PlayState.java 5.7 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.Iterator;
  8. import model.SongHandler;
  9. import model.drawObjects.Enemy;
  10. import model.drawObjects.Player;
  11. import model.objects.InfoPanel;
  12. import model.objects.Path;
  13. import model.objects.PlayArea;
  14. import audio.ButtonInstance;
  15. import audio.ObjectInstance;
  16. import control.GameStateManager;
  17. import control.GameStateManager.State;
  18. import control.button.Button;
  19. import control.button.ButtonEvent;
  20. import control.button.ButtonHandler;
  21. import control.joystick.JoystickEvent;
  22. public class PlayState extends GameState {
  23. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  24. private PlayArea area;
  25. private InfoPanel infoPanel;
  26. private Player player;
  27. private Stroke stroke;
  28. public static int sizeOfEnemy = 40;
  29. public static int currentScore = 0;
  30. public static int comboScore = 0;
  31. public static double lifePoints = 100;
  32. private long oldProgress = 0;
  33. public PlayState(GameStateManager gsm, SongHandler sh) {
  34. super(gsm, sh);
  35. infoPanel = new InfoPanel(0, 0, sh);
  36. area = new PlayArea(256, 1024, 1024, 125);
  37. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  38. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  39. }
  40. @Override
  41. public void init() {
  42. lifePoints = 100;
  43. currentScore = 0;
  44. comboScore = 0;
  45. oldProgress = 0 ;
  46. for(Path p : area.paths)
  47. {
  48. p.getEnemysInPath().clear();
  49. }
  50. try {
  51. Thread.sleep(2000);
  52. } catch (InterruptedException e) {
  53. e.printStackTrace();
  54. }
  55. sh.play();
  56. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  57. Button b = ButtonHandler.getButton(i);
  58. b.setColor(Color.BLACK);
  59. }
  60. ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
  61. }
  62. @Override
  63. public void update(float factor) {
  64. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  65. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
  66. Button b = ButtonHandler.getButton(bu.getButtonID());
  67. b.setColor(bu.getColor());
  68. }
  69. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
  70. Path p = area.paths.get(ob.getDirection());
  71. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  72. }
  73. if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
  74. gsm.setState(State.GAMEOVER_STATE);
  75. oldProgress = progress;
  76. Enemy closedEnemy = null;
  77. player.update(factor);
  78. for (Path path : area.paths) {
  79. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  80. while (enemyIterator.hasNext()) {
  81. Enemy e = enemyIterator.next();
  82. // System.out.println("Path: "+e.getIndex()+"\tDistance: "+(Enemy.distanceToOctagon-e.getDistanceFromStart()));
  83. if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
  84. enemyIterator.remove();
  85. lifePoints -= 5;
  86. comboScore /= 2;
  87. }
  88. if(closedEnemy == null){
  89. closedEnemy = e;
  90. }
  91. if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
  92. closedEnemy = e;
  93. }
  94. e.update(factor);
  95. }
  96. }
  97. lifePoints -= 0.002 * factor;
  98. if(lifePoints <= 0)
  99. gsm.setState(State.GAMEOVER_STATE);
  100. if(comboScore >= 100)
  101. {
  102. comboScore = 0;
  103. currentScore += 500;
  104. }
  105. infoPanel.updateIPanel();
  106. area.count();
  107. if(closedEnemy == null){
  108. area.pathPainted(-1, null);
  109. }else{
  110. area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
  111. }
  112. }
  113. @Override
  114. public void draw(Graphics2D g2) {
  115. try {
  116. infoPanel.draw(g2);
  117. g2.setClip(borderRect);
  118. area.draw(g2);
  119. g2.setStroke(stroke);
  120. for (Path p : area.paths) {
  121. if (p.getEnemysInPath() != null) {
  122. for (Enemy enemy : p.getEnemysInPath()) {
  123. enemy.draw(g2);
  124. }
  125. }
  126. }
  127. if (player != null)
  128. player.draw(g2);
  129. } catch (Exception e) {
  130. }
  131. }
  132. @Override
  133. public void buttonPressed(ButtonEvent e) {
  134. boolean notHit = true;
  135. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
  136. while (enemysInPath.hasNext()) {
  137. Enemy enemy = enemysInPath.next();
  138. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
  139. if (e.getButton().getColor().equals(enemy.getColor())) {
  140. currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
  141. comboScore += 5;
  142. lifePoints = Math.min(lifePoints+10, 100);
  143. area.setHitAreaColor(enemy.getColor());
  144. area.hit();
  145. enemysInPath.remove();
  146. notHit = false;
  147. break;
  148. }
  149. }
  150. }
  151. player.setBeat();
  152. if(notHit)
  153. {
  154. if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
  155. {
  156. lifePoints -= 1.5;
  157. }
  158. }
  159. if(e.getButton().getButtonID() == 0)
  160. {
  161. gsm.setState(State.GAMEOVER_STATE);
  162. }
  163. }
  164. @Override
  165. public void buttonReleased(ButtonEvent e) {
  166. }
  167. @Override
  168. public void onJoystickMoved(JoystickEvent e) {
  169. switch (e.getJoystick().getPos()) {
  170. case CENTER:
  171. break;
  172. case DOWN:
  173. player.setIndex(4);
  174. break;
  175. case DOWN_LEFT:
  176. player.setIndex(5);
  177. break;
  178. case DOWN_RIGHT:
  179. player.setIndex(3);
  180. break;
  181. case LEFT:
  182. player.setIndex(6);
  183. break;
  184. case RIGHT:
  185. player.setIndex(2);
  186. break;
  187. case UP:
  188. player.setIndex(0);
  189. break;
  190. case UP_LEFT:
  191. player.setIndex(7);
  192. break;
  193. case UP_RIGHT:
  194. player.setIndex(1);
  195. break;
  196. default:
  197. break;
  198. }
  199. }
  200. public void addEnemy(int pathID, Color color) {
  201. Path path = area.paths.get(pathID);
  202. Enemy e = new Enemy(pathID, 1, color, path);
  203. path.getEnemysInPath().addLast(e);
  204. }
  205. }