PlayState.java 7.1 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Ellipse2D;
  7. import java.awt.geom.Rectangle2D;
  8. import java.util.Iterator;
  9. import main.Window;
  10. import model.SongHandler;
  11. import model.drawObjects.Enemy;
  12. import model.drawObjects.Player;
  13. import model.objects.InfoPanel;
  14. import model.objects.Path;
  15. import model.objects.PlayArea;
  16. import audio.ButtonInstance;
  17. import audio.ObjectInstance;
  18. import control.GameStateManager;
  19. import control.GameStateManager.State;
  20. import control.button.Button;
  21. import control.button.ButtonEvent;
  22. import control.button.ButtonHandler;
  23. import control.joystick.JoystickEvent;
  24. import data.io.SQLConnector;
  25. public class PlayState extends GameState {
  26. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  27. private PlayArea area;
  28. private InfoPanel infoPanel;
  29. private Player player;
  30. private Stroke stroke;
  31. private Stroke borderStroke;
  32. public static int sizeOfEnemy = 40;
  33. public static int currentScore = 0;
  34. public static int comboScore = 0;
  35. public static double lifePoints = 100;
  36. private int enemies_hit = 0;
  37. private int enemies_missed = 0;
  38. private int buttons_pressed = 0;
  39. private int joystick_moved = 0;
  40. private boolean init = false;
  41. private long oldProgress = 0;
  42. public PlayState(GameStateManager gsm, SongHandler sh, SQLConnector sql) {
  43. super(gsm, sh, sql);
  44. infoPanel = new InfoPanel(0, 0, sh);
  45. area = new PlayArea(256, 1024, 1024, 125);
  46. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  47. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  48. borderStroke = new BasicStroke(sizeOfEnemy+2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  49. }
  50. @Override
  51. public void init() {
  52. init = true;
  53. lifePoints = 100;
  54. currentScore = 0;
  55. comboScore = 0;
  56. oldProgress = 0;
  57. enemies_hit = 0;
  58. enemies_missed = 0;
  59. buttons_pressed = 0;
  60. joystick_moved = 0;
  61. infoPanel.init(sql.getHighscore(sh.getCurrentSong(), sh.getCurrentSongInstance()).getScore());
  62. for(Path p : area.paths)
  63. {
  64. p.getEnemysInPath().clear();
  65. }
  66. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  67. Button b = ButtonHandler.getButton(i);
  68. b.setColor(Color.BLACK);
  69. }
  70. ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
  71. sh.play();
  72. init = false;
  73. }
  74. @Override
  75. public void update(float factor) {
  76. if(init)
  77. return;
  78. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  79. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
  80. Button b = ButtonHandler.getButton(bu.getButtonID());
  81. b.setColor(bu.getColor());
  82. }
  83. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
  84. Path p = area.paths.get(ob.getDirection());
  85. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  86. }
  87. if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
  88. endGame();
  89. oldProgress = progress;
  90. Enemy closedEnemy = null;
  91. player.update(factor);
  92. for (Path path : area.paths) {
  93. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  94. while (enemyIterator.hasNext()) {
  95. Enemy e = enemyIterator.next();
  96. if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
  97. enemyIterator.remove();
  98. lifePoints -= 5;
  99. comboScore /= 2;
  100. enemies_missed++;
  101. }
  102. if(closedEnemy == null){
  103. closedEnemy = e;
  104. }
  105. if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
  106. closedEnemy = e;
  107. }
  108. e.update(factor);
  109. }
  110. }
  111. lifePoints -= 0.002 * factor;
  112. infoPanel.updateIPanel();
