GameModel.java 973 B

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  1. package model;
  2. import java.awt.Color;
  3. import main.Window;
  4. import control.GameStateManager;
  5. import control.NetworkHandler;
  6. import control.button.ButtonHandler;
  7. public class GameModel {
  8. public static Color[] colors = { Color.GREEN, Color.YELLOW, Color.RED, Color.MAGENTA, Color.CYAN, Color.ORANGE };
  9. private GameStateManager gsm;
  10. private NetworkHandler ntw;
  11. private int count = 0;
  12. public GameModel(SongHandler sh, GameStateManager gsm, NetworkHandler ntw) {
  13. this.gsm = gsm;
  14. this.ntw = ntw;
  15. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  16. ButtonHandler.getButtons().get(i).setColor(colors[i - 1]);
  17. ;
  18. }
  19. }
  20. public void update(float factor) {
  21. gsm.update(factor);
  22. Color c = colors[(int) (Math.random() * (colors.length - 1) + 1)];
  23. if (Window.ON_RASP) {
  24. count++;
  25. if(count>15)
  26. {
  27. for (int i = 7; i < 54; i++) {
  28. ntw.setLed(i, c.getRed(), c.getGreen(), c.getBlue());
  29. }
  30. ntw.show();
  31. count = 0;
  32. }
  33. }
  34. }
  35. }