package view; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JPanel; import javax.swing.Timer; public class GameView extends JPanel implements ActionListener{ Timer t; public GameView() { t = new Timer(1000/30, this); t.start(); } public void actionPerformed(ActionEvent arg0) { repaint(); } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; } }