PlayState.java 3.3 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.Iterator;
  8. import model.GameModel;
  9. import model.SongHandler;
  10. import model.drawObjects.Player;
  11. import model.drawObjects.enemy.Enemy;
  12. import model.objects.InfoPanel;
  13. import model.objects.Path;
  14. import model.objects.PlayArea;
  15. import control.GameStateManager;
  16. import control.button.ButtonEvent;
  17. import control.joystick.JoystickEvent;
  18. public class PlayState extends GameState{
  19. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  20. private PlayArea area;
  21. private InfoPanel infoPanel;
  22. private Player player;
  23. private Stroke stroke;
  24. public static int sizeOfEnemy = 40;
  25. public static int currentScore = 0;
  26. public static int lifePoints = 100;
  27. public PlayState(GameStateManager gsm, SongHandler sh) {
  28. super(gsm,sh);
  29. infoPanel = new InfoPanel(0, 0);
  30. area = new PlayArea(256, 1024, 1024, 100);
  31. for(int index = 0; index < 8; index++){
  32. addEnemy(index, GameModel.colors[index % 6]);
  33. }
  34. player = new Player(1280-1024+1024/2, 1024/2);
  35. stroke = new BasicStroke(sizeOfEnemy,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
  36. }
  37. @Override
  38. public void init() {
  39. }
  40. @Override
  41. public void update() {
  42. player.update();
  43. for(Path path : area.paths){
  44. enemyIterator = enemys.iterator();
  45. while(enemyIterator.hasNext()){
  46. Enemy e = enemyIterator.next();
  47. Rectangle2D hitArea = area.hitAreas[e.getIndex()];
  48. if(e.finised()){
  49. enemyIterator.remove();
  50. }
  51. if(hitArea.intersectsLine(e.enemy) && !e.isClickable()){
  52. e.clickable();
  53. }
  54. e.update();
  55. }
  56. }
  57. infoPanel.updateIPanel();
  58. }
  59. @Override
  60. public void draw(Graphics2D g2) {
  61. try{
  62. infoPanel.draw(g2);
  63. g2.setClip(borderRect);
  64. area.draw(g2);
  65. g2.setStroke(stroke);
  66. for(Path p : area.paths){
  67. if(p.getEnemysInPath() != null){
  68. for(Enemy enemy : p.getEnemysInPath()){
  69. enemy.draw(g2);
  70. }
  71. }
  72. }
  73. if(player != null)
  74. player.draw(g2);
  75. }catch(Exception e){};
  76. }
  77. @Override
  78. public void buttonPressed(ButtonEvent e) {
  79. // int index = player.getIndex();
  80. Path currentPath = area.paths.get(player.getIndex());
  81. Enemy ce = currentPath.getEnemysInPath().getFirst();
  82. if(ce.isClickable()){
  83. if(ce.getColor().equals(e.getButton().getColor())){
  84. currentScore += ce.getTimeLeftToClick();
  85. currentPath.getEnemysInPath().remove(ce);
  86. }
  87. }
  88. }
  89. @Override
  90. public void buttonReleased(ButtonEvent e) {
  91. }
  92. @Override
  93. public void onJoystickMoved(JoystickEvent e) {
  94. switch(e.getJoystick().getPos()){
  95. case CENTER:
  96. break;
  97. case DOWN:
  98. player.setIndex(4);
  99. break;
  100. case DOWN_LEFT:
  101. player.setIndex(5);
  102. break;
  103. case DOWN_RIGHT:
  104. player.setIndex(3);
  105. break;
  106. case LEFT:
  107. player.setIndex(6);
  108. break;
  109. case RIGHT:
  110. player.setIndex(2);
  111. break;
  112. case UP:
  113. player.setIndex(0);
  114. break;
  115. case UP_LEFT:
  116. player.setIndex(7);
  117. break;
  118. case UP_RIGHT:
  119. player.setIndex(1);
  120. break;
  121. default:
  122. break;
  123. }
  124. }
  125. public void addEnemy(int pathID,Color color){
  126. Path path = area.paths.get(pathID);
  127. Enemy e = new Enemy(pathID,1,color,100,path.getP1(),path.getP2());
  128. path.getEnemysInPath().addLast(e);
  129. }
  130. }