PlayState.java 6.6 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.Iterator;
  8. import model.drawObjects.Enemy;
  9. import model.drawObjects.Player;
  10. import model.objects.InfoPanel;
  11. import model.objects.Path;
  12. import model.objects.PlayArea;
  13. import model.objects.highscore.Highscore;
  14. import audio.ButtonInstance;
  15. import audio.ObjectInstance;
  16. import control.GameStateManager;
  17. import control.SongHandler;
  18. import control.GameStateManager.State;
  19. import control.button.Button;
  20. import control.button.ButtonEvent;
  21. import control.button.ButtonHandler;
  22. import control.joystick.JoystickEvent;
  23. import data.io.SQLConnector;
  24. public class PlayState extends GameState {
  25. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  26. private PlayArea area;
  27. private InfoPanel infoPanel;
  28. private Player player;
  29. private Stroke stroke;
  30. private Stroke borderStroke;
  31. public static int sizeOfEnemy = 40;
  32. public static int currentScore = 0;
  33. public static int comboScore = 0;
  34. public static double lifePoints = 100;
  35. private int enemies_hit = 0;
  36. private int enemies_missed = 0;
  37. private int buttons_pressed = 0;
  38. private int joystick_moved = 0;
  39. private boolean init = false;
  40. private static boolean won = false;
  41. private long oldProgress = 0;
  42. public PlayState(GameStateManager gsm, SongHandler sh, SQLConnector sql) {
  43. super(gsm, sh, sql);
  44. infoPanel = new InfoPanel(sh);
  45. area = new PlayArea(256, 1024, 1024, 125);
  46. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  47. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  48. borderStroke = new BasicStroke(sizeOfEnemy+2, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  49. }
  50. @Override
  51. public void init() {
  52. init = true;
  53. won = false;
  54. lifePoints = 100;
  55. currentScore = 0;
  56. comboScore = 0;
  57. oldProgress = 0;
  58. enemies_hit = 0;
  59. enemies_missed = 0;
  60. buttons_pressed = 0;
  61. joystick_moved = 0;
  62. Highscore h = sql.getHighscore(sh.getCurrentSong(), sh.getCurrentSongInstance());
  63. if(h != null)
  64. infoPanel.init(h.getScore());
  65. for(Path p : area.paths)
  66. {
  67. p.getEnemysInPath().clear();
  68. }
  69. ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
  70. sh.play();
  71. init = false;
  72. }
  73. @Override
  74. public void update(float factor) {
  75. if(init)
  76. return;
  77. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  78. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
  79. Button b = ButtonHandler.getButton(bu.getButtonID());
  80. b.setColor(bu.getColor());
  81. }
  82. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
  83. Path p = area.paths.get(ob.getDirection());
  84. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  85. }
  86. if(progress > sh.getCurrentSongInstance().getEndTime() + Enemy.secondsToEnd*2500){
  87. won = true;
  88. endGame();
  89. }
  90. oldProgress = progress;
  91. Enemy closedEnemy = null;
  92. player.update(factor);
  93. for (Path path : area.paths) {
  94. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  95. while (enemyIterator.hasNext()) {
  96. Enemy e = enemyIterator.next();
  97. if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
  98. enemyIterator.remove();
  99. lifePoints -= 6;
  100. comboScore /= 2;
  101. enemies_missed++;
  102. }
  103. if(closedEnemy == null){
  104. closedEnemy = e;
  105. }
  106. if((Enemy.distanceToOctagon-closedEnemy.getDistanceFromStart()) > (Enemy.distanceToOctagon-e.getDistanceFromStart())){
  107. closedEnemy = e;
  108. }
  109. e.update(factor);
  110. }
  111. }
  112. lifePoints -= 0.003 * factor;
  113. infoPanel.updateIPanel();
  114. if(lifePoints <= 0)
  115. {
  116. endGame();
  117. }
  118. if(comboScore >= 100)
  119. {
  120. comboScore = 0;
  121. currentScore += 500;
  122. }
  123. area.count();
  124. if(closedEnemy == null){
  125. area.pathPainted(-1, null);
  126. }else{
  127. area.pathPainted(closedEnemy.getIndex(), closedEnemy.getColor());
  128. }
  129. }
  130. private void endGame() {
  131. if(sh.getProgress()/1000 > 5000)
  132. {
  133. sql.addPlaydata(sh.getCurrentSong(), sh.getCurrentSongInstance(), sh.getProgress()/1000, enemies_missed, enemies_hit, buttons_pressed, joystick_moved);
  134. sh.getCurrentSongInstance().played();
  135. }
  136. if(currentScore == 0)
  137. gsm.setState(State.MENU_STATE);
  138. else
  139. gsm.setState(State.END_STATE);
  140. }
  141. @Override
  142. public void draw(Graphics2D g2) {
  143. try {
  144. infoPanel.draw(g2);
  145. g2.setClip(borderRect);
  146. area.draw(g2);
  147. for (Path p : area.paths) {
  148. if (p.getEnemysInPath() != null) {
  149. for (Enemy enemy : p.getEnemysInPath()) {
  150. g2.setStroke(borderStroke);
  151. enemy.draw(g2, true);
  152. g2.setStroke(stroke);
  153. enemy.draw(g2);
  154. }
  155. }
  156. }
  157. if (player != null)
  158. player.draw(g2);
  159. } catch (Exception e) {
  160. }
  161. }
  162. @Override
  163. public void buttonPressed(ButtonEvent e) {
  164. boolean notHit = true;
  165. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
  166. while (enemysInPath.hasNext()) {
  167. Enemy enemy = enemysInPath.next();
  168. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
  169. if (e.getButton().getColor().equals(enemy.getColor())) {
  170. currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
  171. comboScore += 5;
  172. lifePoints = Math.min(lifePoints+8, 100);
  173. area.setHitAreaColor(enemy.getColor());
  174. area.hit();
  175. enemies_hit++;
  176. enemysInPath.remove();
  177. notHit = false;
  178. break;
  179. }
  180. }
  181. }
  182. player.setBeat();
  183. if(notHit)
  184. {
  185. if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
  186. {
  187. lifePoints -= 1.5;
  188. }
  189. }
  190. if(e.getButton().getButtonID() == 0)
  191. {
  192. endGame();
  193. }
  194. else
  195. buttons_pressed++;
  196. }
  197. @Override
  198. public void buttonReleased(ButtonEvent e) {
  199. }
  200. @Override
  201. public void onJoystickMoved(JoystickEvent e) {
  202. switch (e.getJoystick().getPos()) {
  203. case CENTER:
  204. break;
  205. case DOWN:
  206. player.setIndex(4);
  207. break;
  208. case DOWN_LEFT:
  209. player.setIndex(5);
  210. break;
  211. case DOWN_RIGHT:
  212. player.setIndex(3);
  213. break;
  214. case LEFT:
  215. player.setIndex(6);
  216. break;
  217. case RIGHT:
  218. player.setIndex(2);
  219. break;
  220. case UP:
  221. player.setIndex(0);
  222. break;
  223. case UP_LEFT:
  224. player.setIndex(7);
  225. break;
  226. case UP_RIGHT:
  227. player.setIndex(1);
  228. break;
  229. default:
  230. break;
  231. }
  232. joystick_moved++;
  233. }
  234. public void addEnemy(int pathID, Color color) {
  235. Path path = area.paths.get(pathID);
  236. Enemy e = new Enemy(pathID, 1, color, path);
  237. path.getEnemysInPath().addLast(e);
  238. }
  239. public static boolean won(){
  240. return won;
  241. }
  242. }