package model.gameState; import java.awt.Graphics2D; import java.awt.event.KeyEvent; import control.GameStateManager; public class MenuState extends GameState { public MenuState(GameStateManager gsm) { super(gsm); } @Override public void init() { // TODO Auto-generated method stub } @Override public void update() { // TODO Auto-generated method stub } @Override public void draw(Graphics2D g2) { g2.fillRect(10, 10, 100, 10); } @Override public void keyPressed(KeyEvent e) { if(e.getKeyCode() == KeyEvent.VK_Q){ gsm.next(); } } @Override public void keyReleased(KeyEvent e) { // TODO Auto-generated method stub } }