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- package model.objects;
- import image.Images;
- import java.awt.Color;
- import java.awt.Graphics2D;
- import java.awt.Polygon;
- import java.awt.RenderingHints;
- import java.awt.geom.Line2D;
- import java.awt.geom.Point2D;
- import java.awt.geom.Rectangle2D;
- import java.awt.image.BufferedImage;
- import java.util.ArrayList;
- import java.util.List;
- import model.drawObjects.Enemy;
- import model.gameState.PlayState;
- public class PlayArea {
- public List<Path> paths;
- private Polygon octagon,hitArea;
- public Rectangle2D[] hitAreas; //de area voor elk path die de enemy moet raken
- private BufferedImage background;
-
- public PlayArea(double xToRight,double heightOfGameScreen,double widthOfGameScreen, int sizeOctagon) {
- super();
- paths = new ArrayList<Path>();
-
- int amountOfAngles = 8;
- double middlePointX = widthOfGameScreen/2+xToRight;
- double middlePointY = heightOfGameScreen/2;
-
- octagon = new Polygon();
- for(int i = 0; i < amountOfAngles; i++){
- octagon.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
- (int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
- }
-
- hitArea = new Polygon();
- sizeOctagon += PlayState.sizeOfEnemy;
- for(int i = 0; i < amountOfAngles; i++){
- hitArea.addPoint((int)(middlePointX+sizeOctagon*Math.cos(i*Math.PI/(amountOfAngles/2))),
- (int)(middlePointY+sizeOctagon*Math.sin(i*Math.PI/(amountOfAngles/2))));
- }
-
- hitAreas = new Rectangle2D[amountOfAngles];
- int newIndex;
- Point2D beginPoint,endPoint;
- for(int index = 0; index < hitAreas.length; index++){
- //in het polygon staat de cooridinaten van de top niet als eerste in de array, maar op index 6.n
- newIndex = (index+6+8)%8;
- hitAreas[index] = new Rectangle2D.Double();
- beginPoint = new Point2D.Double(octagon.xpoints[newIndex], octagon.ypoints[newIndex]);
- endPoint = new Point2D.Double(hitArea.xpoints[newIndex], hitArea.ypoints[newIndex]);
- hitAreas[index].setFrameFromDiagonal(beginPoint,endPoint);
- }
-
-
- Rectangle2D cr = null;//cr --> current rectangle
- double size = (hitAreas[1].getWidth() - 10)/2;//dit is de grootte van een zijde als die van de oorspronklijke 0 was.
-
- cr = hitAreas[0];
- hitAreas[0].setFrame(cr.getX()-size/2, cr.getY()+1, size, cr.getHeight());
-
- cr = hitAreas[2];
- hitAreas[2].setFrame(cr.getX()-1, cr.getY()-size/2, cr.getWidth(), size);
-
- cr = hitAreas[4];
- hitAreas[4].setFrame(cr.getX()-size/2, cr.getY()-1, size, cr.getHeight());
-
- cr = hitAreas[6];
- hitAreas[6].setFrame(cr.getX()+1, cr.getY()-size/2, cr.getWidth(), size);
-
- widthOfGameScreen += xToRight;
-
- // paths.add(new Path(middlePointX,0 ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
- // paths.add(new Path(widthOfGameScreen,0 ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
- // paths.add(new Path(widthOfGameScreen,middlePointY ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
- // paths.add(new Path(widthOfGameScreen,heightOfGameScreen,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
- // paths.add(new Path(middlePointX,heightOfGameScreen ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
- // paths.add(new Path(xToRight,heightOfGameScreen ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
- // paths.add(new Path(xToRight,middlePointY ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
- // paths.add(new Path(xToRight,0 ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
-
- double angleX,angleY;
- angleX = (Math.cos(Math.toRadians(45)))*Enemy.distanceToOctagon;
- angleY = (Math.sin(Math.toRadians(45)))*Enemy.distanceToOctagon;
-
- paths.add(new Path(hitArea.xpoints[6],hitArea.ypoints[6]-Enemy.distanceToOctagon ,hitArea.xpoints[6],hitArea.ypoints[6]));//top
- paths.add(new Path(hitArea.xpoints[7] + angleX,hitArea.ypoints[7] - angleY ,hitArea.xpoints[7],hitArea.ypoints[7]));//right -top
- paths.add(new Path(hitArea.xpoints[0]+Enemy.distanceToOctagon,hitArea.ypoints[0] ,hitArea.xpoints[0],hitArea.ypoints[0]));//right
- paths.add(new Path(hitArea.xpoints[1]+angleX,hitArea.ypoints[1]+angleY ,hitArea.xpoints[1],hitArea.ypoints[1]));//right -down
- paths.add(new Path(hitArea.xpoints[2],hitArea.ypoints[2]+Enemy.distanceToOctagon ,hitArea.xpoints[2],hitArea.ypoints[2]));//down
- paths.add(new Path(hitArea.xpoints[3] - angleX,hitArea.ypoints[3] + angleY ,hitArea.xpoints[3],hitArea.ypoints[3]));//left -down
- paths.add(new Path(hitArea.xpoints[4] - Enemy.distanceToOctagon,hitArea.ypoints[4] ,hitArea.xpoints[4],hitArea.ypoints[4]));//left
- paths.add(new Path(hitArea.xpoints[5] - angleX,hitArea.ypoints[5] - angleY ,hitArea.xpoints[5],hitArea.ypoints[5]));//left -top
-
- background = new BufferedImage(1280, 1024, BufferedImage.TYPE_INT_ARGB);
- Graphics2D g2 = background.createGraphics();
- RenderingHints rh = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
- g2.setRenderingHints(rh);
- Line2D current;
- int index;
- g2.setColor(Color.BLACK);
- for(int i = 0; i < paths.size(); i++){
- current = paths.get(i);
- index = (i+14)%8;
- g2.drawLine((int)current.getX1(), (int)current.getY1(), octagon.xpoints[index],octagon.ypoints[index]);
- }
- g2.draw(octagon);
- g2.draw(hitArea);
- background.createGraphics();
- background = Images.toCompatibleImage(background);
- }
-
- public void draw(Graphics2D g2){
- g2.drawImage(background, 0, 0, 1280, 1024, null);
- }
-
- public Line2D getLine(int index){
- if(index < 0){
- index = 0;
- }
- if(index >= 8 ){
- index = 7;
- }
- return paths.get(index);
- }
- }
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