PlayState.java 6.0 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.Iterator;
  8. import model.SongHandler;
  9. import model.drawObjects.Enemy;
  10. import model.drawObjects.Player;
  11. import model.objects.InfoPanel;
  12. import model.objects.Path;
  13. import model.objects.PlayArea;
  14. import audio.ButtonInstance;
  15. import audio.ObjectInstance;
  16. import control.GameStateManager;
  17. import control.GameStateManager.State;
  18. import control.button.Button;
  19. import control.button.ButtonEvent;
  20. import control.button.ButtonHandler;
  21. import control.joystick.JoystickEvent;
  22. public class PlayState extends GameState {
  23. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  24. private PlayArea area;
  25. private InfoPanel infoPanel;
  26. private Player player;
  27. private Stroke stroke;
  28. private Stroke borderStroke;
  29. public static int sizeOfEnemy = 40;
  30. public static int currentScore = 0;
  31. public static int comboScore = 0;
  32. public static double lifePoints = 100;
  33. private boolean init = false;
  34. private long oldProgress = 0;
  35. public PlayState(GameStateManager gsm, SongHandler sh) {
  36. super(gsm, sh);
  37. infoPanel = new InfoPanel(0, 0, sh);
  38. area = new PlayArea(256, 1024, 1024, 125);
  39. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  40. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  41. borderStroke = new BasicStroke(sizeOfEnemy+2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  42. }
  43. @Override
  44. public void init() {
  45. init = true;
  46. lifePoints = 100;
  47. currentScore = 0;
  48. comboScore = 0;
  49. oldProgress = 0 ;
  50. for(Path p : area.paths)
  51. {
  52. p.getEnemysInPath().clear();
  53. }
  54. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  55. Button b = ButtonHandler.getButton(i);
  56. b.setColor(Color.BLACK);
  57. }
  58. ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
  59. sh.play();
  60. init = false;
  61. }
  62. @Override
  63. public void update(float factor) {
  64. if(init)
  65. return;
  66. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  67. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
  68. Button b = ButtonHandler.getButton(bu.getButtonID());
  69. b.setColor(bu.getColor());
  70. }
  71. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
  72. Path p = area.paths.get(ob.getDirection());
  73. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  74. }
  75. if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
  76. gsm.setState(State.GAMEOVER_STATE);
  77. // System.out.println(progress - oldProgress + " / " + area.paths.get(player.getIndex()).getEnemysInPath().size());
  78. oldProgress = progress;
  79. Enemy closedEnemy = null;
  80. player.update(factor);
  81. for (Path path : area.paths) {
  82. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  83. while (enemyIterator.hasNext()) {
  84. Enemy e = enemyIterator.next();
  85. // System.out.println("Path: "+e.getIndex()+"\tDistance: "+(Enemy.distanceToOctagon-e.getDistanceFromStart()));
  86. if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
  87. enemyIterator.remove();
  88. lifePoints -= 5;
  89. comboScore /= 2;
  90. }
  91. if(closedEnemy == null){
  92. closedEnemy = e;
  93. }
  94. if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
  95. closedEnemy = e;
  96. }
  97. e.update(factor);
  98. }
  99. }
  100. lifePoints -= 0.002 * factor;
  101. if(lifePoints <= 0)
  102. gsm.setState(State.GAMEOVER_STATE);
  103. if(comboScore >= 100)
  104. {
  105. comboScore = 0;
  106. currentScore += 500;
  107. }
  108. infoPanel.updateIPanel();
  109. area.count();
  110. if(closedEnemy == null){
  111. area.pathPainted(-1, null);
  112. }else{
  113. area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
  114. }
  115. }
  116. @Override
  117. public void draw(Graphics2D g2) {
  118. try {
  119. infoPanel.draw(g2);
  120. g2.setClip(borderRect);
  121. area.draw(g2);
  122. for (Path p : area.paths) {
  123. if (p.getEnemysInPath() != null) {
  124. for (Enemy enemy : p.getEnemysInPath()) {
  125. g2.setStroke(borderStroke);
  126. enemy.draw(g2, true);
  127. g2.setStroke(stroke);
  128. enemy.draw(g2);
  129. }
  130. }
  131. }
  132. if (player != null)
  133. player.draw(g2);
  134. } catch (Exception e) {
  135. }
  136. }
  137. @Override
  138. public void buttonPressed(ButtonEvent e) {
  139. boolean notHit = true;
  140. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
  141. while (enemysInPath.hasNext()) {
  142. Enemy enemy = enemysInPath.next();
  143. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
  144. if (e.getButton().getColor().equals(enemy.getColor())) {
  145. currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
  146. comboScore += 5;
  147. lifePoints = Math.min(lifePoints+10, 100);
  148. area.setHitAreaColor(enemy.getColor());
  149. area.hit();
  150. enemysInPath.remove();
  151. notHit = false;
  152. break;
  153. }
  154. }
  155. }
  156. player.setBeat();
  157. if(notHit)
  158. {
  159. if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
  160. {
  161. lifePoints -= 1.5;
  162. }
  163. }
  164. if(e.getButton().getButtonID() == 0)
  165. {
  166. gsm.setState(State.GAMEOVER_STATE);
  167. }
  168. }
  169. @Override
  170. public void buttonReleased(ButtonEvent e) {
  171. }
  172. @Override
  173. public void onJoystickMoved(JoystickEvent e) {
  174. switch (e.getJoystick().getPos()) {
  175. case CENTER:
  176. break;
  177. case DOWN:
  178. player.setIndex(4);
  179. break;
  180. case DOWN_LEFT:
  181. player.setIndex(5);
  182. break;
  183. case DOWN_RIGHT:
  184. player.setIndex(3);
  185. break;
  186. case LEFT:
  187. player.setIndex(6);
  188. break;
  189. case RIGHT:
  190. player.setIndex(2);
  191. break;
  192. case UP:
  193. player.setIndex(0);
  194. break;
  195. case UP_LEFT:
  196. player.setIndex(7);
  197. break;
  198. case UP_RIGHT:
  199. player.setIndex(1);
  200. break;
  201. default:
  202. break;
  203. }
  204. }
  205. public void addEnemy(int pathID, Color color) {
  206. Path path = area.paths.get(pathID);
  207. Enemy e = new Enemy(pathID, 1, color, path);
  208. path.getEnemysInPath().addLast(e);
  209. }
  210. }