GameView.java 901 B

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  1. package view;
  2. import java.awt.Dimension;
  3. import java.awt.Graphics;
  4. import java.awt.Graphics2D;
  5. import java.awt.event.ActionEvent;
  6. import java.awt.event.ActionListener;
  7. import javax.swing.JPanel;
  8. import javax.swing.Timer;
  9. import control.GameStateManager;
  10. import control.LedHandler;
  11. public class GameView extends JPanel implements ActionListener{
  12. /**
  13. *
  14. */
  15. private static final long serialVersionUID = 1939480784205689618L;
  16. Timer t;
  17. LedHandler led;
  18. GameStateManager gsm;
  19. public GameView(LedHandler led,GameStateManager gsm)
  20. {
  21. this.led=led;
  22. this.gsm = gsm;
  23. t = new Timer(1000/30, this);
  24. t.start();
  25. setPreferredSize(new Dimension(1280,1024));
  26. }
  27. public void actionPerformed(ActionEvent arg0) {
  28. repaint();
  29. }
  30. @Override
  31. public void paintComponent(Graphics g)
  32. {
  33. super.paintComponent(g);
  34. Graphics2D g2d = (Graphics2D) g;
  35. gsm.currentState.draw(g2d);
  36. }
  37. }