PlayState.java 5.1 KB

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  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.Iterator;
  8. import model.SongHandler;
  9. import model.drawObjects.Enemy;
  10. import model.drawObjects.Player;
  11. import model.objects.InfoPanel;
  12. import model.objects.Path;
  13. import model.objects.PlayArea;
  14. import audio.ButtonInstance;
  15. import audio.ObjectInstance;
  16. import control.GameStateManager;
  17. import control.GameStateManager.State;
  18. import control.button.Button;
  19. import control.button.ButtonEvent;
  20. import control.button.ButtonHandler;
  21. import control.joystick.JoystickEvent;
  22. public class PlayState extends GameState {
  23. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  24. private PlayArea area;
  25. private InfoPanel infoPanel;
  26. private Player player;
  27. private Stroke stroke;
  28. public static int sizeOfEnemy = 40;
  29. public static int currentScore = 0;
  30. public static int comboScore = 0;
  31. public static double lifePoints = 100;
  32. private boolean init = false;
  33. private long oldProgress = 0;
  34. public PlayState(GameStateManager gsm, SongHandler sh) {
  35. super(gsm, sh);
  36. infoPanel = new InfoPanel(0, 0);
  37. area = new PlayArea(256, 1024, 1024, 125);
  38. player = new Player(1280 - 1024 + 1024 / 2, 1024 / 2);
  39. stroke = new BasicStroke(sizeOfEnemy, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
  40. }
  41. @Override
  42. public void init() {
  43. init = true;
  44. lifePoints = 100;
  45. currentScore = 0;
  46. comboScore = 0;
  47. oldProgress = 0 ;
  48. for(Path p : area.paths)
  49. {
  50. p.getEnemysInPath().clear();
  51. }
  52. for (int i = 1; i < ButtonHandler.getButtons().size(); i++) {
  53. Button b = ButtonHandler.getButton(i);
  54. b.setColor(Color.BLACK);
  55. }
  56. ButtonHandler.getButton(1).setColor(sh.getCurrentSongInstance().getButtons().get(0).getColor());
  57. sh.play();
  58. init = false;
  59. }
  60. @Override
  61. public void update(float factor) {
  62. if(init)
  63. return;
  64. long progress = (long) ((sh.getProgress() / 1000) + (Enemy.secondsToEnd * 1000));
  65. for (ButtonInstance bu : sh.getCurrentSongInstance().getButtonsBetween(oldProgress, progress)) {
  66. Button b = ButtonHandler.getButton(bu.getButtonID());
  67. b.setColor(bu.getColor());
  68. }
  69. for (ObjectInstance ob : sh.getCurrentSongInstance().getObjectsBetween(oldProgress, progress)) {
  70. Path p = area.paths.get(ob.getDirection());
  71. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  72. }
  73. // System.out.println(progress - oldProgress + " / " + area.paths.get(player.getIndex()).getEnemysInPath().size());
  74. oldProgress = progress;
  75. player.update(factor);
  76. for (Path path : area.paths) {
  77. Iterator<Enemy> enemyIterator = path.getEnemysInPath().iterator();
  78. while (enemyIterator.hasNext()) {
  79. Enemy e = enemyIterator.next();
  80. if (e.getDistanceFromStart() > Enemy.distanceToOctagon + (sizeOfEnemy * 1.5)) {
  81. enemyIterator.remove();
  82. lifePoints -= 5;
  83. comboScore /= 2;
  84. }
  85. e.update(factor);
  86. }
  87. }
  88. lifePoints -= 0.002 * factor;
  89. if(lifePoints <= 0)
  90. gsm.setState(State.GAMEOVER_STATE);
  91. if(comboScore >= 100)
  92. {
  93. comboScore = 0;
  94. currentScore += 500;
  95. }
  96. infoPanel.updateIPanel();
  97. }
  98. @Override
  99. public void draw(Graphics2D g2) {
  100. try {
  101. infoPanel.draw(g2);
  102. g2.setClip(borderRect);
  103. area.draw(g2);
  104. g2.setStroke(stroke);
  105. for (Path p : area.paths) {
  106. if (p.getEnemysInPath() != null) {
  107. for (Enemy enemy : p.getEnemysInPath()) {
  108. enemy.draw(g2);
  109. }
  110. }
  111. }
  112. if (player != null)
  113. player.draw(g2);
  114. } catch (Exception e) {
  115. }
  116. }
  117. @Override
  118. public void buttonPressed(ButtonEvent e) {
  119. boolean notHit = true;
  120. Iterator<Enemy> enemysInPath = area.paths.get(player.getIndex()).getEnemysInPath().iterator();
  121. while (enemysInPath.hasNext()) {
  122. Enemy enemy = enemysInPath.next();
  123. if (enemy.getDistanceFromStart() > Enemy.distanceToOctagon || enemy.getDistanceFromStart() > Enemy.distanceToOctagon + sizeOfEnemy) {
  124. if (e.getButton().getColor().equals(enemy.getColor())) {
  125. currentScore += enemy.getDistanceFromStart() - Enemy.distanceToOctagon;
  126. comboScore += 5;
  127. lifePoints = Math.min(lifePoints+10, 100);
  128. enemysInPath.remove();
  129. notHit = false;
  130. break;
  131. }
  132. }
  133. }
  134. player.setBeat();
  135. if(notHit)
  136. {
  137. if(area.paths.get(player.getIndex()).getEnemysInPath().size() > 0)
  138. {
  139. lifePoints -= 1.5;
  140. }
  141. }
  142. if(e.getButton().getButtonID() == 0)
  143. {
  144. gsm.setState(State.GAMEOVER_STATE);
  145. }
  146. }
  147. @Override
  148. public void buttonReleased(ButtonEvent e) {
  149. }
  150. @Override
  151. public void onJoystickMoved(JoystickEvent e) {
  152. switch (e.getJoystick().getPos()) {
  153. case CENTER:
  154. break;
  155. case DOWN:
  156. player.setIndex(4);
  157. break;
  158. case DOWN_LEFT:
  159. player.setIndex(5);
  160. break;
  161. case DOWN_RIGHT:
  162. player.setIndex(3);
  163. break;
  164. case LEFT:
  165. player.setIndex(6);
  166. break;
  167. case RIGHT:
  168. player.setIndex(2);
  169. break;
  170. case UP:
  171. player.setIndex(0);
  172. break;
  173. case UP_LEFT:
  174. player.setIndex(7);
  175. break;
  176. case UP_RIGHT:
  177. player.setIndex(1);
  178. break;
  179. default:
  180. break;
  181. }
  182. }
  183. public void addEnemy(int pathID, Color color) {
  184. Path path = area.paths.get(pathID);
  185. Enemy e = new Enemy(pathID, 1, color, path);
  186. path.getEnemysInPath().addLast(e);
  187. }
  188. }