PlayState.java 5.2 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.Iterator;
  8. import model.SongHandler;
  9. import model.drawObjects.Enemy;
  10. import model.drawObjects.Player;
  11. import model.objects.InfoPanel;
  12. import model.objects.Path;
  13. import model.objects.PlayArea;
  14. import audio.ButtonInstance;
  15. import audio.ObjectInstance;
  16. import control.GameStateManager;
  17. import control.GameStateManager.State;
  18. import control.button.Button;
  19. import control.button.ButtonEvent;
  20. import control.button.ButtonHandler;
  21. import control.joystick.JoystickEvent;
  22. public class PlayState extends GameState {
  23. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  24. private PlayArea area;
  25. private InfoPanel infoPanel;
  26. private Player player;
  27. private Stroke stroke;
  28. public static int sizeOfEnemy = 40;
  29. public static int currentScore = 0;
  30. public static int comboScore = 0;
  31. public static double lifePoints = 100;
  32. private long oldProgress = 0;
  33. public PlayState(GameStateManager gsm, SongHandler sh) {
  34. super(gsm, sh);
  35. infoPanel = new InfoPanel(0, 0, sh);
  36. area = new PlayArea(256, 1024, 1024, 125);
  37. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  38. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  39. }
  40. @Override
  41. public void init() {
  42. lifePoints = 100;
  43. currentScore = 0;
  44. comboScore = 0;
  45. oldProgress = 0 ;
  46. for(Path p : area.paths)
  47. {
  48. p.getEnemysInPath().clear();
  49. }
  50. try {
  51. Thread.sleep(2000);
  52. } catch (InterruptedException e) {
  53. e.printStackTrace();
  54. }
  55. sh.play();
  56. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  57. Button b = ButtonHandler.getButton(i);
  58. b.setColor(Color.BLACK);
  59. }
  60. ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
  61. }
  62. @Override
  63. public void update(float factor) {
  64. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  65. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
  66. Button b = ButtonHandler.getButton(bu.getButtonID());
  67. b.setColor(bu.getColor());
  68. }
  69. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
  70. Path p = area.paths.get(ob.getDirection());
  71. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  72. }
  73. if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
  74. gsm.setState(State.GAMEOVER_STATE);
  75. oldProgress = progress;
  76. player.update(factor);
  77. for (Path path : area.paths) {
  78. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  79. while (enemyIterator.hasNext()) {
  80. Enemy e = enemyIterator.next();
  81. if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
  82. enemyIterator.remove();
  83. lifePoints -= 5;
  84. comboScore /= 2;
  85. }
  86. e.update(factor);
  87. }
  88. }
  89. lifePoints -= 0.002 * factor;
  90. if(lifePoints <= 0)
  91. gsm.setState(State.GAMEOVER_STATE);
  92. if(comboScore >= 100)
  93. {
  94. comboScore = 0;
  95. currentScore += 500;
  96. }
  97. infoPanel.updateIPanel();
  98. }
  99. @Override
  100. public void draw(Graphics2D g2) {
  101. try {
  102. infoPanel.draw(g2);
  103. g2.setClip(borderRect);
  104. area.draw(g2);
  105. g2.setStroke(stroke);
  106. for (Path p : area.paths) {
  107. if (p.getEnemysInPath() != null) {
  108. for (Enemy enemy : p.getEnemysInPath()) {
  109. enemy.draw(g2);
  110. }
  111. }
  112. }
  113. if (player != null)
  114. player.draw(g2);
  115. } catch (Exception e) {
  116. }
  117. }
  118. @Override
  119. public void buttonPressed(ButtonEvent e) {
  120. boolean notHit = true;
  121. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
  122. while (enemysInPath.hasNext()) {
  123. Enemy enemy = enemysInPath.next();
  124. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
  125. if (e.getButton().getColor().equals(enemy.getColor())) {
  126. currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
  127. comboScore += 5;
  128. lifePoints = Math.min(lifePoints+10, 100);
  129. enemysInPath.remove();
  130. notHit = false;
  131. infoPanel.throwACoin();
  132. break;
  133. }
  134. }
  135. }
  136. player.setBeat();
  137. if(notHit)
  138. {
  139. if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
  140. {
  141. lifePoints -= 1.5;
  142. }
  143. }
  144. if(e.getButton().getButtonID() == 0)
  145. {
  146. gsm.setState(State.GAMEOVER_STATE);
  147. }
  148. }
  149. @Override
  150. public void buttonReleased(ButtonEvent e) {
  151. }
  152. @Override
  153. public void onJoystickMoved(JoystickEvent e) {
  154. switch (e.getJoystick().getPos()) {
  155. case CENTER:
  156. break;
  157. case DOWN:
  158. player.setIndex(4);
  159. break;
  160. case DOWN_LEFT:
  161. player.setIndex(5);
  162. break;
  163. case DOWN_RIGHT:
  164. player.setIndex(3);
  165. break;
  166. case LEFT:
  167. player.setIndex(6);
  168. break;
  169. case RIGHT:
  170. player.setIndex(2);
  171. break;
  172. case UP:
  173. player.setIndex(0);
  174. break;
  175. case UP_LEFT:
  176. player.setIndex(7);
  177. break;
  178. case UP_RIGHT:
  179. player.setIndex(1);
  180. break;
  181. default:
  182. break;
  183. }
  184. }
  185. public void addEnemy(int pathID, Color color) {
  186. Path path = area.paths.get(pathID);
  187. Enemy e = new Enemy(pathID, 1, color, path);
  188. path.getEnemysInPath().addLast(e);
  189. }
  190. }