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- package model.gameState;
- import java.awt.BasicStroke;
- import java.awt.Color;
- import java.awt.Graphics2D;
- import java.awt.Stroke;
- import java.awt.geom.Rectangle2D;
- import java.util.Iterator;
- import model.SongHandler;
- import model.drawObjects.Enemy;
- import model.drawObjects.Player;
- import model.objects.InfoPanel;
- import model.objects.Path;
- import model.objects.PlayArea;
- import audio.ButtonInstance;
- import audio.ObjectInstance;
- import control.GameStateManager;
- import control.button.Button;
- import control.button.ButtonEvent;
- import control.button.ButtonHandler;
- import control.joystick.JoystickEvent;
- public class PlayState extends GameState {
- public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0,
- 1024, 1024);
- private PlayArea area;
- private InfoPanel infoPanel;
- private Player player;
- private Stroke stroke;
- public static int sizeOfEnemy = 40;
- public static int currentScore = 0;
- public static int lifePoints = 100;
- private long oldProgress = 0;
- public PlayState(GameStateManager gsm, SongHandler sh) {
- super(gsm, sh);
- infoPanel = new InfoPanel(0, 0);
- area = new PlayArea(256, 1024, 1024, 125);
- // for(int index = 0; index < 8; index++){
- // addEnemy(index, GameModel.colors[index % 6]);
- // }
- //
- player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
- stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND,
- BasicStroke.JOIN_ROUND);
- }
- @Override
- public void init() {
- try {
- Thread.sleep(2000);
- } catch (InterruptedException e) {
- e.printStackTrace();
- }
-
- sh.play();
- for(int i=1; i<ButtonHandler.getButtons().size(); i++)
- {
- Button b = ButtonHandler.getButton(i);
- b.setColor(Color.BLACK);
- }
-
- // System.out.println("Diff" +
- // sh.getCurrentSongInstance().getDifficulty());
- }
- @Override
- public void update(float factor) {
-
- long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
- for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(
- oldProgress, progress)) {
- Button b = ButtonHandler.getButton(bu.getButtonID());
- b.setColor(bu.getColor());
- // System.out.println(bu.getButtonID() + " - " + bu.getColor()+ " / " + b.getColor());
- }
-
- for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(
- oldProgress, progress)) {
- Path p = area.paths.get(ob.getDirection());
- p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
- }
- oldProgress = progress;
-
- player.update(factor);
- for (Path path : area.paths) {
- Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
- while (enemyIterator.hasNext()) {
- Enemy e = enemyIterator.next();
- if (e.getDistanceFromStart() > Enemy.distanceToOctagon
- + (sizeOfEnemy * 1.5)) {
- enemyIterator.remove();
- }
- e.update(factor);
- }
- }
- infoPanel.updateIPanel();
- }
- @Override
- public void draw(Graphics2D g2) {
- try {
- infoPanel.draw(g2);
- g2.setClip(borderRect);
- area.draw(g2);
- g2.setStroke(stroke);
- for (Path p : area.paths) {
- if (p.getEnemysInPath() != null) {
- for (Enemy enemy : p.getEnemysInPath()) {
- enemy.draw(g2);
- }
- }
- }
- if (player != null)
- player.draw(g2);
- } catch (Exception e) {
- }
- }
- @Override
- public void buttonPressed(ButtonEvent e) {
- Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex())
- .getEnemysInPath().iterator();
- while (enemysInPath.hasNext()) {
- Enemy enemy = enemysInPath.next();
- if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon
- || enemy.getDistanceFromStart() > Enemy.distanceToOctagon
- + sizeOfEnemy) {
- if (e.getButton().getColor().equals(enemy.getColor())) {
- currentScore += enemy.getDistanceFromStart()
- - Enemy.distanceToOctagon;
- enemysInPath.remove();
- break;
- }
- }
- }
- }
- @Override
- public void buttonReleased(ButtonEvent e) {
- }
- @Override
- public void onJoystickMoved(JoystickEvent e) {
- switch (e.getJoystick().getPos()) {
- case CENTER:
- break;
- case DOWN:
- player.setIndex(4);
- break;
- case DOWN_LEFT:
- player.setIndex(5);
- break;
- case DOWN_RIGHT:
- player.setIndex(3);
- break;
- case LEFT:
- player.setIndex(6);
- break;
- case RIGHT:
- player.setIndex(2);
- break;
- case UP:
- player.setIndex(0);
- break;
- case UP_LEFT:
- player.setIndex(7);
- break;
- case UP_RIGHT:
- player.setIndex(1);
- break;
- default:
- break;
- }
- }
- public void addEnemy(int pathID, Color color) {
- Path path = area.paths.get(pathID);
- Enemy e = new Enemy(pathID, 1, color, path);
- path.getEnemysInPath().addLast(e);
- }
- }
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