PlayState.java 7.0 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Ellipse2D;
  7. import java.awt.geom.Rectangle2D;
  8. import java.util.Iterator;
  9. import main.Window;
  10. import model.SongHandler;
  11. import model.drawObjects.Enemy;
  12. import model.drawObjects.Player;
  13. import model.objects.InfoPanel;
  14. import model.objects.Path;
  15. import model.objects.PlayArea;
  16. import audio.ButtonInstance;
  17. import audio.ObjectInstance;
  18. import control.GameStateManager;
  19. import control.GameStateManager.State;
  20. import control.button.Button;
  21. import control.button.ButtonEvent;
  22. import control.button.ButtonHandler;
  23. import control.joystick.JoystickEvent;
  24. import data.io.SQLConnector;
  25. public class PlayState extends GameState {
  26. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  27. private PlayArea area;
  28. private InfoPanel infoPanel;
  29. private Player player;
  30. private Stroke stroke;
  31. private Stroke borderStroke;
  32. public static int sizeOfEnemy = 40;
  33. public static int currentScore = 0;
  34. public static int comboScore = 0;
  35. public static double lifePoints = 100;
  36. private int enemies_hit = 0;
  37. private int enemies_missed = 0;
  38. private int buttons_pressed = 0;
  39. private int joystick_moved = 0;
  40. private boolean init = false;
  41. private long oldProgress = 0;
  42. public PlayState(GameStateManager gsm, SongHandler sh, SQLConnector sql) {
  43. super(gsm, sh, sql);
  44. infoPanel = new InfoPanel(0, 0, sh);
  45. area = new PlayArea(256, 1024, 1024, 125);
  46. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  47. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  48. borderStroke = new BasicStroke(sizeOfEnemy+2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  49. }
  50. @Override
  51. public void init() {
  52. init = true;
  53. lifePoints = 100;
  54. currentScore = 0;
  55. comboScore = 0;
  56. oldProgress = 0;
  57. enemies_hit = 0;
  58. enemies_missed = 0;
  59. buttons_pressed = 0;
  60. joystick_moved = 0;
  61. infoPanel.init(sql.getHighscore(sh.getCurrentSong(), sh.getCurrentSongInstance()).getScore());
  62. for(Path p : area.paths)
  63. {
  64. p.getEnemysInPath().clear();
  65. }
  66. ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
  67. sh.play();
  68. init = false;
  69. }
  70. @Override
  71. public void update(float factor) {
  72. if(init)
  73. return;
  74. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  75. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
  76. Button b = ButtonHandler.getButton(bu.getButtonID());
  77. b.setColor(bu.getColor());
  78. }
  79. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
  80. Path p = area.paths.get(ob.getDirection());
  81. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  82. }
  83. if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*1000*2)
  84. endGame();
  85. oldProgress = progress;
  86. Enemy closedEnemy = null;
  87. player.update(factor);
  88. for (Path path : area.paths) {
  89. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  90. while (enemyIterator.hasNext()) {
  91. Enemy e = enemyIterator.next();
  92. if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
  93. enemyIterator.remove();
  94. lifePoints -= 5;
  95. comboScore /= 2;
  96. enemies_missed++;
  97. }
  98. if(closedEnemy == null){
  99. closedEnemy = e;
  100. }
  101. if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
  102. closedEnemy = e;
  103. }
  104. e.update(factor);
  105. }
  106. }
  107. lifePoints -= 0.002 * factor;
  108. infoPanel.updateIPanel();
  109. if(lifePoints <= 0)
  110. {
  111. endGame();
  112. }
