, 0.3f)); g2.fillRect(0,0,1280,1024); g2.setColor(new Color(0,1,0, 0.7f)); g2.fillRect(0,0,100,1024); g2.fillRect(1180,0,100,1024); g2.setColor(new Color(1,1,0, 0.7f)); g2.fillRect(100,0,100,1024); g2.fillRect(1080,0,100,1024); g2.setColor(new Color(1,0,0, 0.7f)); g2.fillRect(200,0,100,1024); g2.fillRect(980,0,100,1024); g2.setPaint(gp); g2.fillRect(300, 0, 680, 1024); g2.setFont(textFont); g2.setColor(Color.WHITE); g2.drawString("©2015 Team Hamtaro", 550, 1012); g2.setColor(Color.RED); g2.setFont(textFont2); g2.drawString("Color", 385, 212); g2.drawString("Strike", 390, 342); g2.dispose(); background.createGraphics(); } }