  113. if(lifePoints <= 0)
  114. {
  115. endGame();
  116. }
  117. if(comboScore >= 100)
  118. {
  119. comboScore = 0;
  120. currentScore += 500;
  121. }
  122. area.count();
  123. if(closedEnemy == null){
  124. area.pathPainted(-1, null);
  125. }else{
  126. area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
  127. }
  128. }
  129. private void endGame() {
  130. if(sh.getProgress()/1000 < 5000)
  131. {
  132. sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
  133. sh.getCurrentSongInstance().played();
  134. }
  135. if(currentScore == 0)
  136. gsm.setState(State.MENU_STATE);
  137. else
  138. gsm.setState(State.GAMEOVER_STATE);
  139. }
  140. @Override
  141. public void draw(Graphics2D g2) {
  142. try {
  143. infoPanel.draw(g2);
  144. g2.setClip(borderRect);
  145. area.draw(g2);
  146. for (Path p : area.paths) {
  147. if (p.getEnemysInPath() != null) {
  148. for (Enemy enemy : p.getEnemysInPath()) {
  149. g2.setStroke(borderStroke);
  150. enemy.draw(g2, true);
  151. g2.setStroke(stroke);
  152. enemy.draw(g2);
  153. }
  154. }
  155. }
  156. if (player != null)
  157. player.draw(g2);
  158. } catch (Exception e) {
  159. }
  160. // if(!Window.ON_RASP){
  161. // int width,height;
  162. // width = g2.getFontMetrics().stringWidth("");
  163. // height = g2.getFontMetrics().getHeight();
  164. // for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  165. // Ellipse2D oval = new Ellipse2D.Double(880+(50*i), 0, 50, 50);
  166. // g2.setColor(ButtonHandler.getButton(i).getColor());
  167. // g2.fill(oval);
  168. // g2.setColor(Color.BLACK);
  169. // width = g2.getFontMetrics().stringWidth(""+i);
  170. // g2.drawString(""+i, (int)oval.getCenterX()-width/2,(int)oval.getMaxY()+height);
  171. // }
  172. // }
  173. }
  174. @Override
  175. public void buttonPressed(ButtonEvent e) {
  176. boolean notHit = true;
  177. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
  178. while (enemysInPath.hasNext()) {
  179. Enemy enemy = enemysInPath.next();
  180. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
  181. if (e.getButton().getColor().equals(enemy.getColor())) {
  182. currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
  183. comboScore += 5;
  184. lifePoints = Math.min(lifePoints+10, 100);
  185. area.setHitAreaColor(enemy.getColor());
  186. area.hit();
  187. enemies_hit++;
  188. enemysInPath.remove();
  189. notHit = false;
  190. break;
  191. }
  192. }
  193. }
  194. player.setBeat();
  195. if(notHit)
  196. {
  197. if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
  198. {
  199. lifePoints -= 1.5;
  200. }
  201. }
  202. if(e.getButton().getButtonID() == 0)
  203. {
  204. endGame();
  205. }
  206. else
  207. buttons_pressed++;
  208. }
  209. @Override
  210. public void buttonReleased(ButtonEvent e) {
  211. }
  212. @Override
  213. public void onJoystickMoved(JoystickEvent e) {
  214. switch (e.getJoystick().getPos()) {
  215. case CENTER:
  216. break;
  217. case DOWN:
  218. player.setIndex(4);
  219. break;
  220. case DOWN_LEFT:
  221. player.setIndex(5);
  222. break;
  223. case DOWN_RIGHT:
  224. player.setIndex(3);
  225. break;
  226. case LEFT:
  227. player.setIndex(6);
  228. break;
  229. case RIGHT:
  230. player.setIndex(2);
  231. break;
  232. case UP:
  233. player.setIndex(0);
  234. break;
  235. case UP_LEFT:
  236. player.setIndex(7);
  237. break;
  238. case UP_RIGHT:
  239. player.setIndex(1);
  240. break;
  241. default:
  242. break;
  243. }
  244. joystick_moved++;
  245. }
  246. public void addEnemy(int pathID, Color color) {
  247. Path path = area.paths.get(pathID);
  248. Enemy e = new Enemy(pathID, 1, color, path);
  249. path.getEnemysInPath().addLast(e);
  250. }
  251. }