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- package model.objects;
- import image.Images;
- import java.awt.Color;
- import java.awt.Graphics2D;
- import java.awt.Polygon;
- import java.awt.RenderingHints;
- import java.awt.Transparency;
- import java.awt.geom.GeneralPath;
- import java.awt.geom.Line2D;
- import java.awt.image.VolatileImage;
- import java.util.ArrayList;
- import java.util.List;
- import model.drawObjects.Enemy;
- import model.gameState.PlayState;
- public class PlayArea {
- public List<Path> paths;
- private Polygon innerHitAreaBorder,outsideHitAreaBorder;
- private GeneralPath hitArea;
- private Color hitAreaColor,pathColor = null;
- private VolatileImage background;
- private boolean hit = false;
- private int count = 0,maxCount = 100,pathID = -1;
-
- public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
- super();
- paths = new ArrayList<Path>();
- setHitAreaColor(Color.RED);
- //make the polygons
- int amountOfAngles = 8;
- double middlePointX = widthOfGameScreen/2+xToRight;
- double middlePointY = heightOfGameScreen/2;
-
- //the inner octagon
- innerHitAreaBorder = new Polygon();
- for(int i = 0; i < amountOfAngles; i++){
- innerHitAreaBorder.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
- (int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
- }
-
- //the outside octagon
- outsideHitAreaBorder = new Polygon();
- sizeOctagon += PlayState.sizeOfEnemy;
- for(int i = 0; i < amountOfAngles; i++){
- outsideHitAreaBorder.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
- (int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
- }
-
- //hitArea the area where you must click the enemy
- hitArea = new GeneralPath(GeneralPath.WIND_EVEN_ODD);
-
- hitArea.moveTo(innerHitAreaBorder.xpoints[0], innerHitAreaBorder.ypoints[0]);
- for(int i = 1; i < innerHitAreaBorder.npoints;i++){
- hitArea.lineTo(innerHitAreaBorder.xpoints[i], innerHitAreaBorder.ypoints[i]);
- }
-
- hitArea.moveTo(outsideHitAreaBorder.xpoints[0], outsideHitAreaBorder.ypoints[0]);
- for(int i = 1; i < innerHitAreaBorder.npoints;i++){
- hitArea.lineTo(outsideHitAreaBorder.xpoints[i], outsideHitAreaBorder.ypoints[i]);
- }
-
- //make the paths
- double angleX,angleY;
- angleX = (Math.cos(Math.toRadians(45)))*Enemy.distanceToOctagon;
- angleY = (Math.sin(Math.toRadians(45)))*Enemy.distanceToOctagon;
-
- paths.add(new Path(outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]-Enemy.distanceToOctagon ,outsideHitAreaBorder.xpoints[6],outsideHitAreaBorder.ypoints[6]));//top
- paths.add(new Path(outsideHitAreaBorder.xpoints[7] + angleX,outsideHitAreaBorder.ypoints[7] - angleY ,outsideHitAreaBorder.xpoints[7],outsideHitAreaBorder.ypoints[7]));//right -top
- paths.add(new Path(outsideHitAreaBorder.xpoints[0]+Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[0] ,outsideHitAreaBorder.xpoints[0],outsideHitAreaBorder.ypoints[0]));//right
- paths.add(new Path(outsideHitAreaBorder.xpoints[1]+angleX,outsideHitAreaBorder.ypoints[1]+angleY ,outsideHitAreaBorder.xpoints[1],outsideHitAreaBorder.ypoints[1]));//right -down
- paths.add(new Path(outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]+Enemy.distanceToOctagon ,outsideHitAreaBorder.xpoints[2],outsideHitAreaBorder.ypoints[2]));//down
- paths.add(new Path(outsideHitAreaBorder.xpoints[3] - angleX,outsideHitAreaBorder.ypoints[3] + angleY ,outsideHitAreaBorder.xpoints[3],outsideHitAreaBorder.ypoints[3]));//left -down
- paths.add(new Path(outsideHitAreaBorder.xpoints[4] - Enemy.distanceToOctagon,outsideHitAreaBorder.ypoints[4] ,outsideHitAreaBorder.xpoints[4],outsideHitAreaBorder.ypoints[4]));//left
- paths.add(new Path(outsideHitAreaBorder.xpoints[5] - angleX,outsideHitAreaBorder.ypoints[5] - angleY ,outsideHitAreaBorder.xpoints[5],outsideHitAreaBorder.ypoints[5]));//left -top
-
-
- //drawing into buffer
- background = Images.initVolatileImage(1280,1024, Transparency.BITMASK);
- Graphics2D g2 = background.createGraphics();
- RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
- g2.setRenderingHints(rh);
- Line2D current;
- g2.setColor(Color.BLACK);
- for(int i = 0; i < paths.size(); i++){
- current = paths.get(i);
- g2.draw(current);
- }
- g2.draw(innerHitAreaBorder);
- g2.draw(outsideHitAreaBorder);
- g2.dispose();
- background.createGraphics();
- }
-
- public void draw(Graphics2D g2){
- g2.drawImage(background, 0, 0, 1280, 1024, null);
- if(hit){
- g2.setColor(hitAreaColor);
- g2.fill(hitArea);
- if(count == maxCount){
- hit = false;
- }
- }
- if(pathID >= 0 && pathColor != null){
- g2.setColor(pathColor);
- g2.draw(paths.get(pathID));
- }
- }
-
- public Line2D getLine(int index){
- if(index < 0){
- index = 0;
- }
- if(index >= 8 ){
- index = 7;
- }
- return paths.get(index);
- }
-
- public void setHitAreaColor(Color color) {
- hitAreaColor = color;
- count = 0;
- }
-
- public void hit(){
- hit = true;
- }
-
- public void count(){
- if(hit){
- count += 3;
- if(count > maxCount){
- count = maxCount;
- }
- hitAreaColor = new Color(hitAreaColor.getRed(),hitAreaColor.getGreen(),hitAreaColor.getBlue(),255-(255*count)/maxCount);
- }
- }
-
- public void pathPainted(int pathID,Color pathColor){
- this.pathID = pathID;
- this.pathColor = pathColor;
- }
- }
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