GameView.java 964 B

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  1. package view;
  2. import java.awt.Dimension;
  3. import java.awt.Graphics;
  4. import java.awt.Graphics2D;
  5. import java.awt.RenderingHints;
  6. import java.awt.event.ActionEvent;
  7. import java.awt.event.ActionListener;
  8. import javax.swing.JPanel;
  9. import javax.swing.Timer;
  10. import control.GameStateManager;
  11. import control.LedHandler;
  12. public class GameView extends JPanel{
  13. /**
  14. *
  15. */
  16. private static final long serialVersionUID = 1939480784205689618L;
  17. LedHandler led;
  18. GameStateManager gsm;
  19. public GameView(LedHandler led,GameStateManager gsm)
  20. {
  21. this.led=led;
  22. this.gsm = gsm;
  23. setPreferredSize(new Dimension(1280,1024));
  24. }
  25. @Override
  26. public void paintComponent(Graphics g)
  27. {
  28. super.paintComponent(g);
  29. Graphics2D g2d = (Graphics2D) g;
  30. RenderingHints rh = new RenderingHints(
  31. RenderingHints.KEY_ANTIALIASING,
  32. RenderingHints.VALUE_ANTIALIAS_ON);
  33. g2d.setRenderingHints(rh);
  34. gsm.currentState.draw(g2d);
  35. }
  36. }