PlayState.java 4.5 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.Iterator;
  8. import model.SongHandler;
  9. import model.drawObjects.Enemy;
  10. import model.drawObjects.Player;
  11. import model.objects.InfoPanel;
  12. import model.objects.Path;
  13. import model.objects.PlayArea;
  14. import audio.ButtonInstance;
  15. import audio.ObjectInstance;
  16. import control.GameStateManager;
  17. import control.button.Button;
  18. import control.button.ButtonEvent;
  19. import control.button.ButtonHandler;
  20. import control.joystick.JoystickEvent;
  21. public class PlayState extends GameState {
  22. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0,
  23. 1024, 1024);
  24. private PlayArea area;
  25. private InfoPanel infoPanel;
  26. private Player player;
  27. private Stroke stroke;
  28. public static int sizeOfEnemy = 40;
  29. public static int currentScore = 0;
  30. public static int lifePoints = 100;
  31. private long oldProgress = 0;
  32. public PlayState(GameStateManager gsm, SongHandler sh) {
  33. super(gsm, sh);
  34. infoPanel = new InfoPanel(0, 0);
  35. area = new PlayArea(256, 1024, 1024, 125);
  36. // for(int index = 0; index < 8; index++){
  37. // addEnemy(index, GameModel.colors[index % 6]);
  38. // }
  39. //
  40. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  41. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND,
  42. BasicStroke.JOIN_ROUND);
  43. }
  44. @Override
  45. public void init() {
  46. try {
  47. Thread.sleep(2000);
  48. } catch (InterruptedException e) {
  49. e.printStackTrace();
  50. }
  51. sh.play();
  52. for(int i=1; i<ButtonHandler.getButtons().size(); i++)
  53. {
  54. Button b = ButtonHandler.getButton(i);
  55. b.setColor(Color.BLACK);
  56. }
  57. // System.out.println("Diff" +
  58. // sh.getCurrentSongInstance().getDifficulty());
  59. }
  60. @Override
  61. public void update(float factor) {
  62. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  63. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(
  64. oldProgress, progress)) {
  65. Button b = ButtonHandler.getButton(bu.getButtonID());
  66. b.setColor(bu.getColor());
  67. // System.out.println(bu.getButtonID() + " - " + bu.getColor()+ " / " + b.getColor());
  68. }
  69. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(
  70. oldProgress, progress)) {
  71. Path p = area.paths.get(ob.getDirection());
  72. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  73. }
  74. oldProgress = progress;
  75. player.update(factor);
  76. for (Path path : area.paths) {
  77. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  78. while (enemyIterator.hasNext()) {
  79. Enemy e = enemyIterator.next();
  80. if (e.getDistanceFromStart() > Enemy.distanceToOctagon
  81. + (sizeOfEnemy * 1.5)) {
  82. enemyIterator.remove();
  83. }
  84. e.update(factor);
  85. }
  86. }
  87. infoPanel.updateIPanel();
  88. }
  89. @Override
  90. public void draw(Graphics2D g2) {
  91. try {
  92. infoPanel.draw(g2);
  93. g2.setClip(borderRect);
  94. area.draw(g2);
  95. g2.setStroke(stroke);
  96. for (Path p : area.paths) {
  97. if (p.getEnemysInPath() != null) {
  98. for (Enemy enemy : p.getEnemysInPath()) {
  99. enemy.draw(g2);
  100. }
  101. }
  102. }
  103. if (player != null)
  104. player.draw(g2);
  105. } catch (Exception e) {
  106. }
  107. }
  108. @Override
  109. public void buttonPressed(ButtonEvent e) {
  110. // System.out.println(e.getButton().getColor());
  111. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex())
  112. .getEnemysInPath().iterator();
  113. while (enemysInPath.hasNext()) {
  114. Enemy enemy = enemysInPath.next();
  115. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon
  116. || enemy.getDistanceFromStart() > Enemy.distanceToOctagon
  117. + sizeOfEnemy) {
  118. if (e.getButton().getColor().equals(enemy.getColor())) {
  119. currentScore += enemy.getDistanceFromStart()
  120. - Enemy.distanceToOctagon;
  121. enemysInPath.remove();
  122. break;
  123. }
  124. }
  125. }
  126. }
  127. @Override
  128. public void buttonReleased(ButtonEvent e) {
  129. }
  130. @Override
  131. public void onJoystickMoved(JoystickEvent e) {
  132. switch (e.getJoystick().getPos()) {
  133. case CENTER:
  134. break;
  135. case DOWN:
  136. player.setIndex(4);
  137. break;
  138. case DOWN_LEFT:
  139. player.setIndex(5);
  140. break;
  141. case DOWN_RIGHT:
  142. player.setIndex(3);
  143. break;
  144. case LEFT:
  145. player.setIndex(6);
  146. break;
  147. case RIGHT:
  148. player.setIndex(2);
  149. break;
  150. case UP:
  151. player.setIndex(0);
  152. break;
  153. case UP_LEFT:
  154. player.setIndex(7);
  155. break;
  156. case UP_RIGHT:
  157. player.setIndex(1);
  158. break;
  159. default:
  160. break;
  161. }
  162. }
  163. public void addEnemy(int pathID, Color color) {
  164. Path path = area.paths.get(pathID);
  165. Enemy e = new Enemy(pathID, 1, color, path);
  166. path.getEnemysInPath().addLast(e);
  167. }
  168. }