GameControl.java 1.5 KB

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  1. package control;
  2. import java.awt.event.ActionEvent;
  3. import java.awt.event.ActionListener;
  4. import javax.swing.Timer;
  5. import model.GameModel;
  6. import view.GameView;
  7. import control.button.ButtonEvent;
  8. import control.button.ButtonListener;
  9. import control.joystick.JoystickEvent;
  10. import control.joystick.JoystickListener;
  11. public class GameControl implements JoystickListener, ButtonListener, ActionListener {
  12. private long lastTime = System.currentTimeMillis();
  13. GameModel model;
  14. GameView view;
  15. GameStateManager gsm;
  16. Timer update;
  17. public GameControl(final GameModel model, final GameView view,GameStateManager gsm)
  18. {
  19. this.model = model;
  20. this.view = view;
  21. this.gsm = gsm;
  22. view.setIgnoreRepaint(true);
  23. update = new Timer(1000/60,this);
  24. update.start();
  25. }
  26. @Override
  27. public void buttonPressed(ButtonEvent e) {
  28. // System.out.println("Game control, button pressed: "+e.getButton().getButtonID());
  29. gsm.currentState.buttonPressed(e);
  30. }
  31. @Override
  32. public void buttonReleased(ButtonEvent e) {
  33. // System.out.println("Game control, button released: "+e.getButton().getButtonID());
  34. gsm.currentState.buttonReleased(e);
  35. }
  36. @Override
  37. public void onJoystickMoved(JoystickEvent e) {
  38. gsm.currentState.onJoystickMoved(e);
  39. }
  40. @Override
  41. public void actionPerformed(ActionEvent e) {
  42. long currentTime = System.currentTimeMillis();
  43. long time = currentTime - lastTime;
  44. if(time > 1000/60)
  45. time = 1000/60;
  46. model.update(time);
  47. lastTime = currentTime;
  48. view.repaint();
  49. }
  50. }