PlayState.java 6.1 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.Iterator;
  8. import model.SongHandler;
  9. import model.drawObjects.Enemy;
  10. import model.drawObjects.Player;
  11. import model.objects.InfoPanel;
  12. import model.objects.Path;
  13. import model.objects.PlayArea;
  14. import audio.ButtonInstance;
  15. import audio.ObjectInstance;
  16. import control.GameStateManager;
  17. import control.GameStateManager.State;
  18. import control.button.Button;
  19. import control.button.ButtonEvent;
  20. import control.button.ButtonHandler;
  21. import control.joystick.JoystickEvent;
  22. import data.io.SQLConnector;
  23. public class PlayState extends GameState {
  24. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  25. private PlayArea area;
  26. private InfoPanel infoPanel;
  27. private Player player;
  28. private Stroke stroke;
  29. private Stroke borderStroke;
  30. public static int sizeOfEnemy = 40;
  31. public static int currentScore = 0;
  32. public static int comboScore = 0;
  33. public static double lifePoints = 100;
  34. private boolean init = false;
  35. private long oldProgress = 0;
  36. public PlayState(GameStateManager gsm, SongHandler sh, SQLConnector sql) {
  37. super(gsm, sh, sql);
  38. infoPanel = new InfoPanel(0, 0, sh);
  39. area = new PlayArea(256, 1024, 1024, 125);
  40. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  41. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  42. borderStroke = new BasicStroke(sizeOfEnemy+2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  43. }
  44. @Override
  45. public void init() {
  46. init = true;
  47. lifePoints = 100;
  48. currentScore = 0;
  49. comboScore = 0;
  50. oldProgress = 0 ;
  51. for(Path p : area.paths)
  52. {
  53. p.getEnemysInPath().clear();
  54. }
  55. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  56. Button b = ButtonHandler.getButton(i);
  57. b.setColor(Color.BLACK);
  58. }
  59. ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
  60. sh.play();
  61. init = false;
  62. }
  63. @Override
  64. public void update(float factor) {
  65. if(init)
  66. return;
  67. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  68. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
  69. Button b = ButtonHandler.getButton(bu.getButtonID());
  70. b.setColor(bu.getColor());
  71. }
  72. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
  73. Path p = area.paths.get(ob.getDirection());
  74. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  75. }
  76. if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
  77. gsm.setState(State.GAMEOVER_STATE);
  78. // System.out.println(progress - oldProgress + " / " + area.paths.get(player.getIndex()).getEnemysInPath().size());
  79. oldProgress = progress;
  80. Enemy closedEnemy = null;
  81. player.update(factor);
  82. for (Path path : area.paths) {
  83. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  84. while (enemyIterator.hasNext()) {
  85. Enemy e = enemyIterator.next();
  86. // System.out.println("Path: "+e.getIndex()+"\tDistance: "+(Enemy.distanceToOctagon-e.getDistanceFromStart()));
  87. if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
  88. enemyIterator.remove();
  89. lifePoints -= 5;
  90. comboScore /= 2;
  91. }
  92. if(closedEnemy == null){
  93. closedEnemy = e;
  94. }
  95. if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
  96. closedEnemy = e;
  97. }
  98. e.update(factor);
  99. }
  100. }
  101. lifePoints -= 0.002 * factor;
  102. if(lifePoints <= 0)
  103. gsm.setState(State.GAMEOVER_STATE);
  104. if(comboScore >= 100)
  105. {
  106. comboScore = 0;
  107. currentScore += 500;
  108. }
  109. infoPanel.updateIPanel();
  110. area.count();
  111. if(closedEnemy == null){
  112. area.pathPainted(-1, null);
  113. }else{
  114. area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
  115. }
  116. }
  117. @Override
  118. public void draw(Graphics2D g2) {
  119. try {
  120. infoPanel.draw(g2);
  121. g2.setClip(borderRect);
  122. area.draw(g2);
  123. for (Path p : area.paths) {
  124. if (p.getEnemysInPath() != null) {
  125. for (Enemy enemy : p.getEnemysInPath()) {
  126. g2.setStroke(borderStroke);
  127. enemy.draw(g2, true);
  128. g2.setStroke(stroke);
  129. enemy.draw(g2);
  130. }
  131. }
  132. }
  133. if (player != null)
  134. player.draw(g2);
  135. } catch (Exception e) {
  136. }
  137. }
  138. @Override
  139. public void buttonPressed(ButtonEvent e) {
  140. if(e.getButton().getButtonID() == 0){
  141. lifePoints = 0;
  142. }
  143. boolean notHit = true;
  144. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
  145. while (enemysInPath.hasNext()) {
  146. Enemy enemy = enemysInPath.next();
  147. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
  148. if (e.getButton().getColor().equals(enemy.getColor())) {
  149. currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
  150. comboScore += 5;
  151. lifePoints = Math.min(lifePoints+10, 100);
  152. area.setHitAreaColor(enemy.getColor());
  153. area.hit();
  154. enemysInPath.remove();
  155. notHit = false;
  156. break;
  157. }
  158. }
  159. }
  160. player.setBeat();
  161. if(notHit)
  162. {
  163. if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
  164. {
  165. lifePoints -= 1.5;
  166. }
  167. }
  168. if(e.getButton().getButtonID() == 0)
  169. {
  170. gsm.setState(State.GAMEOVER_STATE);
  171. }
  172. }
  173. @Override
  174. public void buttonReleased(ButtonEvent e) {
  175. }
  176. @Override
  177. public void onJoystickMoved(JoystickEvent e) {
  178. switch (e.getJoystick().getPos()) {
  179. case CENTER:
  180. break;
  181. case DOWN:
  182. player.setIndex(4);
  183. break;
  184. case DOWN_LEFT:
  185. player.setIndex(5);
  186. break;
  187. case DOWN_RIGHT:
  188. player.setIndex(3);
  189. break;
  190. case LEFT:
  191. player.setIndex(6);
  192. break;
  193. case RIGHT:
  194. player.setIndex(2);
  195. break;
  196. case UP:
  197. player.setIndex(0);
  198. break;
  199. case UP_LEFT:
  200. player.setIndex(7);
  201. break;
  202. case UP_RIGHT:
  203. player.setIndex(1);
  204. break;
  205. default:
  206. break;
  207. }
  208. }
  209. public void addEnemy(int pathID, Color color) {
  210. Path path = area.paths.get(pathID);
  211. Enemy e = new Enemy(pathID, 1, color, path);
  212. path.getEnemysInPath().addLast(e);
  213. }
  214. }