PlayState.java 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172
  1. package model.gameState;
  2. import java.awt.BasicStroke;
  3. import java.awt.Color;
  4. import java.awt.Graphics2D;
  5. import java.awt.Stroke;
  6. import java.awt.geom.Rectangle2D;
  7. import java.util.Iterator;
  8. import model.GameModel;
  9. import model.SongHandler;
  10. import model.drawObjects.Player;
  11. import model.drawObjects.enemy.Enemy;
  12. import model.objects.InfoPanel;
  13. import model.objects.Path;
  14. import model.objects.PlayArea;
  15. import audio.ObjectInstance;
  16. import control.GameStateManager;
  17. import control.button.ButtonEvent;
  18. import control.joystick.JoystickEvent;
  19. public class PlayState extends GameState{
  20. public static final Rectangle2D borderRect = new Rectangle2D.Double(256, 0, 1024, 1024);
  21. private PlayArea area;
  22. private InfoPanel infoPanel;
  23. private Player player;
  24. private Stroke stroke;
  25. public static int sizeOfEnemy = 40;
  26. public static int currentScore = 0;
  27. public static int lifePoints = 100;
  28. private long oldProgress = 0;
  29. public PlayState(GameStateManager gsm, SongHandler sh) {
  30. super(gsm,sh);
  31. infoPanel = new InfoPanel(0, 0);
  32. area = new PlayArea(256, 1024, 1024, 100);
  33. // for(int index = 0; index < 8; index++){
  34. // addEnemy(index, GameModel.colors[index % 6]);
  35. // }
  36. player = new Player(1280-1024+1024/2, 1024/2);
  37. stroke = new BasicStroke(sizeOfEnemy,BasicStroke.CAP_ROUND,BasicStroke.JOIN_ROUND);
  38. }
  39. @Override
  40. public void init() {
  41. sh.stop();
  42. sh.play();
  43. System.out.println("Diff" + sh.getCurrentSongInstance().getDifficulty());
  44. }
  45. @Override
  46. public void update() {
  47. player.update();
  48. for(Path path : area.paths){
  49. Iterator<Enemy>enemyIterator = path.getEnemysInPath().iterator();
  50. while(enemyIterator.hasNext()){
  51. Enemy e = enemyIterator.next();
  52. Rectangle2D hitArea = area.hitAreas[e.getIndex()];
  53. if(e.finised()){
  54. enemyIterator.remove();
  55. }
  56. if(hitArea.intersectsLine(e.enemy) && !e.isClickable()){
  57. e.clickable();
  58. }
  59. e.update();
  60. }
  61. }
  62. infoPanel.updateIPanel();
  63. long progress = sh.getProgress() / 1000;
  64. for(ObjectInstance ob : sh.getCurrentSongInstance().getBetween(oldProgress, progress))
  65. {
  66. Path p = area.paths.get(ob.getDirection());
  67. p.addEnemy(ob.getColor(), ob.getDirection(), (int) ob.getLength());
  68. }
  69. oldProgress = progress;
  70. }
  71. @Override
  72. public void draw(Graphics2D g2) {
  73. try{
  74. infoPanel.draw(g2);
  75. g2.setClip(borderRect);
  76. area.draw(g2);
  77. g2.setStroke(stroke);
  78. for(Path p : area.paths){
  79. if(p.getEnemysInPath() != null){
  80. for(Enemy enemy : p.getEnemysInPath()){
  81. enemy.draw(g2);
  82. }
  83. }
  84. }
  85. if(player != null)
  86. player.draw(g2);
  87. }catch(Exception e){};
  88. }
  89. @Override
  90. public void buttonPressed(ButtonEvent e) {
  91. // int index = player.getIndex();
  92. Path currentPath = area.paths.get(player.getIndex());
  93. if (!currentPath.getEnemysInPath().isEmpty()) {
  94. Enemy ce = currentPath.getEnemysInPath().getFirst();
  95. if (ce.isClickable()) {
  96. if (ce.getColor().equals(e.getButton().getColor())) {
  97. currentScore += ce.getTimeLeftToClick();
  98. currentPath.getEnemysInPath().remove(ce);
  99. }
  100. }
  101. }
  102. }
  103. @Override
  104. public void buttonReleased(ButtonEvent e) {
  105. }
  106. @Override
  107. public void onJoystickMoved(JoystickEvent e) {
  108. switch(e.getJoystick().getPos()){
  109. case CENTER:
  110. break;
  111. case DOWN:
  112. player.setIndex(4);
  113. break;
  114. case DOWN_LEFT:
  115. player.setIndex(5);
  116. break;
  117. case DOWN_RIGHT:
  118. player.setIndex(3);
  119. break;
  120. case LEFT:
  121. player.setIndex(6);
  122. break;
  123. case RIGHT:
  124. player.setIndex(2);
  125. break;
  126. case UP:
  127. player.setIndex(0);
  128. break;
  129. case UP_LEFT:
  130. player.setIndex(7);
  131. break;
  132. case UP_RIGHT:
  133. player.setIndex(1);
  134. break;
  135. default:
  136. break;
  137. }
  138. }
  139. public void addEnemy(int pathID,Color color){
  140. Path path = area.paths.get(pathID);
  141. Enemy e = new Enemy(pathID,1,color,100,path.getP1(),path.getP2());
  142. path.getEnemysInPath().addLast(e);
  143. }
  144. }