package model.gameState; import java.awt.Graphics2D; import control.GameStateManager; import control.button.ButtonEvent; import control.joystick.JoystickEvent; public abstract class GameState { protected GameStateManager gsm; public GameState(GameStateManager gsm) { super(); this.gsm = gsm; } public abstract void init(); public abstract void update(); public abstract void draw(Graphics2D g2); public abstract void buttonPressed(ButtonEvent e); public abstract void buttonReleased(ButtonEvent e); public abstract void onJoystickMoved(JoystickEvent e); }