  113. if(comboScore >= 100)
  114. {
  115. comboScore = 0;
  116. currentScore += 500;
  117. }
  118. area.count();
  119. if(closedEnemy == null){
  120. area.pathPainted(-1, null);
  121. }else{
  122. area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
  123. }
  124. }
  125. private void endGame() {
  126. if(sh.getProgress()/1000 > 5000)
  127. {
  128. sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
  129. sh.getCurrentSongInstance().played();
  130. }
  131. if(currentScore == 0)
  132. gsm.setState(State.MENU_STATE);
  133. else
  134. gsm.setState(State.GAMEOVER_STATE);
  135. }
  136. @Override
  137. public void draw(Graphics2D g2) {
  138. try {
  139. infoPanel.draw(g2);
  140. g2.setClip(borderRect);
  141. area.draw(g2);
  142. for (Path p : area.paths) {
  143. if (p.getEnemysInPath() != null) {
  144. for (Enemy enemy : p.getEnemysInPath()) {
  145. g2.setStroke(borderStroke);
  146. enemy.draw(g2, true);
  147. g2.setStroke(stroke);
  148. enemy.draw(g2);
  149. }
  150. }
  151. }
  152. if (player != null)
  153. player.draw(g2);
  154. } catch (Exception e) {
  155. }
  156. // if(!Window.ON_RASP){
  157. // int width,height;
  158. // width = g2.getFontMetrics().stringWidth("");
  159. // height = g2.getFontMetrics().getHeight();
  160. // for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  161. // Ellipse2D oval = new Ellipse2D.Double(880+(50*i), 0, 50, 50);
  162. // g2.setColor(ButtonHandler.getButton(i).getColor());
  163. // g2.fill(oval);
  164. // g2.setColor(Color.BLACK);
  165. // width = g2.getFontMetrics().stringWidth(""+i);
  166. // g2.drawString(""+i, (int)oval.getCenterX()-width/2,(int)oval.getMaxY()+height);
  167. // }
  168. // }
  169. }
  170. @Override
  171. public void buttonPressed(ButtonEvent e) {
  172. boolean notHit = true;
  173. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
  174. while (enemysInPath.hasNext()) {
  175. Enemy enemy = enemysInPath.next();
  176. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
  177. if (e.getButton().getColor().equals(enemy.getColor())) {
  178. currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
  179. comboScore += 5;
  180. lifePoints = Math.min(lifePoints+10, 100);
  181. area.setHitAreaColor(enemy.getColor());
  182. area.hit();
  183. enemies_hit++;
  184. enemysInPath.remove();
  185. notHit = false;
  186. break;
  187. }
  188. }
  189. }
  190. player.setBeat();
  191. if(notHit)
  192. {
  193. if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
  194. {
  195. lifePoints -= 1.5;
  196. }
  197. }
  198. if(e.getButton().getButtonID() == 0)
  199. {
  200. endGame();
  201. }
  202. else
  203. buttons_pressed++;
  204. }
  205. @Override
  206. public void buttonReleased(ButtonEvent e) {
  207. }
  208. @Override
  209. public void onJoystickMoved(JoystickEvent e) {
  210. switch (e.getJoystick().getPos()) {
  211. case CENTER:
  212. break;
  213. case DOWN:
  214. player.setIndex(4);
  215. break;
  216. case DOWN_LEFT:
  217. player.setIndex(5);
  218. break;
  219. case DOWN_RIGHT:
  220. player.setIndex(3);
  221. break;
  222. case LEFT:
  223. player.setIndex(6);
  224. break;
  225. case RIGHT:
  226. player.setIndex(2);
  227. break;
  228. case UP:
  229. player.setIndex(0);
  230. break;
  231. case UP_LEFT:
  232. player.setIndex(7);
  233. break;
  234. case UP_RIGHT:
  235. player.setIndex(1);
  236. break;
  237. default:
  238. break;
  239. }
  240. joystick_moved++;
  241. }
  242. public void addEnemy(int pathID, Color color) {
  243. Path path = area.paths.get(pathID);
  244. Enemy e = new Enemy(pathID, 1, color, path);
  245. path.getEnemysInPath().addLast(e);
  246. }
  247. }