PlayState.java 3.5 KB

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  1. package model.gameState;
  2. import java.awt.Color;
  3. import java.awt.Graphics2D;
  4. import java.awt.geom.Line2D;
  5. import java.awt.geom.Rectangle2D;
  6. import java.util.ArrayList;
  7. import java.util.Iterator;
  8. import java.util.List;
  9. import model.GameModel;
  10. import model.drawObjects.Bullet;
  11. import model.drawObjects.Enemy;
  12. import model.drawObjects.Player;
  13. import model.objects.InfoPanel;
  14. import model.objects.PlayArea;
  15. import control.GameStateManager;
  16. import control.button.ButtonEvent;
  17. import control.joystick.JoystickEvent;
  18. public class PlayState extends GameState{
  19. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  20. private PlayArea area;
  21. private InfoPanel infoPanel;
  22. private Player player;
  23. private List<Enemy> enemys;
  24. public PlayState(GameStateManager gsm) {
  25. super(gsm);
  26. area = new PlayArea((int) borderRect.getX(),1024,1024,100);
  27. infoPanel = new InfoPanel(0, 0);
  28. enemys = new ArrayList<Enemy>();
  29. player = new Player(1280-1024+1024/2, 1024/2,area);
  30. for(int i = 0; i < 8; i++){
  31. Line2D line = area.getLine(i);
  32. addEnemy(line, Color.BLUE, 200);
  33. }
  34. }
  35. @Override
  36. public void init() {
  37. }
  38. @Override
  39. public void update() {
  40. player.update();
  41. Iterator<Enemy> enemyIterator = enemys.iterator();
  42. while(enemyIterator.hasNext()){
  43. Enemy e = enemyIterator.next();
  44. Iterator<Bullet> bulletIterator = player.bullets.iterator();
  45. while(bulletIterator.hasNext()){
  46. if(e.hit(bulletIterator.next())){
  47. enemyIterator.remove();
  48. bulletIterator.remove();
  49. }
  50. }
  51. if(area.octagon.intersects(e.getCircle().getBounds2D())){
  52. enemyIterator.remove();
  53. }else{
  54. e.update();
  55. }
  56. }
  57. while(enemys.size() < 8){
  58. int index = (int)(Math.random()*8);
  59. int color = (int)(Math.random()*GameModel.colors.length);
  60. Line2D line = area.getLine(index);
  61. addEnemy(line,GameModel.colors[color],200);
  62. }
  63. }
  64. @Override
  65. public void draw(Graphics2D g2) {
  66. infoPanel.draw(g2);
  67. g2.setClip(borderRect);
  68. area.draw(g2);
  69. if(enemys != null){
  70. if(!enemys.isEmpty()){
  71. for(Enemy enemy : enemys){
  72. enemy.draw(g2);
  73. }
  74. }
  75. }
  76. if(player != null)
  77. player.draw(g2);
  78. }
  79. public void addEnemy(Line2D path,Color c,double speed){
  80. enemys.add(new Enemy(path,c,20,speed));
  81. }
  82. @Override
  83. public void buttonPressed(ButtonEvent e) {
  84. // System.out.println("Playstate button pressed: "+e.getButton().getButtonID());
  85. switch(e.getButton().getButtonID()){
  86. case 1:
  87. player.addBullet(GameModel.colors[0]);
  88. break;
  89. case 2:
  90. player.addBullet(GameModel.colors[1]);
  91. break;
  92. case 3:
  93. player.addBullet(GameModel.colors[2]);
  94. break;
  95. case 4:
  96. player.addBullet(GameModel.colors[3]);
  97. break;
  98. case 5:
  99. player.addBullet(GameModel.colors[4]);
  100. break;
  101. case 6:
  102. player.addBullet(GameModel.colors[5]);
  103. break;
  104. }
  105. }
  106. @Override
  107. public void buttonReleased(ButtonEvent e) {
  108. // System.out.println("Playstate button released: "+e.getButton().getButtonID());
  109. }
  110. @Override
  111. public void onJoystickMoved(JoystickEvent e) {
  112. switch(e.getJoystick().getPos()){
  113. case CENTER:
  114. break;
  115. case DOWN:
  116. player.setIndex(4);
  117. break;
  118. case DOWN_LEFT:
  119. player.setIndex(5);
  120. break;
  121. case DOWN_RIGHT:
  122. player.setIndex(3);
  123. break;
  124. case LEFT:
  125. player.setIndex(6);
  126. break;
  127. case RIGHT:
  128. player.setIndex(2);
  129. break;
  130. case UP:
  131. player.setIndex(0);
  132. break;
  133. case UP_LEFT:
  134. player.setIndex(7);
  135. break;
  136. case UP_RIGHT:
  137. player.setIndex(1);
  138. break;
  139. default:
  140. break;
  141. }
  142. }
  143. }