PlayState.java 4.5 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.geom.Line2D;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.ArrayList;
  8. import java.util.Iterator;
  9. import java.util.List;
  10. import model.GameModel;
  11. import model.drawObjects.Bullet;
  12. import model.drawObjects.Enemy;
  13. import model.drawObjects.Player;
  14. import model.objects.InfoPanel;
  15. import model.objects.PlayArea;
  16. import control.GameStateManager;
  17. import control.button.ButtonEvent;
  18. import control.joystick.JoystickEvent;
  19. public class PlayState extends GameState{
  20. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  21. private PlayArea area;
  22. private InfoPanel infoPanel;
  23. private Player player;
  24. private List<Enemy> enemys;
  25. private List<Bullet> bullets;
  26. private Iterator<Enemy> enemyIterator;
  27. private Iterator<Bullet> bulletIterator;
  28. public static int currentScore = 0;
  29. public static int lifePoints = 100;
  30. public PlayState(GameStateManager gsm) {
  31. super(gsm);
  32. area = new PlayArea((int) borderRect.getX(),1024,1024,100);
  33. infoPanel = new InfoPanel(0, 0);
  34. enemys = new ArrayList<Enemy>();
  35. bullets =new ArrayList<Bullet>();
  36. player = new Player(1280-1024+1024/2, 1024/2);
  37. for(int i = 0; i < 8; i++){
  38. Line2D line = area.getLine(i);
  39. addEnemy(line, Color.RED, 200);
  40. }
  41. }
  42. @Override
  43. public void init() {
  44. }
  45. @Override
  46. public void update() {
  47. player.update();
  48. bulletIterator = bullets.iterator();
  49. while(bulletIterator.hasNext()){
  50. Bullet b = bulletIterator.next();
  51. //als de bullet de border raakt verwijder hem, anders update je hem
  52. if(!borderRect.intersectsLine(b.getBullet())){
  53. bulletIterator.remove();
  54. break;
  55. }else{
  56. b.update();
  57. }
  58. }
  59. enemyIterator = enemys.iterator();
  60. while(enemyIterator.hasNext()){
  61. Enemy e = enemyIterator.next();
  62. e.update();
  63. //als de enemy de octagon raakt verwijder hem
  64. if(area.octagon.intersects(e.getCircle().getBounds2D())){
  65. lifePoints -= 5;
  66. if(lifePoints < 10){
  67. lifePoints += 10; //Dit is voor te testen.
  68. }
  69. enemyIterator.remove();
  70. }
  71. //nu kijken of je de enemy raakt met een bullet
  72. else{
  73. bulletIterator = bullets.iterator();
  74. while(bulletIterator.hasNext()){
  75. Bullet b = bulletIterator.next();
  76. //kijkt of de enemy een bullet tegen komt, zoja verwijder de bullet, zoniet update de enemy.
  77. if(e.bulletHitMe(b)){
  78. bulletIterator.remove();
  79. //kijkt of de bullet die de enemy heeft gehit, ook dezelfde kleur heeft als de enemy, zoja verwijder de enemy
  80. if(e.ColorHitMe(b)){
  81. currentScore += 1;
  82. if(lifePoints < 100) {
  83. lifePoints += 5;
  84. }
  85. enemyIterator.remove();
  86. break;
  87. }
  88. }
  89. }
  90. }
  91. infoPanel.updateIPanel();
  92. }
  93. while(enemys.size() < 8){
  94. int index = (int)(Math.random()*8);
  95. int color = (int)(Math.random()*GameModel.colors.length);
  96. Line2D line = area.getLine(index);
  97. addEnemy(line,GameModel.colors[color],200);
  98. }
  99. }
  100. @Override
  101. public void draw(Graphics2D g2) {
  102. try{
  103. infoPanel.draw(g2);
  104. g2.setClip(borderRect);
  105. area.draw(g2);
  106. if(enemys != null){
  107. for(Enemy enemy : enemys){
  108. enemy.draw(g2);
  109. }
  110. }
  111. g2.setStroke(new BasicStroke(5));
  112. for(Bullet b : bullets){
  113. b.draw(g2);
  114. }
  115. if(player != null)
  116. player.draw(g2);
  117. }catch(Exception e){};
  118. }
  119. @Override
  120. public void buttonPressed(ButtonEvent e) {
  121. if(e.getButton().getButtonID() != 0){
  122. addBullet(GameModel.colors[e.getButton().getButtonID()-1],player.getIndex());
  123. }
  124. }
  125. @Override
  126. public void buttonReleased(ButtonEvent e) {
  127. }
  128. @Override
  129. public void onJoystickMoved(JoystickEvent e) {
  130. switch(e.getJoystick().getPos()){
  131. case CENTER:
  132. break;
  133. case DOWN:
  134. player.setIndex(4);
  135. break;
  136. case DOWN_LEFT:
  137. player.setIndex(5);
  138. break;
  139. case DOWN_RIGHT:
  140. player.setIndex(3);
  141. break;
  142. case LEFT:
  143. player.setIndex(6);
  144. break;
  145. case RIGHT:
  146. player.setIndex(2);
  147. break;
  148. case UP:
  149. player.setIndex(0);
  150. break;
  151. case UP_LEFT:
  152. player.setIndex(7);
  153. break;
  154. case UP_RIGHT:
  155. player.setIndex(1);
  156. break;
  157. default:
  158. break;
  159. }
  160. }
  161. public void addEnemy(Line2D path,Color c,double speed){
  162. enemys.add(new Enemy(path,c,20,speed));
  163. }
  164. public void addBullet(Color c,int index){ ;
  165. bullets.add(new Bullet(10, c, 10, index,area.paths.get(index)));
  166. }
  167. public void removeBullet(Bullet bullet){
  168. bullets.remove(bullet);
  169. }
  170. }