MenuState.java 1.0 KB

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  1. package model.gameState;
  2. import java.awt.Graphics2D;
  3. import model.SongHandler;
  4. import control.GameStateManager;
  5. import control.GameStateManager.State;
  6. import control.button.ButtonEvent;
  7. import control.joystick.JoystickEvent;
  8. public class MenuState extends GameState {
  9. public MenuState(GameStateManager gsm, SongHandler sh) {
  10. super(gsm, sh);
  11. }
  12. @Override
  13. public void init() {
  14. // TODO Auto-generated method stub
  15. }
  16. @Override
  17. public void update() {
  18. // TODO Auto-generated method stub
  19. }
  20. @Override
  21. public void draw(Graphics2D g2) {
  22. g2.drawString("Press 0 to start the game", 1280/2, 1024/2);
  23. g2.drawString("Press 1 to pick a song", 1280/2, 1024/2 + 40);
  24. }
  25. @Override
  26. public void buttonPressed(ButtonEvent e) {
  27. switch(e.getButton().getButtonID()){
  28. case 0:
  29. gsm.setState(State.PLAY_STATE);
  30. break;
  31. case 1:
  32. gsm.setState(State.PICKSONG_STATE);
  33. break;
  34. }
  35. }
  36. @Override
  37. public void buttonReleased(ButtonEvent e) {
  38. }
  39. @Override
  40. public void onJoystickMoved(JoystickEvent e) {}
  41. }